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 MAME Plus! v0.146u3 r5038 (32-bit) 
Samedi 21/07/12 à 13:56 par Firebrand
Les MAME Plus! ont été mis à jour selon MAME v0.146u3:
r5036
- updated catlist v0.146u2 [s_bastian]

r5037
- [MAME] Updated to MAME 0.146u3

r5038
- u3 missing files
Télécharger MAME Plus! v0.146u3 r5038 (32-bit)
Site Officiel de MAME Plus!
 
 GameEx v12.75 
Mercredi 18/07/12 à 19:51 par Firebrand
Encore 2 nouvelles versions successives pour GameEx. Les améliorations sont les suivantes:
v12.72 - 12.75:
- Faster initial loading of Jukebox when using file audio tags. Fixes for automatic emumovies download.
Télécharger GameEx v12.75
Site Officiel de GameEx
 
 m1.xml 17/07/2012 
Mercredi 18/07/12 à 19:35 par Firebrand
Ce fichier pour l'émulateur M1 le rend compatible avec les nouvelles ROMs de MAME.
Télécharger m1.xml 17/07/2012
Site Officiel de m1.xml
 
 GameEx v12.73 
Mardi 17/07/12 à 20:54 par Firebrand
Ce frontend qu'on ne présente plus a reçu consécutivement 3 mises à jour. Seule la v12.71 possède des release notes, on supposera que les autres versions proposent des corrections mineures. Voic les changements connus:
v12.71:
- MP3, OGG, and AIF audio files are now supported for theme sound files.
- The database engine has been moved from MS Access to SQLite. There are new emulator databases available in the new format and game data and movie databases will be upgraded to SQLite on first run of this version. Access .mdb files are still backwards compatible for game databases.
Automatic download of artwork and videos via emumovies. If GameEx can login it will automatically download. Snaps, Titles, Marquees, Cabinets, Boxes and Carts along with MP4 videos. For free EmuMovies users screenshots will be downloaded and EmuMovies has generously allowed snaps to only count towards a quarter of the daily usage limit.
- For registered users experimental support for running on Linux and Mac under Wine. In addition an experimental Mac OS X package is available on the download page. It is experimental and features have been removed. GameEx and the install package will detect if running under wine and act accordingly. Wine - Mono is required and it will also run under the official .net framework 2 SP 1. The Mac package runs out of the box. There are no prior requirements. Just unzip and launch. It has Wine and Wine-Mono built in.It is hoped eventually a native version will be released running under MONO only.
- Audio tag reading has beem improved.
Télécharger GameEx v12.73
Site Officiel de GameEx
 
 Messinfo.dat v5.23 
Mardi 17/07/12 à 19:37 par Firebrand
Ce fichier informatif pour MESS a été mis à jour. Voici les modifications apportées:
- 5.22 11/07/2012: Eliminated all unnecessary spaces from the file: this made it sometimes difficult to read the information inside of the front-ends.
- 5.23 16/07/2012: Aligned files to 0.146u3 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until July 15, 2012 (r15605).
Télécharger Messinfo.dat v5.23
Site Officiel de Messinfo.dat
 
 FS-UAE v1.3.17 
Mardi 17/07/12 à 19:36 par Firebrand
Cet émulateur Amiga basé sur WinUAE a reçu 2 nouvelles versions conséctives rapidement. Les améliorations sont les suivantes:
v1.3.17:
- (Launcher) Also index .adz files in the database.
- (Launcher) Automatically add blank save floppy to floppy image list.
- (Launcher) Create separate state dir for each configuration and store save states, floppy overlays and flash memory in this directory.
- (Launcher) Save WHDLoad-zip file changes to state dir (and copy back next time the game is run).
- (Launcher) Copy floppy images to temporary directory before starting FS-UAE.
- (Launcher) Delete temporary files when FS-UAE is done running.
- (Launcher) Automatically copy kick34005.A500, kick40068.A1200 and kick40068.A4000 to HD dir (if found in scan database, and decrypting if necessary) when starting WHDLoad game.
- (Launcher) Added action_activate_cartridge (key mapping).
- (Launcher) Load per-config theme automatically if found.

