Organiser
Filtrer par machine :
Type de vue :
 
 MAME v0.137u2 
Jeudi 08/04/10 à 21:26 par MrBean
Et c'est reparti ! Une nouvelle version intermédiaire pour le très célèbre MAME. Je vous laisse avec la longue liste d'améliorations...
MAMETesters Bugs Fixed
----------------------
- 02134: [Graphics] ffight2b: Graphics glitch (Angelo Salese)
- 03396: [Crash/Freeze] nss_aten: Game does not progress past initial
text screen (Angelo Salese)
- 03397: [DIP/Input] nss_skin: Input is completely non-working
(Angelo Salese)
- 03116: [Crash/Freeze] nss_actr: Emulation hangs up after hitting start.
(Angelo Salese)
- 03227: [Debugger] When setting A register in 8080 CPU, it sets F
register
Source Changes
--------------
-Hooked up default NVRAM and fixed sample rom loading order in
Championship Bowling [David Haywood]
-snes.c: greatly simplified tile drawing routines, fixed a couple of
small bugs in mosaic support, reworked debug functions to be detected
properly in all games [Fabio Priuli]
-snes.c: improved VRAM accesses (they're invalid during active display)
and DMA transfers (not all addresses can be accessed) [Fabio Priuli]
-snes.c: enabled PPU->CPU hdma transfer and moved hdma variables to
snes_state [Fabio Priuli]
-snes.c: updated HDMA to init/update according to Anomie's docs
[Fabio Priuli]
-namcos23: First extremely rough 3D hookup [O. Galibert]
-Changed the killing blade parent to the pgm bios. [smf]
-namcos23: Add some lighting. [O. Galibert, Naibo]
-namcos23: hooked up tilemap scroll, improved raster IRQ [R. Belmont]
-snes.c: enforced abus validity check on dma reads, fixed possible tile
and vram out of bounds bugs [Fabio Priuli]
-Replaced Stocker dump with a good set [Kevin Eshbach]
-Hooked up default NVRAM for Golly Ghost / Bubble Trouble[David Haywood]
-namcos23: Add 3D model scaling [O. Galibert]
-Heavily improved the slot 72 - poker game, it's now known to be
actually Poker Monarch. [Angelo Salese]
-m680x0 FPU updates: [R. Belmont]
* BCD packed decimal now supported, including k-factor
* Improved FSAVE/FRESTORE including FPU reset when restoring a NULL
frame
* FREM instruction supported
* Better disassembly of FPU instructions
superfx.c: added save states to the CPU [Fabio Priuli]
snes.c: moved some more variables to driver state, set a few addresses
as open bus and slightly changed SuperFX handlers not to access SNES
WRAM [Fabio Priuli]
namcos23: c361 fixes and address auto-increment [O. Galibert]
further snes.c wip: [Fabio Priuli]
* Fixed a bug in SPC7110 handlers (now Tengai Makyou Zero test
reaches RTC tests and fails them, instead of getting stuck at
MUL/DIV tests)
* Implemented very preliminary (and currently broken) SPC7110 RTC
emulation
* Updated DSP2 handlers to better reflect Overload's docs (problem
and fix actually found by byuu)
- Updated add-on chips handlers to reflect byuu's findings
snes.c wip: fixed reserved memory address read not returning open_bus;
fixed a few add-on chip reads not returning open_bus [Fabio Priuli]
Made input_device pointers non-volatile. Since we return pointers to
them in response to input_device_add(), ensure that the pointers don't
change after subsequent adds. [Aaron Giles]
snes.c: fixed a SRAM size problem and moved PPU registers handling to
video/snes.c [Fabio Priuli]
ppu2c0x.c: added save states to NES PPU and performed some minor
cleanups [Fabio Priuli]
i386+ core updates: [Samuele Zannoli]
* Added CR4 register
* Added bswap instruction
* Added support for 4MB pages
chihiro.c: Minor memory map update for running the BIOS
[Samuele Zannoli]
Gun output cleanups/hookups [Howard Casto]:
* drivers\othunder.c: Changed Operation Thunderbolt output names to
something more appropriate. (They were routed to LEDs.)
* video\rastan.c: Hooked up output for Operation Wolf.
* machine\midwunit.c: Hooked up outputs for Revolution X.
* machine\midyunit.c: Hooked up outputs for Terminator 2.
* drivers\seta.c: Hooked up outputs for Zombie Raid.
i386/NEC disassembler updates: [Alex Jackson]
* Made "MOV AL, offset" etc (opcodes A0-A3) properly indicate a
segment override prefix.
* Corrected the disassembly of various NEC-only instructions (mainly
V25/V35-only instructions)
* Changed CPUINFO_INT_MAX_INSTRUCTION_BYTES on i86 and NEC from 15 to
8.
Added correct ROMs to 'Dragon's Lair (Italian)' (dlital) [f205v]
Improvements to supdrapo.c driver [Roberto Fresca]
* Reworked inputs to match the standard poker inputs names/layout.
* Hooked the payout switch.
* Hooked a watchdog circuitery, that seems intended to reset the game
and/or an external device.
