Une version de travail pour cet émulateur Nintendo 64 a été publiée.Son origine n'est pas très claire, l'émulateur étant présent en open source sur Google Code alors que la v1.7 qui était en chantier (mais visiblement arrêté) sur le site officiel de Project64 était en beta fermée (et payante) et en closed source. Le code source a-t-il été transmis? Je n'ai trouvé aucune explication sur aucun des sites. Si quelqu'un a un lien qu'il me le fasse savoir! En attendant, voici les nouveautés que cette version propose: r14 - Just a slight fix to the about boxes actually changing when you select another plugin, this required externing the new _ varients from their respective files. - Also fixed the problem in the original code where for audio while we were getting the right about value from the dll we werent making the button grey, if it didnt have an about box since we were checking _GFXDllAbout and not _AiDllAbout
r13 - Overhaul the way we handle plugins and their functions, should make it a tad bit more reliable, please note that this is incomplete and certain things may not function properly within the GUI of project64. - Also anyone want to tell me how to fix up the way the source codes way of using so many extern's instead of just defining them in the header file... (Cant seem to work out why it causes multiple definition errors :S)
r12 - Just some preliminary changes to try and clean and consolidate the code a bit more
r11 - Make the UI a tad bit more pretty XD and yes i did just dump a line of code at the top of main.h XD - Also note this should compile fine under Visual Studio 2013 - Also removed a double call to ShutdownPlugins() (Since after these function were being called we were calling SetupPlugins() which calls ShutdownPlugins() anyway ), note we now have to investigate why it causes Zilmars plugin to fail to load |
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