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| Mardi 20/11/12 à 17:47 par Firebrand |
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Une nouvelle version de ce fichier informatif pour MESS a été publiée. Voici les nouvelles données dispoonibles: - 5.39 12/11/2012: End of phase 5! Added 299 descriptions and all set are ok. Except for some sets of which I have found useful or verifiable, the list (262 sets) can be found here: http://www.progettosnaps.net/messinfo/messnoinfoset.txt. Who wants to help me complete info contact me! - 6.00 14/11/2012: Updated the SVN until November 14, 2012 (r18959). - 6.01 19/11/2012: Aligned files to 0.147u3 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until November 19, 2012 (r19032). |
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| Mardi 20/11/12 à 17:45 par Firebrand |
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| Cette version de MESS possédant un GUI a été mise à jour selon MESS v0.147u3. |
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| Mardi 20/11/12 à 17:27 par Firebrand |
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L'équivalent de MAME sont il partage le noyau pour les machines domestiques a été mis à jour. Les améliorations sont les suivantes: New System Drivers Supported: - Parker Bros. Merlin. [Wilbert Pol, kevtris]
Systems Promoted from GAME_NOT_WORKING: (none)
Skeleton drivers: - Altos 5-15 [Al Kossow] - Televideo TS802 [Al Kossow, Robbbert] - NEC APC [Al Kossow, Angelo Salese]
System Driver Changes: - craft.c: Added port D readback, fixes on-screen VU level. [MooglyGuy] *Sync video with Vsync output, fixes rolling image. *Fixed visible area and promoted to working. - supercon: Fixed inputs, now playable [Ralf Schäfer] - m20: Improve video rendering [Christian Grössler] - Improved the inputs in CD32 (by adding a mirror of the first button where the regular Amiga reads it) this allows the majority of the booting CD32 games to actually be started. [David Haywood] - adam: Added floppy controller ROMs. [Geoff Oltmans] - craft.c: Converted to use new AVR8 core [MooglyGuy] - adam: Created an ADAMnet slot interface and separated the ADAMnet devices from the driver. [Curt Coder] - adam: Added all 3 expansion slot interfaces, and the 64K RAM expansion card. [Curt Coder] - vic20: The main cpu is a 6502, not a 6510 [O. Galibert] - mmodular: ASSERT then immediate CLEAR does not work on level irqs [O. Galibert] - adam: Added floppy controller ROMs. [John Turner] - Worked around irq triggering in NEC PC-100 driver, and improved video timings. Now the BIOS moans about 'reading DOS' [Angelo Salese, Carl] - Fixed 3 degree hue begin point miscalculation of NTSC color palette for Atari 7800. [Robert Tuccitto] - bw2: Added expansion slot interface and RAMCARD expansion device. [Curt Coder] - bw2: Modernized floppy handling and cleaned up driver. [Curt Coder] - neocd: giving it the right amount of RAM [David Haywood]
Software Lists: - Expanded cd32.xml softlist entries to highlight more future test cases. [David Haywood] - pico.xml: added new dump [TeamEurope] - crvision.xml: added earlier revision of Police Jump [Luca Antignano] - snes.xml: *Added 99 US cartridges [ReadOnly] *Added all known NTT cartridges, they are not supported as they use a specific modem [ReadOnly] *Started the CIC lockout chips documentation [ReadOnly] *New prototype from Nintendo Player [Mike]
Source Changes - Added EPSON SIO port emulation as used by the HX-20, PX-8 and PX-4. Updated PF-10 and TF-20 floppy devices to a new style device and use the SIO implementation. Updated PX-4 driver to use the new emulation. [Dirk Best] - upd765: Try yet another hypothesis on the IRQ behaviour [O. Galibert] - Add a generic wd format [O. Galibert] - isa_ide_cd: initialize ide registers [Carl] - floppy: Add IMD support [O. Galibert] - upd765: Add read fm sector support [O. Galibert] - wd1772: Added WD2797 variant, side select output, and immediate interrupt command (0xd8). [Curt Coder] |
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| Samedi 17/11/12 à 13:20 par Firebrand |
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Cette nouvelle version publiée très rapidement corrige un problème sur l'importation des fichiers .dat: - Fix problem in datafile import in some datafiles (crc inconsistencies) |
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| Jeudi 15/11/12 à 18:55 par Firebrand |
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Une nouvelle version de ce gestionnaire de ROMs à l'interface graphique agréable a été publiée. Les améliorations sont le ssuivantes: - Fix memory error while renaming big 7zip roms - Add sha-1 processor to handle duplicated crc - Add sha-1 plugin - Improve 7zip and zip renaming engine - Update cps1, cps2, cps3 and neogeo datafiles (mame 0.146) - Add sega model 1, model 2, model 3, system 16, system 32, naomi and stv datfiles - Add Taito F2, F3 and ZN datafiles |
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| Jeudi 01/11/12 à 12:27 par Firebrand |
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| Cette synthèse de MAME et de MESS a été mise à jour avec les v0.147u2 des deux émulateurs. |
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| Jeudi 01/11/12 à 12:25 par Firebrand |
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Ce cousin de Mameinfo.dat pour MESS a été mis à jour. Voici les nouvelles informations disponibles: - 5.35 14/10/2012: All file converted to UTF-8 standard (reported by QMC2). Updated the SVN until October 11, 2012 (r18443). - 5.36 26/10/2012: Updated the SVN until October 26, 2012 (r18717). - 5.37 28/10/2012: Added 253 (!) descriptions of MESS supported systems (1,416 right / 82% [+14%]). Fixed some errors accumulated in the last 5/6 versions. - 5.38 30/10/2012: Aligned files to 0.147u2 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until October 30, 2012 (r18777).