* Added machine start & reset.
* All clocks pre defined.
* Added ay8910 interfase as a preliminary attempt to analyze the
unknown port writes when these ports are set as input.
* Figured out the following DIP switches: Auto Bet (No, Yes). Allow
Raise (No, Yes). Double-Up (No, Yes). Minimal Winner Hand (Jacks
or Better, Two Pair). Deal Speed (Slow, Fast). Aces Type (Normal
Aces, Number 1). Cards Deck Type (english cards, french cards).
Max Bet (5, 10, 15, 20).
* Added NVRAM support.
* Reorganized and cleaned-up the driver.
hng64: Fix sound ROM loading. [Andrew Gardner]
Reworked the entire Nintendo 64 renderer to be class-based. More
cleanup to follow. [Harmony]
Removing texture_rectangle_32bit and fill_rectangle_32bit to hopefully
generate a bug report which indicates any games using the modes.
[Harmony]
Applied some cppcheck fixes. [Oliver Stoneberg]
Clear pending IRQ if the IRQ enable flag is disabled in the SNES
driver [Angelo Salese]
midtunit.c: Fixed TMS340 parameter [Alex Jackson]
namcos23: Fix the zoom value [O. Galibert]
namcos23: First stab at z-sorting [O. Galibert]
[8080/8085 CPU] Fix of mametester bug 3227. [Robbbert]
Moved the i/o update status inside a timer in the SNES driver
[Angelo Salese]
Disabled unused variables and code based on cppcheck and VS2008 Code
Analysis [Oliver Stoneberg]
Fixed some massive texturing issues in the new Nintendo 64 / RDP
renderer. [Harmony]
Disabled DRC versions of certain vector load/store operations in the
RSP core in order to avoid geometry issues. [Harmony]
Improved Rectangle drawing in the RDP core. [Harmony]
poly.c: Make the parameter interpolation more robust [O. Galibert]
namcos23: Push the zclip a little to avoid poly.c issues for now.
[O. Galibert]
Added boundary checks for MVN and MVP opcodes when in M mode in the
G65816 CPU core [Angelo Salese]
Added a new input type IPT_KEYPAD for MESS, to distinguish between
fully featured keyboards and keypad controllers [Fabio Priuli]
skyarmy (skyarmy.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
* Updated memory map to partially handle screen flipping
scobra, scobrase, scobras, scobrab, suprheli, moonwar, moonwara,
armorcar, armorcar2, tazmania, anteater, calipso, losttomb, losttombh,
spdcoin, superbon (galaxian.c driver + galdrvr.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)
namcos23: Found "force poly to front" bit [O. Galibert]
info.c: added keyboard and keypad controls to xml output
[Fabio Priuli]
First step in supporting master cycle delays in the SNES driver
[Angelo Salese]
Basic implementation of the DMA master cycles steals in the SNES
driver [Angelo Salese]
Basic implementation of the memory map master cycle steals in the SNES
driver [Angelo Salese]
snes.c: fixed to the DMA issue with S-DD1 games [Fabio Priuli]
1943.c: Corrected rom names [Bill D, The Dumping Union]
segaybd.c: Redumped IC26 for Rail Chase, added PCB board ID numbers
and corrected the rom names for Rail Chase [ANY]
Added gprof support to the makefile. [Bryan Ischo]
Added a check for the OPTION_READCONFIG option before executing
the code which would attempt to incorporate configuration file
settings into the current configuration, because if OPTION_READCONFIG
is set to false, then there is no reason to even try to do this as
every single configuration file will be ignored (because config files
have been turned off by OPTION_READCONFIG). [Bryan Ischo]
Fixed small memory leak in mame.c. [Bryan Ischo]
Fixed double-free error in render.c. [Bryan Ischo]
Made core_strdup use osd_malloc instead of malloc. [Bryan Ischo]
New clones added
----------------
Rail Chase (World) [Dumping Union]
High Impact Football (rev LA2 12/26/90)
[A. Hoekman, tormod, Smitdogg, The Dumping Union]
Shark Party (english, alpha license)
[Kevin Eshbach, Smitdogg, The Dumping Union]
Touchmaster 8000 (v9.02 Standard) [Bill D., The Dumping Union]
Ridge Racer (Full Scale, 1993-12-13, World)
[tormod, Smitdogg, The Dumping Union] (not working, incomplete boardset)
Super Draw Poker (set 2) [Roberto Fresca, Team Europe, Dumping Union]
Super Football Champ (Ver 2.4O) [Caius]
Street Fighter (US, set 2) (protected) [Bill D & the Dumping Union]
Thrill Drive (JAB) [The Dumping Union]
Moon Base (set 2) [jmurjr, D. Maeby, Charles MacDonald, The Dumping Union]
Vapor Trail - Hyper Offence Formation (World revision 3?)
[f205v, Tirino73]
Cherry Bonus III (alt, set 2) [Anonymous]
New games marked as GAME_NOT_WORKING
------------------------------------
Lucky Boy / Poker 72 [David Haywood]
Print Club Pokemon B [Guru]

