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 Nouvel article : Rayxanber III 
Mercredi 02/09/09 à 20:29 par Shenron
La PC-Engine est sûrement la machine avec la plus grande concentration de shoot'em up. Preuve en est avec Reyxem....Rayxam... Rx..... bref, avec le jeu qui est en lien juste là et qui m'embête avec son nom imprononçable.

 
 Catlist FR v0.133u4 
Mardi 01/09/09 à 18:23 par Firebrand
La version traduite en français de Catlist a également été mise à jour.
Télécharger Catlist FR v0.133u4
Site Officiel de Catlist FR
 
 Catlist v0.133u4 
Mardi 01/09/09 à 18:21 par Firebrand
Les fichiers de tri de ROMs selon le type de jeu viennent d'être mis à jour pour MAME v0.133u4.
Télécharger Catlist v0.133u4
Site Officiel de Catlist
 
 ClrMAME Pro v3.131 (32-bits) 
Mardi 01/09/09 à 18:14 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les modifications portent principalement sur lm'assistant de renommage:
More on rename wizard:
- changed analysis to 5-pass: 1) unique set hash 2) single unique rom hash match 3) single unique chd hash match 4) description match 5) setname match
- detecting removed, added and replaced sets
- new layout, list control, sortable columns
- acess via Profiler Button
- keeping positions and options
- added option for enable/disable parent rename
- added option for enable/disable rename to multiple new name
- detecting new, removed and replaced sets
- export to clipboard, file and file (mamediff format)
- diff button only reparses files if needed
- ability to apply renames to a 3rd datfile (e.g. an artwork datfile). You can select 'apply on sets' or 'apply on roms' method. 'Apply On Sets' renames set name (description, year, manufacturer, romof, cloneof, sourcefile tags optionally), while 'Apply on Roms' renames rom name, rom merge tags. In case of roms, it checks the names with and without extensions, so you can easily have them as e.g. *.png. This 'Apply' option will only do the renames. Removed, added, replaced sets are not handled. Usage example: Enter paths to a MAME .133 datfile as old and MAME .133u3 datfile as new. Hit 'diff' and see what the renames......now load a MAME flyersdatfile for .133 as 'Modify DatFile'. Enable 'Apply On Roms' and hit 'Apply Renames'. It will create you a *_new.dat with the updated roms.
Télécharger ClrMAME Pro v3.131 (32-bits)
Site Officiel de ClrMAME Pro
 
 WinUAE v2.0.0 Beta 12 FR 
Lundi 31/08/09 à 18:15 par Firebrand
L'équipe de Tradu-France vient de publier la dernière version beta traduite en français par leurs soins de cet émulateur Amiga pour Windows.
Télécharger WinUAE v2.0.0 Beta 12 FR
Tradu-France
 
 SDLMAME v0.133u4 
Lundi 31/08/09 à 18:13 par Firebrand
Ce build de MAME pour la bibliothèque SDL a été mis à jour selon MAME v0.133u4.
Highlights include playable B. Rap Boys plus a bunch of bugfixes.
Télécharger SDLMAME v0.133u4
Site Officiel de SDLMAME
 
 GameEx v10.21 
Lundi 31/08/09 à 18:09 par Firebrand
Ce frontend qu'on ne présente plus a été mis à jour. Voici la liste des nouveautés:
- Fixes various emulator database and map file matching issues
- Improved caching of emulator databases. May result in speed increase
- Due to the above emulator databases will recache on first run after installing this release
- Setup Wizard now allows configuration of the three custom emulator artwork paths
- When selecting to edit keyboard or joystick controls in the advanced config tool the setup wizard will now launch on the appropriate page to allow easier configuration
- Several other minor fixes
Télécharger GameEx v10.21
Site Officiel de GameEx
 