v1.3.16:
- Correctly respect end_config option (missing return statement).
- Updated Makefile so libfsemu/Makefile is run also when libfsemu.a is already built (in case libfsemu source has changed).
- Use AROS builtin rom if kickstart_file is set to “internal”.
- (Launcher) Remember window maximized state.
- (Launcher) On Linux, default to ~ if XDG user dir DOCUMENTS is not set.
- (Launcher) Moved joystick settings button to new settings dialog.
- (Launcher) Moved input options “More” button to config group.
- (Launcher) Fixed startup problem if default locale is None.
- (Launcher) Preferred joystick setting did not work after launcher restart on Windows because of a trailing carriage return character.
- (Launcher) Purge old (non-existing) file entries when scanning for files.
- (Launcher) Changed default kickstarts so kickstarts corresponding to those available from Cloanto is preferred (either encrypted or decrypted).
- (Launcher) Calculate decrypted sha1 from Cloanto ROMs when scanning.
- (Launcher) New paged settings dialog.
- (Launcher) Moved preferred joysticks setting to new settings dialog.
- (Launcher) Allow selecting internal kickstart in addition to default/custom.
- (Launcher) Open a larger window by default if the screen is big enough.
- (Launcher) Allow local custom options via new config dialog.
- (Launcher) Merge hardware dialog into new config dialog.
- (Launcher) Added GUI widget for WHDLoad arguments.
- (Launcher) Add controls for (simple) hard drive configuration.
- (Launcher) Also look for WHDLoad base hd directory in FS-UAE dir.
- (Launcher) Write “uae-configuration SPC_QUIT 1? to end of User-Startup when running WHDLoad game.
- (Launcher) Show game cover if available (along with game and variant name).
- (Launcher) Also save key, value pairs prefix with # in custom settings.
- (Launcher) Added checksum for decrypted CD32 ROM.
- (Launcher) Updated translations: it [Speedvicio].
Télécharger FS-UAE v1.3.17
Site Officiel de FS-UAE
 
 History.dat v1.46e 
Mardi 17/07/12 à 19:30 par Firebrand
Ce fichier informatif pour MAME a été mis à jour pour MAME v0.146u3.
Télécharger History.dat v1.46e
Site Officiel de History.dat
 
 UME v0.146u3 
Lundi 16/07/12 à 21:51 par Firebrand
Cet émulateur réunissant MAME et MESS a été mis à jour selon les v0.146u3 respectives des 2 émulateurs.
Télécharger UME v0.146u3
Site Officiel de UME
 
 MESSUI v0.146u3 (32-bit) 
Lundi 16/07/12 à 21:46 par Firebrand
J'évoquais MESSUI dans le billet précédent, voici donc sa nouvelle version disponible en 32 et 64-bit.
Télécharger MESSUI v0.146u3 (32-bit)
Site Officiel de MESSUI
 
 MESS v0.146u3 
Lundi 16/07/12 à 21:43 par Firebrand
Au tout de MESS d'avoir une nouvelle version, mais toujours pas de fichier exécutable distribué: il faudra se contenter de MESSUI. La liste des améliorations est la suivante:
MAMETesters Bugs Fixed
- 04926: [Speed] (pce.c) tg16, pce: Slowdown when playing CD based games (Angelo Salese)

New System Drivers Supported:
(none)

Systems Promoted from GAME_NOT_WORKING:
(none)

Skeleton drivers:
(none)