Télécharger le fichier DIFF de MAME v0.127u2
Site Officiel de l'équipe de développement de MAME
 
 ClrMAME Pro v3.133 (32-bits) 
Jeudi 08/04/10 à 18:45 par Firebrand
Ce gestionnaire de ROMs de référence a été mis à jour. Il inclut une nouvelle fonctionnalité intéressante qui permet de comparer des sets de ROMs selon 2 .dat pour voir l'évolution entre les deux: pratique pour mettre à jour un set MAME! La liste des améliorations est la suivante:
- added: introducing 'DIFF SCAN'. A new scan functionality which knows which sets did change from a previous datfile to the current one and with this option you will only scan the sets which did change. 'Change' in terms of important changes which makes a rescan necessary (e.g. a checksum or rom name change, NOT a description change). When e.g. MAME updates, 99% of all sets stay the same, there is not really a need to rescan them (unless you changed them manually). You can now use the diff scan option. It's only selectable if at least one set differs and not all do differ. This function is robust against cache-clearing. In the set information window you can use the popup menu in the tree to show only the changed sets if you're interested in them.
- added: archives in archives (...in archives...) are supported now for the rebuilder. Removing rebuilt files is limited to the root level though.
- added: writing profiler.xml file when you leave cmpro, you can use this xml for any of your own xslt/html building usage
- misc: updated unrar dlls
- misc: disabled systems are shown in title line set count and stats
- misc: renamed rebuilder logfile reason for skipped files
- misc: standard listinfo and xml dats don't necessarily require a description tag. In this case, the setname is used as description, too.
- fixed: some line limit detection fixes on xml dat parser (MESS > .137 issue)
- fixed: some wrong stats when using fastscan
- fixed: wrong warning about a not recommmended scan appears rarely for fastscan
- fixed: forgot to remove old cache files after dat update
Télécharger ClrMAME Pro v3.133 (32-bits)
Site Officiel de ClrMAME Pro
 
 GameEx v10.52 
Mercredi 07/04/10 à 21:26 par MrBean
Une nouvelle version pour le frontend GameEx, dont la principale nouveauté est d'apporter le support de command.dat, un fichier permettant d'afficher les combos utilisables dans les jeux de baston. Voici la liste des améliorations :
-Thanks to Headkaze and him very kindly giving me the particular code from CPWizard. GameEx is now the only multi system front end to have command.dat support. It is set to work out of the box.
-In addition this is a slightly optimized version utilising less system and video memory.
-Several fixes are also included.
-For the setup package the mounting and karaoke support files are now separate downloads to reduce the size of the install.
-The system previews have been extended to use images if no videos are available.