 WinUAE v2.0.0 Beta 12 
Dimanche 30/08/09 à 11:16 par Firebrand
Ce nouvelle beta de WinUAE passe directement de la v1.6.2 à la v2.0.0. C'est normal, donc pas de panique, vous n'avez pas loupé 3 ans de mise à jour! :-P Les amélioratiosn sont les suivantes:
- increased vertical filter display buffer size by 4 pixels (max PAL overscan fully visible now, again..)
- autovsync vertical resolution autoselection really works now
- more MMU fixes, Linux boots now. MMULib does not work but it most likely is a bug in MMULib which expects some undocumented behavior of 68040 (like how ATC caches work etc..) Commodore's 68040.library works. Note that native code (for example filesystem emulation) can't support MMU address translation (impossible to call bus error handler from non-68k code without some heavy black magic) -> any non-debugging MMU software most likely won't work without using IDE or SCSI emulation. MMU support is considered finished now. Enforcer and Linux working = good enough
- version number bumped to 2.0
Télécharger WinUAE v2.0.0 Beta 12
Site Officiel de WinUAE
 
 Highscore.dat (unofficial) v0.133u1 
Dimanche 30/08/09 à 11:13 par Firebrand
Le fichier permettant de sauvegarder les hi-scores pour les builds de MAME supportant cette fonction a été mis à jour vers MAME v0.133u1.
Released another hiscore.dat that has had all the new game clones renamed as of mame version 0.133u1 and onwards. also in the hiscoredat.zip file is a pre mame 0.133u1 .dat file called hiscore(pre_mame0133u1) use this dat file if you use an older versions of mame (pre mame v.0.133u1) before the name changes. this file must be renamed from hiscore(pre_mame0133u1).dat to hiscore.dat

Its worth noting that due to the mamedevs renaming the 900+ clones in the latest mame releases that many .hi files will have to be renamed to their new names if you want your old hiscores to work.
Télécharger Highscore.dat (unofficial) v0.133u1
Site Officiel de Highscore.dat (unofficial)
 
 Mameinfo.dat v0.133u4 
Dimanche 30/08/09 à 11:08 par Firebrand
Mameinfo.dat contient désormais les informations relatives à MAME v0.133u4.
- Updated to MAME 0.133u4.
- Added 0.133u4 Source/Listinfo changes.
- Newest Bugs (30th Aug).
- Added 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.133u4
Site Officiel de Mameinfo.dat
 
 MAMEXT32 v0.133u4 (All In One) 
Dimanche 30/08/09 à 11:04 par Firebrand
Ce build dérivé de MAMEUI a également été mis à jour mais uniquement dans sa version 32-bits.
Télécharger MAMEXT32 v0.133u4 (All In One)
Site Officiel de MAMEXT32
 
 MAMEUI32 v0.133u4 
Dimanche 30/08/09 à 11:02 par Firebrand
Les MAMEUI ont été mis à jour selon les dernières sources officielles de MAME.
Télécharger MAMEUI32 v0.133u4
Site Officiel de MAMEUI32
 
 MAME v0.133u4 
Dimanche 30/08/09 à 11:00 par Firebrand
La MAME Team vient de publier sa mise à jour hebdomadaire. Les modifications sont les suivantes:
The 4th update to MAME 0.133 is now available for download! In addition to some nice game improvements, the MAME build process now also produces a universal command-line disassembler, which should come in handy when you just want a quick look at the code in a binary file.

MAMETesters Bugs Fixed
- 03405: [Misc.] trckydoc trckydoca: Default hiscore wrong (Pierpaolo Prazzoli)
- 03412: [Gameplay] goindol and clones: Unable to control and graphics corrupted (Tafoid)
- 03404: [Crash/Freeze] Some drivers using mc6845.c: Access Violation (hap)
- 01043: [DIP/Input] m79amb: There's considerable difficulty in aiming in the game. (hap)
- 01754: [Graphics] tm7k, tm, tm3k, tm4k, tm5k: Background Color/Palette Incorrect (Luca Elia)
- 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)
- 02608: [Color/Palette] machomou: Colors are wrong. (hap)