System Driver Changes:
- dmv: Added keyboard mcu rom content [rfka01]
- intellivision: update comments and fix rom locations on intv1 hardware. Note the intv1 exec.bin still needs to be split to the two separate roms that the real hardware used. [Lord Nightmare]
- intellivision: enabled the c000-cfff area for cart rom access; while no commercial carts used this afaik, at least one homebrew cart does and won't work without it. Corrected the manufacturer/name of the Sears Super Video Arcade. [Lord Nightmare]
- thomson: Performance improvements and bug-fixes: more efficient bank switching, fixed video update (Mach 3, Sparce Racer, HCL), fixed game PIA port B, fixed side-effect in debugger, fixed MO6 cassette. [Fabrice Bellet]
- vidbrain: Improved video timings and correct CPU clock. [Kurt Woloch, Sean Riddle, Curt Coder]
- ep804/digel804: a lot of documentation updates, fixed location of roms to match schematics; documented the ram expansion pinout. [Lord Nightmare, balrog]
- sc3000: Added support for the SC-3000 Survivors *.bit cassette file format. [Curt Coder, SC-3000 Survivor]
- vip: Added byte I/O and expansion slot interfaces. [Curt Coder]
- sc3000: Moved the fake BIOS to cartridge software list. SC-3000 does not have an internal BIOS, instead a BASIC or other cartridge needs to be plugged in manually. E.g. "mess sc3000 basic3" [Curt Coder]
- vip: Connected the byte I/O and expansion ports. Refactored the VP550, VP590, and VP595 to implement the expansion slot interface. [Curt Coder]
- vip: Added beeper on/off switch, and VP585 board. [Curt Coder]
- ti99: gromport redesigned, now offering three slot options "single" (default) / "multi" / "gkracker" determining the set of cartridge slots (cart or cart1/2/3/4). Cartridge insertion may be set to trigger RESET or not. TI consoles now have a dedicated RESET line, connected to the RESET input of the CPU and VDP. [Michael Zapf]
- DEC VK100/GIGI documentation update; document two missing proms, correct (I hope) IC locations (until we can get schematics) using the DEC system of counting from the top right corner downward and shifting one column to the left at the end, and documented the (sometimes barely/illegible) markings on the proms. [Lord Nightmare, Andy Valencia, Guru]
- Big Board 2: Fixed keyboard and screen scrolling. [Robbbert]
- P8000: Fixed 8-bit and 16-bit versions enough that they are usable [Robbbert]

Software Lists:
- ibm5150.xml: Added cassette software list. [Curt Coder]
- snes.xml: Added a dump of a prototype of the cancelled title, Spectrum HoloByte’s Falcon [Le GROS Pixel]
- ql.xml: Added software list for Microdrive cassettes. [Curt Coder]
- tandy6k.xml: Added software list for floppies. [Curt Coder]
- tandy2k.xml: Added software list for floppies. [Curt Coder]
- bw12.xml: Added software list for floppies. [Curt Coder]
- wmbullet.xml: Added software list for floppies. [Curt Coder]
- vip.xml: Added software list for cassettes. [Curt Coder]
- compis.xml: Added software list for cassettes. [Curt Coder]
- pico.xml: new spanish and japanese dumps [TeamEurope]
- ibm5150.xml: added a few diagnostic disks and moved here a couple of disks from ibm5170.xml, since they belong here [Kaylee, shattered, rfka01]
- ibm5170.xml: Added a few more disk images (and reorganized the list) [Kaylee]

Source Changes:
- Refactored the Commodore disk drives to use BIOS definitions. [Curt Coder]
- tms9928/v9938: Using an own address space for the attached video memory [Michael Zapf]
- tms99xx: Introduced symbolic constants for interrupt lines. Added a special RESET line which is handled by the CPU, not by the emulator core. tms9928a/v9938: Introduced dedicated RESET line. [Michael Zapf]
Site Officiel
 
 Mameinfo.dat v0.146u3 
Lundi 16/07/12 à 21:35 par Firebrand
La traditionnelle mise à jour de Mameinfo.dat a été effectuée. Voici celle qu'elle apporte:
- Updated to MAME 0.146u3.
- Added 0.146u3 Source/Listinfo changes.
- Newest Bugs (15th Jul).
- Added more or fixed infos from MAME 0.122u7 - 0.127u7.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.146u3
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.146u3 
Lundi 16/07/12 à 21:34 par Firebrand
Les utilisateurs de MacOS ne sont pas oubliés avec cette version de SDLMAME pour leur système d'exploitation favori mis à jour selon MAME v0.146u3.
Télécharger SDLMAME v0.146u3
Site Officiel de SDLMAME
 