Télécharger GameEx v10.52
Site Officiel de GameEx
 
 PCSX Rerecording v0.13a 
Mercredi 07/04/10 à 18:54 par Firebrand
Cet émulateur PlayStation a été mis à jour mais les améliorations apportées ne sont pas précisées. Probablement des corrections de bugs mineurs.
Télécharger PCSX Rerecording v0.13a
Site Officiel de PCSX Rerecording
 
 GameEx v10.51 
Mardi 06/04/10 à 08:37 par MrBean
L'utilitaire GameEx vient de passer à la version 10.51, ce frontend très populaire possède maintenant les quelques améliorations suivantes :
- Creating video snaps has been improved with on the fly and faster encoding and now producing larger videos.
- The in game menu now has an option to create a video.
- Also includes various other fixes.
Télécharger GameEx v10.51
Site Officiel de GameEx
 
 PCSX Rerecording v0.13 
Lundi 05/04/10 à 12:02 par Firebrand
Cet émulateur PlayStation sépcialisé dans l'enregistrement de vidéos a été mis à jour. La liste des nouveautés est cependant assez évasive:
- Lots of stuff from SVN and various fixes.
Télécharger PCSX Rerecording v0.13
Site Officiel de PCSX Rerecording
 
 WinUAE v2.1.0 beta 20 
Dimanche 04/04/10 à 13:22 par Firebrand
Une nouvelle version beta a été publiée pour cet émulateur Amiga pour Windows. Les nouveautés sont les suivantes:
- winuaebootlog.txt incorrectly listed WASAPI sound devices as PortAudio devices
- raw keyboard enumeration stopped after first keyboard was found
- raw keyboards are now always enumerated (previously -rawkeyboard was required), also they can be enabled and remapped separately. F12=GUI hardcoded to prevent completely getting locked out of GUI (for example by disabling all keyboards)
- -rawkeyboard does not anymore disable directinput keyboard enumeration, it only disables dinput keyboard and enables all raw keyboards.
- automatically switches to raw keyboard mode if directinput enumeration returns unexpected keys
- Epson printer emulation improved. Does not anymore require freetype libraries or extra fonts. Outputs to printer directly, automatically uses printer's resolution internally. Old-style Epson text justification command emulated (left/right/center/full) (Note that this isn't "real emulation", text output is always high-quality, only bitmap graphics output looks ugly)
- parallel port sound sampler emulation implemented, input selection in IO Ports panel (DirectSound sources only). Sound quality is not good enough (syncronization implementation is crappy), mono only. Another pointless feature implemented...
Télécharger WinUAE v2.1.0 beta 20
Site Officiel de WinUAE
 
 Sixtyforce v0.9.5 beta 1 
Dimanche 04/04/10 à 13:21 par Firebrand
Cet émulateur Nintendo 64 pour MacOS 10.4 a été mis à jour, ce qui n'avait pas été fait depuis longtemps! Malheureusement, les améliorations apportées n'ont pas été précisées et les amateurs de la marque à la pomme devront donc découvrir eux-même les nouveautés.
Télécharger Sixtyforce v0.9.5 beta 1
Site Officiel de Sixtyforce
 