Source Changes
- Intel 8085: [Curt Coder]
* refactored callbacks to use devcb
* added 8080A variant
- Added helper macros to devcb for input lines tied to GND/Vcc. [Curt Coder]
- Added Dirt Dash wave ROM redumps [Guru]
- Battle Zone discrete sound & discrete sound additions: [couriersud]
* added discrete sound to battle zone
* engine frequency (resistor R11) can be changed with slider
* discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h
- Discrete sound improvements: [couriersud]
* DISCRETE_RCDISC3: added diode junction voltage; junction voltage also indicates polarity
* DISCRETE_OPAMP_FILTER: added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M; INP2 takes role of v_ref in this type
* DISCRETE_OPAMP: fixed a bug (possible divide by 0)
* DISCRETE_LFSR: fixed bug preventing output of shift reg to sub node 1
- SNES improvements: [Angelo Salese]
* Fixed half colour blending behaviour
- Added infrastructure to compile universal standalone disassembler: [Aaron Giles]
* added unidasm to the tools build
* split the disassemblers out of libcpu and into new libdasm
* ensured the disassembly entry points for all disassemblers are in the source file for the disassembler (sometimes new generic versions were created)
- Improvements to Noraut Poker driver... [Roberto Fresca]
* Switched to pre-defined Xtal clock.
* Changed the way how graphics are banked/accessed.
* Fixed the graphics offset and number of tiles per bank.
* Added new set: Noraut Red Hot Joker Poker.
* Added new set: Noraut Poker (NTX10A).
* Added new set: Noraut Joker Poker (V3.010a).
* Fixed the tile size/decode for the first GFX bank.
* Added proper norautrh inputs, including the readout button.
* Added partial DIP switches to norautrh.
* Added an extra DIP switch to Noraut Red Hot Joker Poker.
* Also added DIP locations to the whole bank.
* Added a default NVRAM for Noraut Joker Poker
* Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded.
* Fixed the x-offset for 32x32 tiles lines.
* Fixed the screen aspect and visible area.
* Confirmed correct colors. No bipolar PROM involved.
* Added Noraut Joker Poker hardware and PCB layouts.
* Documented the discrete audio circuitry. Added a full diagram.
* Fixed the coin counters.
* Documented all the output ports.
* Added a scheme with descriptions for every existent port.
* Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn.
* Created lamps layouts for 11 and 12-lamps scheme.
* Rerouted some inputs to mantain the inputs layout.
* Renamed some inputs to match the text with the real cab buttons.
* Removed the imperfect colors flag from the existent sets.
* Added 2 different control panel layouts to the source.
* Updated technical notes.
- Fixed redundancy in clock speed assignments in some drivers by cleaning all divided by 1 (/1) instances. [Tafoid]
- Argonaut SuperFX core improvements: [Anonymous]
* Hooked up Branch instructions
* Fixed numerous SuperFX core bugs.
* Improved disassembler to more gracefully handle ALT* opcode effects.
* Corrected instruction behaviors: STOP, SUB, SBC, SUBI, CMP
* Added LSR and ROL opcodes
* Updated instructions to use the safer superfx_gpr_write: LOOP, PLOT, INC, DEC
* Added missing register writeback to LMS
* Corrected carry flag behavior in ROL opcode
* Corrected BRA target address calculation (maybe still wrong)
* Corrected LOOP target address calculation
* Made sure that FROM sets cpustate->sreg_idx
* Disabled RAM/ROM clocking, going with instant transfer for now