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| Jeudi 01/11/12 à 12:24 par Firebrand |
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| Les MESSUI ont été mis à jour selon la dernière version de MESS disponible. |
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| Jeudi 01/11/12 à 12:22 par Firebrand |
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MESS passe lui aussi à la v0.147u2. Des versions compilées sont enfin à nouveau disponibles. Les améliorations sont les suivantes: MAMETesters Bugs Fixed - 05030: [DIP/Input] (coco3.c) coco3: Hi-Res joystick does not work for Tandy or CocoMax (sronco) - 04878: [Crash/Freeze] (mac.c) macii and clones: Crash before OK with nb9 slot (R. Belmont)
New System Drivers Supported: (none)
Systems Promoted from GAME_NOT_WORKING: - Macintosh LC [R. Belmont] - Macintosh IIsi [R. Belmont] - Macintosh LC II [R. Belmont] - Macintosh Classic II [R. Belmont] - Macintosh LC III [R. Belmont] - Macintosh IIvx [R. Belmont] - Macintosh IIvi [R. Belmont]
Skeleton drivers: (none)
System Driver Changes: -snes.c: fixed Dezaemon SRAM mappings. [Fabio Priuli] -gameboy.c: Added support for the mapper used by Sonic 3D Blast 5 pirate. [Wilbert Pol] - samcoupe.c: modified the driver to not install / uninstall bank handlers, greatly improving performaces (e.g. Manic Miner demo went from 20% to 380% ingame). Plus added some very preliminary softlists. [David Haywood] - mac updates: [R. Belmont] *Line-level ADB comms for machines using the Egret ADB MCU, including standard transactions and SRQ *Built-in video support for all modes on machines with the V8 and Sonora ASICs *Corrected some minor bugs in the ADB protocol spoken by the keyboard simulation - c128: Rewrote the driver using the PLA for address decoding. [Curt Coder] - gameboy.c: Partially implemented banking for Story of La Sa Ma. [Wilbert Pol] - mac: Support original Macintosh II Video Card [R. Belmont, Sharkpuncher] - hp9k: made drive go into boot process [Gabriele D'Antona] - craft: added basic Timer 1 support to Craft driver and hooked up the DAC, currently plays only a buzzing noise due to lacking EEPROM support [MooglyGuy] - mac: Convert 343-004x RTC/PRAM chip into modern RTC device [R. Belmont] - mac: Support headless operation [R. Belmont] - mac updates: [R. Belmont] *Fixed some glitches with the SE/30's built-in video *Added preliminary infrastructure for LC and '030-type processor-direct slots *Support for SE/30 processor-direct slot version of RasterOps Colorboard 264 - mac: Add support for Lapis ProColor Server 8*16 PDS video card [R. Belmont, Sharkpuncher] - mac: Add support for PDS Sigma Designs L-View card [R. Belmont, Sharkpuncher] - a2600: Reimplemented the a2600 controllers as vcs controller devices. Switched the a2600 drivers to use slot devices for choosing controllers. [Wilbert Pol] - craft.c: Fixed DAC bit order, audio now plays but is 40% too slow [Mooglyguy] - craft.c: Preliminary video support, bad vsync and colors still. [MooglyGuy] - mac: Preliminary support for Micron XCEED 30HR and MacroColor 30 PDS cards [R. Belmont, Sharkpuncher, Balrog] - a7800: NTSC Color Generator utilized for color palette with hue shift/start based on observation of several systems across multiple displays [Robert Tuccitto]
Software Lists: - 32x: added region compatibility filters to the software list [Fabio Priuli, Tafoid, Bobz] - spectrum_cass.xml: added very preliminary softlist containing some interesting test case for emulation. [David Haywood] - pcw16.xml: added softlist for available disk images [remax] - snes.xml: added region compatibility filters to the software list [Fabio Priuli, Tafoid, Bobz] - amiga.xml: added placeholder lists for system disks. [David Haywood] - amiga: added very preliminary softlist for game disks [David Haywood] - ibm5150.xml: updated with recent dumps. [Kaylee]