 Ootake v2.35 
Dimanche 04/04/10 à 05:42 par MrBean
Mise à jour de cet émulateur PC Engine pour Windows, son auteur nous propose beaucoup de nouveautés en ce qui a trait aux options graphiques. Ootake possède maintenant les améliorations suivantes :
- Processing that adjusts the balance of brightness and the gradation of the
screen is improved, and the image quality of default has been readjusted.
- "Setting->Screen->Scanline Density"(density of the horizontal scanning
line) menu was moved to "Screen->Scanline Density", and the setting of
"10%, 30%, 50%, 60%, and 70%" was added.
* When the value of this "Scanline Density" is set small, the gamma value
is optimized (bright). This can be set at "TV Mode" or "Horizontal
Scanlined".
- "Optimize Gamma" was added to "Screen->Scanline Density" menu. Remove the
check if you do not want to optimize the entire brightness(gamma value)
when the scanning line is displayed. Use by having put the check is
recommended usually. Because it must not become difficult to see the
character of the shade part.
- The setting of "0.94" and "1.04" was added to "Screen->Gamma" menu.
* Set "Brightness" greatly when you set Gamma small. Because it must not
become difficult to see the character of the shade part.
- The image quality of the "TV Mode" and "Horizontal Scanlined" at "x4" has
been improved.
- The speed and timing were brought close to the movement of a real machine.
In "CITY HUNTER", the problem that the lower hem of the start demo
occasionally fell into disorder (generated from a recent version) was
solved.
- When "Metal Angel 2" is started, a part of CD-ROM access processing
becomes slowness near a real machine. The problem that the voice of the
visual scene becomes interrupted was solved.
- When "Metal Angel 2" or "Travelers!" is started, the message of CD
installation("CD-ROM->CD FullInstall" menu) recommendation is displayed.
(For the voice problem solving. However, a little gap of voice happens at
a real machine, too.)
- In "Xak III", the problem that an uppermost line of the screen had
flickered was solved.
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.35
Télécharger Ootake v2.35 (Windows 98/ME)
Site Officiel de Ootake
 
 GameEx v10.50 
Samedi 03/04/10 à 11:09 par Firebrand
Le dévellopement de GameEx recommence à s'emballer car voici encore une nouvelle version. Les améliorations sont les suivantes:
- The freezing issues reported are now fixed. A big thanks to Jeremy (Frequency) for helping me with that. We both put a lot of effort in.
- In addition there is a now a new in game menu with gameex that can be called up when running MAME, Daphne and emulators. You can view control panels, artwork and instructions and then either resume or exit the game. This is one of those dream features in a front end, and I intend to extend it in upcoming releases. As always please give your feedback.
- The video and DVD player has also had a few user interface improvements.
Télécharger GameEx v10.50
Site Officiel de GameEx
 
 MOON8: du Pink Floyd à la sauce NES 
Vendredi 02/04/10 à 18:38 par Dinofly
Tous les amateurs de bonne musique et de sons old school de type NES seront ravis d'apprendre que l'album Dark side of the moon des Pink Floyd a été entièrement remixé avec des sonorités de la première console de Nintendo dans le projet MOON8.
Vous ne connaissez pas cet album ? Courez-vite vous procurer l'original !
En effet on ne peut vraiment profiter de la version NES qu'en connaissant par coeur l'excellente oeuvre de ce groupe mythique.
Je vous laisse écouter la playlist YouTube contenant tous les morceaux, dont voici déjà le premier:

Chaque remix de cet album est une bonne occasion de le redécouvrir...
Site Officiel
Ecouter en entier la playlist YouTube
 
 GameEx v10.49 
Vendredi 02/04/10 à 11:41 par Firebrand
Une nouvelle version de ce frontend multi-émulateur pour Windows a été publié. Les pré-requis pour l'utiliser ont été modifié: GameEx n'est officiellement plus compatible avec Wndows 98/ME et on doit avoir au minmum .NET FrameWorks 2 Service Pack 1 installé sur l'ordinateur (l'installeur du frontend peut le détecter). GameEx supportera bientôt également la télévision (après, il faudra voir si ce sera dans la version gratuite ou payante). Les autres modifications du frontend (2 versions tout de même) sont par contre inconnues:
- .net framework 2 service pack 1 is the minimum required framework for GameEx since the projet was upgraded to visual studio 2008 and the installer has been updated to detect and install this. Id also like to point out that windows 98 and ME are no longer supported. I would have personally supported them still, but the development tools I am using do not allow me to. The minimum supported OS is 2000 SP4 and XP SP 2. Its been this way for a few releases but I had not pointed it out. In addition HTML applications are fixed on windows XP, and favorites now also feature the random preview videos.
- In other news - in partnershup with Micosoft I have purchased compenents used in Windows Media Center and full TV support is on the way.
Télécharger GameEx v10.49
Site Officiel de GameEx
 