 MAMEUIFX32 v0.146u3 
Lundi 16/07/12 à 21:31 par Firebrand
Ce build de MAME passe également à la v0.146u3 et apporte ses propres améliorations:
- Implemented "D3D Clean Stretch" feature from CabMAME (As requested in the forum)
- Again a bunch of changes/fixes to the GUI. See post above for further details. If present in your path, please delete "MAMEUIFX.INI" before launch the application.
Télécharger MAMEUIFX32 v0.146u3
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.146u3 
Lundi 16/07/12 à 21:29 par Firebrand
MAMEUI a bien entendu été mis à jour selon MAME v0.146u3 mais seulement dans sa version 64-bit.
Télécharger MAMEUI64 v0.146u3
Site Officiel de MAMEUI64
 
 MAME v0.146u3 
Lundi 16/07/12 à 21:28 par Firebrand
Le petit monde de MAME se remet en marche avec la publication d'une nouvelle version intermédiaire de l'émulateur. Voici la liste des nouveautés:
MAMETesters Bugs Fixed
- 04338: [Crash/Freeze] (sigmab98.c) animalc: Hang at black screen (hap)
- 04094: [Interface] [debug] Use of -profile in debug causes massive memory leaks (micko)
- 04945: [Sound] (zn.c) strider2 and clones: Missing Qsound Music (hap)
- 04932: [Sound] (taito_f3.c) gunlock: No Sound (Phil Bennett)

Source Changes
- dec8.c: Corrected the roms names for Breywood and added PCB locations where known. Added the priority PROM to Shackled & Breywood. [Porchy, The Dumping Union]
- dec8.c: Add PCB location to the sprite roms for Shackled & Breywood. [Porchy]
- Replaced newly discovered bad sprite chip in DakkoChan House. Updated and confirmed all model numbers and labels.locations for the game based on PCB. Added PLD. [Yohji, Mr. CAST, Cornishdavey, Charles MacDonald, Smitdogg, The Dumping Union, Tafoid]
- model1.c: hooked up the LEDs [Ariane Fugmann]
- seta.c: Correct rom names for DownTown & Arbalester. Added PCB locations to the DownTown rom sets. [Brian Troha]
- Various changes to i386 CPU core and Chihiro emulation, allowing it to show a basic logo and text [Samuele Zannoli]
- Dumped epoxy block in Exciting Black Jack [Mr. CAST, Smitdogg, The Dumping Union, Charles MacDonald]
- z80dma: support for search & transfer mode [Angelo Salese]
- zn.c: Corrected the rom names for the Psychic Force sets. [Brian Troha]
- tms9928a/v9938: Now using own address space for attached video memory, appears in memory selection list in debugger. Also cleaned up v9938. [Michael Zapf]
- dbz.c: Added dipswitch locations to Dragon Ball Z & Dragon Ball Z 2 [Brian Troha]
- stv.c: Correct the name of one of the STV BIOS roms to EPR-17740A. [Brian Troha, The Dumping Union]
- seta.c: Correct the rom name and redumped the sound CPU at the correct size for Arbalester. [The Dumping Union]
- i386: Added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III and Pentium 4. [Ville Linde]
- naomi.c: Added the EPR-21576C (Japan) and EPR-21577A (USA) BIOS' to the Naomi driver. [Brian Troha, The Dumping Union]
- hornet.c: Fixed Silent Scope 2 ROM banking. [Ville Linde]
- deco_mlc.c: Provided a correct rom dump of Hoops. [Arzeno Fabrice]
- voodoo.c: Fixed video dimensions register on Voodoo 2. [Ville Linde]
- snk.c: Verified the Touchdown Fever (US) set and corrected the rom labels. [Smitdogg, The Dumping Union]
- namcops2: Added dongle for Super Dragon Ball Z, adjusted version to match dongle. [Guru]
- hornet.c: Hooked up gun controls in Silent Scope. [Ville Linde]
- namcops2: added DVD for Capcom Fighting Jam [Smitdogg, The Dumping Union]
- tms99xx: Introduced symbolic constants for interrupt lines. Added a special RESET line handled by the CPU, not by the emulator core. tms9928a/v9938: Introduced dedicated RESET line. [Michael Zapf]
- legionna.c: Correct rom name and add PCB locations. Add the COP-D1 rom and document the undumped PROM. [Smitdogg, Brian Troha, The Dumping Union]
- SDL: Greatly improve drawing speed of GTK+ debugger windows [Fabrice Bellet]
- exprraid.c: Correct the rom names for Express Raider (US set 1) set and correct the PCB locations for the program roms in each set. [Smitdogg, The Dumping Union]