* Understood and re-enabled pipelined instruction architecture, Star Fox runs farther
* Fixed a ridiculous typo in ROL instruction
* Fixed overflow flag calculation on ADDI / ADCI
* Fixed lack of register reset after ADD / ADC / ADDI / ADCI
- tmaster.c update [Luca Elia]
* implemented carts banking and multiple EEPROMs
* added "pen replacement" blit mode
* fixed palette size
- Discrete work [couriersud]
* change the way custom modules are handled
* updated drivers mario and dkong accordingly
* minor change to stream input handling
* no more linear lists for nodes. All node processing switched to linked lists.
* module step and reset now only get a node pointer passed
* Added discrete_info * pointer to node
* Only nodes with a step routine actually get processed.
* Fixed a bug: discrete logs did not work since some time
* preliminary parallel task constants; depending on results these may vanish again.
* Overall slight performance increase. dkong 940% to 960%, galaxian 740% to 790%
- Fix NULL timers crash in the mc6845. [hap]
- Fixed IM2 interrupt cycles in the Z80 core. [eke]
- kaneko16 updates:
* Decoded all protection data for B.Rap Boys [David Haywood, Tomasz Slanina]
* Cleaned up decryption function for B.Rap Boys external Rom [David Haywood]
* Improved video emulation for B.Rap Boys [David Haywood]
* Marked several GFX roms as bad on B.Rap Boys [David Haywood]
* Improved protection simulation logic w/regards to writeback addresses, allowing B.Rap Boys to boot [Tomasz Slanina]
* Redumped GFX Roms [Guru]
* Added hitbox simulation based on suprnova / game requirements [Tomasz Slanina]
* Converted MCU writes to use write_byte [David Haywood]
* Added kludge to reset MCU data write address to prevent game from running out of ram and crashing [David Haywood]
* Added DSWs [David Haywood]
* Added eeprom support to the B Rap Boys protection simulation [David Haywood]
* Change to priorities to fix some visibility problems. [David Haywood]
- Added correct U2 sound ROM to the mk3 sets [MK3Fan - Mike]
- Discrete sound parallel tasks support: [couriersud]
* Introduced DISCRETE_TASK_START, DISCRETE_TASK_END
* DISCRETE_TASK_START: Start a new task. A task is a set of nodes which only depend on input nodes and nodes in the set
* DISCRETE_TASK_END(task_output_node): Marks the end of the task. task_output_node is the node whose output over time should be preserved. This node can be accessed by nodes in the main thread.
* Illustrated the concept in the dkong discrete emulation. This also has been enhanced to buffer DAC output.
* Discrete tasks now support multiple task output nodes
- Further discrete changes: [couriersud]
* DISCRETE_OUTPUT now is a stepping node.
* DISCRETE_STREAM_INPUT now advances input pointer in step.
* More linked_list usage.
- Pit Boss driver updates: [Brian Troha]
* Corrected rom names for the Megastar & Supertouch 30
* Added missing rom to Supertouch 30 and verified old bad_dumps
* Added documentation about the Megastar sets
* Made pbst30b a clone of pbst30 and added program versions to the name, IE: Pit Boss Supertouch 30 (9234-10-01)
- Fixed B-Rap Boys sound banking [Phil Bennett]
- Sigma Poker: Fixed duplicated definition of Hold 2 button. Added the missing Hold 3 button. [Roberto Fresca]
- Continued discrete sound system "list-ification": [couriersud]
* No more constraints on number of input and output nodes
* input nodes now make use of a context
- Removed osd_is_bad_read_ptr function. [Aaron Giles]