 Bon anniversaire à nous ! 
Jeudi 01/04/10 à 23:09 par L'équipe
Aujourd'hui c'est le 1er avril, journée des blagues et autres canulars, mais aussi l'anniversaire de votre site adoré ! Et oui Planet Emulation fête déjà sa 9ème bougie ...! Moment de nostalgie pour nous tous en nous disant que le temps passe trop vite...
Encore une fois nous vous remercions pour votre fidélité car sans vous le site n'aurait jamais été tel qu'il est aujourd'hui.
Nous souhaitons remercier aussi les nombreuses personnes qui ont aider à la création de ce site mais que nous voyons malheureusement moins aujourd'hui comme Titoph, MorningL ou encore Darkness, ...
Merci aussi à toute la communauté du forum qui nous suit depuis le début !
Sur ce, bon week end de Pâques à tous et amusez-vous bien !
 
 GameEx v10.47 
Mercredi 31/03/10 à 18:39 par Firebrand
2 mises à jour ont été publiées coup sur coup pour ce frontend qu'on ne présente plus. Les améliorations sont les suivantes:
v10.47:
- This release includes the new MAME Emu mapping utility by Tempest. Making the feature much more powerful and easier to use. Please join me in thanking Matt for his contribution.

v10.46:
- The new emulator preview video feature has been extended for Daphne, MAME and most played. For MAME and most played the videos are unique to the games in the individual lists. In addition background videos now support MP4 and WMV and some of the video code has been updated and may run a little quicker.
Télécharger GameEx v10.47
Site Officiel de GameEx
 
 Nouvel article : Real Bout Fatal Fury 2 : the Newcomers 
Mercredi 31/03/10 à 14:54 par Shenron
Derrière ce titre à rallonge se cache le dernier épisode des Real Bout, et même le dernier jeu Neogeo à porter le titre Fatal Fury. Alors, Real Bout Fatal Fury 2 permet-il de clore en beauté cette ère de la saga ?

 
 Ootake v2.34 
Lundi 29/03/10 à 19:02 par Firebrand
Cet émulateur PC-Engine pour Windows a été mis à jour. Les améliorations sont les suivantes:
- The setting of "+5,+10,+20 and +30" was added to "Screen->Brightness" menu. It is possible to adjust it according to the favor and the display environment. * The melody falls in some environments when lightening it too much. And it becomes easy to become tired when the game is played.
- The image quality of the screen size "Special Scanlined" at "X4" has been improved.
- When "Gradius II" is started, the stereo setting start is done by the automatic operation. If the check on "Setting->CPU->Auto Improve Grapics & Sound (Gradius II)" menu is removed, or if soft reset (SELECT+RUN button) is done after it starts, it becomes a normal start (flicker mode & monaural setting).
- In "Bonanza Bros." and the visual scene of "Black Hole Assault", the overlapping processing of the character was done as well as a real machine.
- The speed and timing were brought close to the movement of a real machine. In "IQ PANIC", the problem that fell into disorder the screen and had been freezed when having entered the hut was solved. In the opening demo of "Farjius no Jakoutei", the problem that the screen occasionally fell into disorder was solved.
- When "Jantei Monogatari" is started, a part of CD-ROM access processing becomes slowness near a real machine. The problem that the display occasionally fell into disorder at the technique selection screen was solved.
- When "Vasteel" is started, a part of CD-ROM access processing becomes slowness near a real machine. The voice problem of the visual scene was solved.
- In "Yami no Ketsuzoku Harukanaru Kioku", if non-stretched screen mode setting is used, the switch is temporarily divided into the real stretched screen mode.
- "Invalidate CD Install" was added to "CPU" menu. This is compulsorily operated with "Real CD-ROM". "CD Installed" file ("CD-ROM->CD (Full)Install" menu) is not used. (for operation test)
- Additionally, a detailed part has been improved and corrected.
Télécharger Ootake v2.34
Site Officiel de Ootake
 
 GameEx v10.45 
Lundi 29/03/10 à 18:56 par Firebrand
3 nouvelles versions de GameEx ont été publiées en 2 jours! Les détails de la v10.45 et de la v10.44 ne sont pas connus (probablement des corrections de bugs mineurs) mais voici tout de même les nouveautés de la v10.43:
This is a bling release. GameEx now features a video thumb view, allowing multiple game video previews to be displayed. You need a fast PC to make use of it. E.g Quad core. In addition when viewing a list of emulators random video previews for the system are shown continuously.
Télécharger GameEx v10.45
Site Officiel de GameEx
 