New clones added
- Landing Gear (Ver 3.1 O) [Brian Troha, The Dumping Union]
- Tank Battalion (bootleg) [Mr. CAST, Smitdogg, The Dumping Union]
- Daioh (alternate) [Roman Grantovskiy]
- Free Kick (NS6201-A 1987.9) [Andrew Welburn, The Dumping Union, Charles MacDonald]
- Skins Game (1.04) [R. Belmont]
- Landing Gear Ver 4.2 J [Brian Troha, The Dumping Union]
- Landing Gear Ver 3.0 J [Brian Troha, The Dumping Union]
- Cruis'n World v2.5 [Brian Troha, The Dumping Union]
- Cruis'n World v1.9 [Brian Troha, The Dumping Union]
- Dragonball Z (rev B) [Brian Troha, The Dumping Union]
- Deer Hunting USA V1 [Brian Troha, The Dumping Union]
- Scud Race Plus [Brian Troha, The Dumping Union]
- Ray Storm (Ver 2.05O) [Brian Troha, The Dumping Union]
- Ray Storm (Ver 2.05A) [Brian Troha, The Dumping Union]
- Fighters' Impact (Ver 2.02A) [Brian Troha, The Dumping Union]
- Super Football Champ (Ver 2.4A) [Brian Troha, The Dumping Union]
- Time Crisis 3 (TST2 Ver. A) [Tormod, Smitdogg, The Dumping Union]
- Pit Boss Megatouch II (9255-10-02 ROG, Minnesota version) [Brian Troha, The Dumping Union]
- Super Megatouch IV (9255-41-02 ROC, Minnesota version) [Brian Troha, The Dumping Union]

New games marked as GAME_NOT_WORKING
- Multi Game III (S.Ita) [Roberto Fresca]
- Mario Kart Arcade GP [Guru]
- Super Dragon Ball Z [Guru, R. Belmont]
- Wangan Midnight (WMN1 Ver. A) [Guru, Yasuhiro Ogawa]
- Bloody Roar 3 (bootleg) [incog, Smitdogg, The Dumping Union]
- Fate: Unlimited Codes (bootleg) [incog, Smitdogg, The Dumping Union]
- Gundam vs. Gundam [Smitdogg, The Dumping Union]
- Soul Calibur II (SC2? world version) [J. Wilke, Smitdogg, The Dumping Union, R. Belmont]
- The Battle of Yu Yu Hakusho: Shitou! Ankoku Bujutsukai! [Smitdogg, The Dumping Union]
- Beach Head 2000 Install - 05/27/03 [Smitdogg, The Dumping Union]
- Beach Head 2000 Install - 09/16/01 [Smitdogg, The Dumping Union]
- Beach Head 2002 Install - 05/27/03 [Smitdogg, The Dumping Union]
- Beach Head 2003 Desert War Install - 05/27/03 [Smitdogg, The Dumping Union]
- Global VR XP OS Install - 09/30/01 [Smitdogg, The Dumping Union]
- Global VR XP OS Update/Install - 06/11/02 [Smitdogg, The Dumping Union]
- Hyper V2 (Global VR) Install - 09/30/0l [Smitdogg, The Dumping Union]
- Hyper V2 (Global VR) Install - 06/12/02 [Smitdogg, The Dumping Union]
- Need For Speed: Underground Install (2 Discs) (v1.1) [Smitdogg, The Dumping Union]
Télécharger MAME v0.146u3 DIFF Update
Site Officiel
 