New games added or promoted from NOT_WORKING status
- Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin]
- Galaxy Games StarPak 2 [Luca Elia, Siftware]
- Great Football [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union]
- Pit Boss Megastar (9244-00-01) [Mariusz Wojcieszek]
- B.Rap Boys / B.Rap Boys Special [David Haywood, Tomasz Slanina, Luca Elia]
- Billiard [Alexander Stakhanov, CaH4e3, Black1972]

New clones added
- Kollon (V2.04JC) [Joerg Hartenberger, Frank Berlt]
- Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack) [MK3Fan - Mike]
- Pit Boss Megastar (9244-00-01) [Brian Troha, Dumping Union]

New games marked as GAME_NOT_WORKING
- Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin]
- Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
Télécharger MAME v0.133u4 DIFF Update
Site Officiel
 
 History.dat v1.33a 
Samedi 29/08/09 à 11:26 par Firebrand
Ce fichier informatif pour MAME a été mis à jour avec de nouvelles données sur les jeux ajoutés entre MAME v0.133 et v0.133u3.
Télécharger History.dat v1.33a
Site Officiel de History.dat
 
 GameEx v10.20 
Jeudi 27/08/09 à 18:34 par Firebrand
Ce frontend multi-plateformes orienté multimédia vient d'être mis à jour. Les améliorations sont les suivantes:
- Movie/Album artwork and description download working again
- Fixes issue where album cover downloading was not accurate
- Videos with 3GP and M4V extensions are now supported
Télécharger GameEx v10.20
Site Officiel de GameEx
 
 WinUAE v1.6.2 Beta 11 
Jeudi 27/08/09 à 18:31 par Firebrand
Et oui, encore une nouvelle version beta de cet émulateur Amiga pour Windows. Voici les modifications apportées cette fois ci:
- fixed 68020 CE-mode cycle counting bug (too slow memory accesses)
- MOVE16 MMU support update (fetch all data before writing), MOVES MMU support update, MOVEM to memory MMU special handling support (still not working with mmulib, reason unknown)
- b10 blitter cycles given to CPU update was very wrong..
- copper BFD=0 wait woke up too early in some cases (and real fix here)
- calculate autoscale settings only when display window registers have been stable at least 1 full scanline (also fixes NTSC "jumping")
- WASAPI shared mode closest match update
Télécharger WinUAE v1.6.2 Beta 11
Site Officiel de WinUAE
 
 bsnes v0.050 
Jeudi 27/08/09 à 18:28 par Firebrand
La dernière version de bsnes a également été mise à jour dans sa version MacOS.
Télécharger bsnes v0.050
Site Officiel de bsnes
 
 Ninja Gaiden 2 : the Dark Sword of Chaos 
Mercredi 26/08/09 à 18:52 par Shenron
Il y a quelques temps nous vous avions proposé le test de Ninja Gaiden. Quoi de plus normal que de tester maintenant sa suite, sous-titrée The Dark Sword of Chaos ?

 
 bsnes v0.050 
Mercredi 26/08/09 à 18:12 par Firebrand
Cet émulateur Super Nintendo a été mis à jour dans ses versions Windows et Linux. Cette release rapide sert principalement à corriger un bug important:
I always regret having to post new releases so quickly, but a semi-major bug crept into v049. I'd rather fix it now, before I start making major changes that will need testing again. The problem was that the S-PPU was not being synchronized as often as it should have been, resulting in titles such as F-Zero and Super Mario Kart showing flickering lines here and there. This release fixes that.

This release also adds savestate support for Mega Man X2 and Mega Man X3, which utilize the Cx4 coprocessor; and it fixes a bug where input was still accepted even when the main window was minimized.
Télécharger bsnes v0.050
Site Officiel de bsnes
 
 WinUAE v1.6.2 Beta 10 
Lundi 24/08/09 à 18:39 par Firebrand
Toni Willen a décidemment le vent en poupe car voici une nouvelle beta de cet émulateur Amiga pour Windows. Les améliorations sont les suivantes:
- and more reading of write-only register fixes, original Cardiaxx loads now without extra hacks
- yet another CPU core added, 68040 MMU emulation from Aranym (Atari ST/TT/Falcon emulator) is finally enabled! (not compatible with JIT, slow etc blahblah) Enforcer+Lawbreaker seems to be working. Perhaps even something else that needs MMU also work..
- blitter cycles given to CPU (bltnasty=0) didn't count as free cycles for blitter idle cycles
- blitter line mode froze if new blit was started when last 2 final idle cycles were in progress
Télécharger WinUAE v1.6.2 Beta 10
Site Officiel de WinUAE
 
 Catlist v0.133u3 
Lundi 24/08/09 à 18:33 par Firebrand
Les fichiers de tri de jeux de Catlist ont été mis à jour selon MAME v0.133u3.
Télécharger Catlist v0.133u3
Site Officiel de Catlist
 
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