 WinUAE v2.1.0 beta 19 
Dimanche 28/03/10 à 11:23 par Firebrand
Et une version beta de plus pour cet émulateur Amiga qu'il est inutile de présenter. Voici les nouveautés du jour:
- fixed random D3D RTG ALT-TAB crash if hardware mouse cursor was enabled
- fixed swapped sound channels if stereo separation code path was used, bug since stereo separation was implemented
- internal sprite DMA pointer bit 0 was not cleared
- _winuae.fx shader file is now built-in, will be written to plugins directory if directory is writable and file does not exist. File will be used as long as version in first line matches (if you want to do some shader experiments)
- winuae will internally convert to cdimage= (not very useful currently but if someone wants to associate cue or iso extensions)
- added "quickstart=," configuration file option (probably only useful as a command line parameter, at least for now) More useful in future, perhaps..
Télécharger WinUAE v2.1.0 beta 19
Site Officiel de WinUAE
 
 bsnes v0.063 
Dimanche 28/03/10 à 11:18 par Firebrand
Cet émulateur Super Nintendo de plus en plus incontournable la progression constante s'offre une nouvelle version stable. Les améliorations apportées sont les suivantes:
- fixed off-by-one buffer size issue in S-PPU RTO calculations [PiCiJi]
- added XML parser
- added XML-based memory mapping system
- moved header-based memory mapping code into snesreader library
- added some linker flags for Fedora [belegdol]
- added cheat code database; with codes for over 1,500 games [mightymo]
- fixed a bug where S-CPU IRQs were being tested one cycle early on direct page indexed read opcodes
- added global cheat system enable/disable checkbox to cheat code editor
- fixed bug in overflow calculation of S-CPU ADC and SBC opcodes in BCD mode [blargg]
- emulated the S-CPU ALU MUL and DIV hardware delays with partial result calculation steps [blargg]
- controller port read now returns real-time results of B button when strobe latch is raised
- major improvements to emulation of the S-SMP TEST register [blargg, byuu]
- fixed DSP2 memory map [Overload]
- "Apply Patch" checkbox will now scan UPS patch folder if one is set in the paths section
- fixed S-CPU TSC negative flag calculation in emulation mode [address]
- added "make uninstall" command to Makefile for Linux users
- S-CPU (H)DMA now updates the S-CPU MDR; fixes a freeze in Speedy Gonzales - Stage 6-1
- very substantial code cleanups and optimizations as a result of moving from C++98 to C++0x
Télécharger bsnes v0.063
Site Officiel de bsnes
 
 MAME Bios Pack v0.137 
Samedi 27/03/10 à 14:58 par Reeko
Afin de vous faciliter l'usage de MAME, nous avons décidé il y a quelques temps de créer ce pack incluant tous les Bios nécessaires pour son utilisation. Ce dernier a été mis à jour selon la dernière version de l'émulateur.
Ce pack n'est pas utilisable tel quel: vous devez en décompresser le contenu dans le répertoire roms de MAME.
 
 PCSX-Reloaded v42608 (21/03/2010) 
Samedi 27/03/10 à 11:54 par Firebrand
Les dernières sources de cet émulateur ont été compilées pour la version MacOS. Les changements notables depuis la dernières version officielle sont les suivants:
- Cleaned up OS X gamepad plugin code (should fix some gamepad issues)
- Fixed OS X gamepad plugin bild issue
- Improved decoding speed
- Fixed image quality issues
- Increased PPF speed
- Changed analog centre value in the input plugin to 127 from 128
- Fixed SPU issues
- Fixed menu problem in Dragon Quest 7
- Fixed support for copy-protected discs
- Fised problems in Syphon Filter and Harvest Moon
- PulseAudio support updated
- Fixed controller issue when defrosting a save state
- You can choose your memory card directory from PCSX-Reloaded's Preferences
Télécharger PCSX-Reloaded v42608 (21/03/2010)
Site Officiel de PCSX-Reloaded
 
<< Page précédentePage suivante >>