 RomCenter v3.6.4 
Dimanche 15/07/12 à 11:46 par Firebrand
Une nouvelle version de ce gestionnaire de ROMs a été publiée. Au programme, des corrections de bugs doit voici la liste ainsi que celle pour la v3.6.3 que j'avais visiblement oubliée:
v3.6.4
- Fix path not refreshed after changing 1G1R setting
- Fix compression level for archives

v3.6.3
- Fix crash when moving several samples
- Fix datafiles inconsistencies (missing one parent sample)
- Fix bad filename when repairing samples
- Fix missing clone bios
- Remove double db update
Télécharger RomCenter v3.6.4
Site Officiel de RomCenter
 
 Mednafen v0.9.24 WIP (Unstable) 
Samedi 14/07/12 à 12:38 par Firebrand
Cette nouvelle version de Mednafen couvre en fait 2 versiosn consécutives. Voici les changements apportés:
v0.9.24-WIP:
- Only use "AI_ADDRCONFIG" flag with getaddrinfo() hints if it's available; fixes a compilation error on OpenBSD.
- Disallow manual save states with "snes" module during netplay, since the bsnes save state code alters the current state on save state, which would cause desynchs, or annoyances and extra bandwidth usage to work around the issue, in a netplay environment.
- Netplay:
*Removed setting "netplay.merge", since similar functionality can be obtained by issuing one or more of the newly-added commands.
*Added /take, /dupe, and /drop commands.
- PSX: Implemented CD-XA playback current file and channel matching(per very limited tests on a real PS1), fixes broken speech in "Yarudora Series Vol.1 - Double Cast".
- Netplay:
*BSD/POSIX: Only use MSG_NOSIGNAL if it is defined; fixes compilation issue on Mac OS X. And don't use MSG_NOSIGNAL for recv(), only send().
*BSD/POSIX: Use socket option "SO_NOSIGPIPE", if available.
*Handle a recv() return value of zero properly(or at least semi-properly :b), to prevent a lockup in certain situations.
*Added player /swap command(requires mednafen-server 0.5.0).
- SMS: Added "Power Strike II" to the internal game database, to force PAL mode, per suggestion from "megadriver".

v0.9.23-WIP:
- PSX: Fixed a very small memory leak in frontio.cpp.
- Updated internal copy of miniLZO from version 2.01 to version 2.06.
- SNES: Removed some debug printf()'s that got left in the code from the work a few days ago.
- Networking:
*Don't pass a NULL pointer to the WSAIoctl() output length count pointer argument.
*More verbose error reporting with Winsock2 network code.
*Break out of the name resolution loop so that we don't erroneously connect() multiple times.
*Fixed some socket leaks on error bugs.
- PSX: Use only one 9-bit SPU RAM write address offset counter for voices 1 and 3, and CD-audio writing to SPU RAM, and never reset it during runtime(sans reset/power condition, of course); fixes audio glitches with the guitar sounds in "Um Jammer Lammy".
- Wrote netplay code directly targeting BSD/POSIX and Winsock2 APIs, and removed SDL_net support. This change also brings support for IPv6.
- /server and /connect no longer accept "[HOST]:[PORT]" form, only "[HOST] [PORT]".
- /server and/or /connect with no arguments in the netplay console will now connect to the server as specified by "netplay.host" instead of trying to connect to an empty string and trashing the "netplay.host" setting in the process.
- Fixed various internal problems with the netplay user interface code(memory leaks, using free()'d memory, definite multithreading unsafety, /quit not working properly, trying to access the network when the connection is closed, etc.).
- Further disable state rewinding functionality during netplay.
- SNES: Backported(sort of) a fix to the serializer code that was breaking 64-bit integer restoring.
- SNES: Change various instances of "if(scheduler.sync == Scheduler::SyncAll)" to "while(scheduler.sync == Scheduler::SyncAll)" in the bsnes code, for better save state behavior.
- SNES: Run S-SMP more tightly in sync with S-CPU, to further reduce frame timing jitter.
- Updated netplay protocol to increase the maximum number of allowed controllers per game from 8 to 16.
- Changed save-state header magic from the 16-bytes MEDNAFENSVESTATE to the 8-bytes MDFNSVST, to make room for a 64-bit creation timestamp(which will be used in the future). The old header magic is still recognized, for backwards compatibility.
- Cleaned up and remove VLA usage from core netplay code.
- NES: Fixed an annoying old compiler warning in "ines.cpp".
- SNES: Disable some warnings to keep compilation of the bsnes code from spamming the screen with warnings.
- SNES: Implemented kludges to prevent sound clicks and scratchiness when state rewinding functionality is enabled(but it's still plenty scratchy when actually rewinding ;)). A more proper fix does not seem possible, due to the way bsnes works.
- SNES: Modified bsnes core to prevent S-SMP(and S-DSP) from running as far ahead of the CPU as it did before, to reduce timing jitter. This change has a small negative speed impact.
- Tidied up netplay join/leave messages.
- Fall back to nearest-neighbor scaling when blitting a screen image segment with a height less than 2(or less than 4, for scale4x); fixes an assert-triggered "crash" when using scale2x with PSX emulation(and possibly Genesis and PC Engine emulation with some games, as well).
- PSX: Fixed a stupid bug in the FB fill GPU command; the height iteration variable was being tested in respect to drawability(interlace mode, dfe, etc.), rather than the actual destination Y coordinate into GPU RAM. Fixes major graphical problems with "Dead or Alive".
- PSX: Altered data structures to avoid instantiating a templated struct with 0-size arrays.
- PSX: The Pause CDC command will "complete" much, much faster now if the drive is already paused. Fixes the lack of music after pausing and unpausing in "Dead or Alive".
- PSX: Corrected GPU line draw command coordinate precision handling, in regards to x,y drawing offset, per tests on a PS1; fixes a flickering line issue in "Triple Play 97".
- PC-FX: QuickTime movie recording will now (indirectly) take the "pcfx.high_dotclock_width" setting into account, to reduce the size of the raw recorded image data when the setting is set to "256". (Note that this setting should still not be changed from the default of "1024", unless you understand the graphical degradation smaller setting values will cause in some games.)
- MD: Fixed a bug that was causing the QuickTime movie recording code to instantly crash right after emulator startup with MD/Genesis emulation.
- PCE_FAST: Some 32-bit x86 inline assembly was listing "rbp" in the clobber list, when it should have been listing "ebp". Fixed.
- PSX: Improved the emulation accuracy of GPU texture windows(and made the texture window code much simpler), per tests on a PS1.
- PSX: Mask sprite width and height for custom/variable-sized GPU sprites against 1023 and 511, respectively, per tests on a PS1.
Télécharger Mednafen v0.9.24 WIP (Unstable)
Site Officiel de Mednafen
 
 DSP v0.12b5 
Samedi 14/07/12 à 12:27 par Firebrand
Une nouvelle version de cet émulateur multi-systèmes a été publiée. L liste des améliorations est plutôt longue:
General
- M6502 CPU
*Fixed jump timmings
*Fixed stack
*Fixed opcodes SBC/ADC on NES
*Fixed 'indexed', 'indexed X' and 'indexed Y' addressing modes
*Fixed relative JMP opcode
*Fixed how are retrieved the flags from the stack
*Fixed timings when there is a 'page-fault' in some opcodes
- Z80 CPU
*General code cleaning
*Fixed ED opcodes (otir, ldir, cpi, etc)
*Added all missing ED opcodes
*Added all missing DDCB opcodes
- LR32902 CPU
*Fixed INC, DEC, SRA and DAA opcodes
*Fixed timmings
- Sound Engine
*Fixed sound when you select 'No Sound' sound does not sound, but is still processing (fixes errors in the samples)
*Fixed a bug when sound is closed and there was no sound card
- Tape Engine
*It does not close the window when changing the driver and it can use the tape (Spectrum or Amstrad)
- Added an icon to open a file from the same tape window

Spectrum
- Spectrum 128K: Fixed a memory bug

Asteroids
- Fixed video, vectors that are off the screen are not drawed, but are calculated

Lady Bug
- Improved palette conversion
- Fixed video

Mysterious Stones
- Fixed IRQ's generation
- Improved palette conversion
- Added memory addressing mirroring

Mikie
- Improved palette conversion
- Fixed main CPU clock

Burger Time
- Fixed the ROM realtime decrypting

Vigilante
- Fixed sprites, they were displayed above the screen when they disappeared below

NES
- Rewrited video system
*Added scroll
*Added all mirror screen modes
*Rendering line by line based on the internal rendering pointer with background color
*Improved palette conversion
- Rewrited sprite system
*Added transparency
*Added priorities: background/sprites and sprite/sprite
*Added maximum number of sprites
- Read/write of the NVRam
- Added mappers 1,2,3,4,7 and 66

GameBoy / GameBoy Color
- Rewrited video system
*Line by line render system
*Fixed the window that overlaps the background
- Rewrited sprite system
*Line by line system
*Added maximum number of sprites
*Improved sprite/sprite priorities
- Mappers
*Separated from the main driver
*Fixed mappers 1 and 5
Télécharger DSP v0.12b5
Site Officiel de DSP
 
 FS-UAE v1.3.15 
Samedi 14/07/12 à 12:19 par Firebrand
Cette alternative à WinUAE a été mise à jour. Voici la liste des améliorations:
- Render subtitle (displayed after title) with translucent font.
- (Launcher) Allow custom options via settings dialog.
- (Launcher) Launcher now instructs FS-UAE to ignore Host.fs-uae – set custom options in settings dialog instead.
- (Launcher) Support running zipped WHDLoad games.
- (Launcher) Show up to five screenshots + title shot.
- (Launcher) Support creating automatic configurations for games based on local files and game definition database.
- (Launcher) Add support for CDTV and CD32 models.
- (Launcher) Added tooltips for icon buttons and some other elements.
- (Launcher) Add CD-ROMs dialog.
- (Launcher) Change main floppy selectors into removable media selectors.
- (Launcher) Selectors for preferred joysticks.
- (Launcher) Implement new XML format for game and config definitions.
- (Launcher) Scan and store checksum for floppy images in database.
- (Launcher) Support XDG user dirs (requires xdg-user-dir executable).
- (Launcher) Some more use of icons and icon buttons.
- (Launcher) Changed .desktop categories to Game;Emulator;
- (Launcher) Updated translations: fr [Foul].
- (Launcher) Added translations: de [nexusle], it [Speedvicio].
Télécharger FS-UAE v1.3.15
Site Officiel de FS-UAE
 
 NRage Input Plugin WIP r67 
Samedi 14/07/12 à 12:15 par Firebrand
Une nouvelle version de ce plug-in manette pour émulateurs Nintendo 64 a été publié. Les nouveautés sont les suivantes:
- enabled multirow on the shortcut buttons (making readability easier with high dpi configurations)
- removed unnecessary lines in the resource file
- still confused as all fuck as to why VS2010 resource editor breaks the shortcut/profile/mempak and gb browse dialogues.
Télécharger NRage Input Plugin WIP r67
Site Officiel de NRage Input Plugin WIP
 
 WinUAE v2.4.2 Beta 6 FR 
Samedi 14/07/12 à 12:11 par Firebrand
La version française mise à jou de WInUAE est également disponible.
Télécharger WinUAE v2.4.2 Beta 6 FR
Tradu-France
 
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