Source Changes - floppy: Random fixes/logging [O. Galibert] - upd765: Modernize [O. Galibert] Remaining TODO list: - take WP into account - test the amstrad, implement its observational format (edsk) using pasti as a start. Or find the legendary amstrad IPFs. Or both. - correct read track, the implementation is completely wrong. See previous for testing, it's only used in protections the check the inter-sector gaps. - shake and bake on the amstrad, protections are the best to find bugs in a fdc - add the scan id commands, but nothing seems to use them - debug the 2.88M formatting which is unreliable. Fix its IDAM/DAM gap size on formatting too (but that's not what's making it unreliable) -test all the systems that were hit, and fix what needs to be fixed. Beware that multiple problems may happen: *upd765 may be wrong *the driver may not be working *the hookup may be wrong/incomplete (bitrate selection and floppy rpm in particular) *the driver may be too limited for the new implementation (the x68k dma device does not handle non-instant dma yet for instance) *report invalid command when appropriate depending on the actual chip emulated *add the russian clones with their real names - d88: Reduce the gap3 size from the standard value when the data otherwise won't fit [O. Galibert] - upd765: Implement LOCK [O. Galibert] - upd765: Fix busy status when seeking [O. Galibert] - upd765: Fix MSR DIO in EXEC phase [O. Galibert] - add innovation ssi-2001 sid-on-isa device [Carl] - upd765: Fix the dump regs command, don't exit on unknown commands and add dsr reset [O. Galibert] - added basic support for the loop flags in tzx [David Haywood] |
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| ClrMAME Pro v4.08b (32-bit) |
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| Jeudi 25/10/12 à 18:49 par Firebrand |
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Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes: - added: parsing of driver status flag (good|imperfect|preliminary), %D can be used for set selection - misc: some minor optimization for fix missing if one and the same checksum reappears in the same set - fixed: 7z utf8 name reading was broken since switch to sdk 9.22 in 4.08 (used local code page instead) - fixed: wrong "wrong placed" / "unneeded" prompt when there are softwarelist/non-softwarelist chd clashes - fixed: wrong prompt for possible rompath addition for disabled sysdefpaths standard/device/mechanical |
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| Mednafen v0.9.26 WIP (Unstable) |
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| Mardi 16/10/12 à 18:49 par Firebrand |
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Une nouvelle version WIP de cet émulateur multi-systèmes a été publiée. La liste des nouveautés est plutôt longue: - PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, rather than an assert() being triggered. - More C++11 warning fixes. - NES: Added emulation of iNES mapper 101. - PSX: Added a "Dance Pad" emulated device, that uses mostly the same code as the "Gamepad" device, but doesn't provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously. - PSX: Improved emulation of bit15 of the SPU control register; fixes problems with "Dance Dance Revolution", "Medal of Honor", "Madden NFL 2003", "Fuuraiki", and "The Misadventures of Tron Bonne". - PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space. - Fixed a problem of usage of uninitialized memory in a startup function in drivers/input.cpp. - PSX: Tweaked GunCon hit detection, to improve menu behavior in games like "Point Blank 2". - PSX: Reduced the penalty time required to resume from a Pause state to the best-case observed times(for 1x and 2x) on a PS1; more accurate modeling will need to take into account the time passed since the Pause command among other things(TODO for the future maybe, though the relationship between time passed and time to resume from a Pause state is a bit...wonky). - PSX: Pause command completion time is now more accurate, per tests on a PS1. - PSX: Changed conditions under which "GetLocL" fails, per limited tests on a PS1. Fixed a game-breaking lockup in "Star Ixiom". - PSX: Added CDC "Standby" command and status emulation, fixes a game-breaking lockup in "Philosoma". - PSX: Don't run DMA channel 1 unless there really is data available from the MDEC; fixes partially-broken FMV in "Rayman". - PSX: DMA, and GPU FIFO emulation tweaks, to fix a regression in "Legacy of Kain - Soul Reaver"(the game does something fairly unique; it has a transfer length of 0x10 in some linked-list headers). - PSX: Increased base cycle usage counts for polygon commands, per tests on a PS1. - PSX: Improved GPU FIFO behavior, based on tests on a PS1. The GPU on an actual PS1 appears(more of a hypothesis than anything, based on limited data) to have a contention or dependency system with different functional units that have access to the FIFO; the changes here just simulate some of its less-computationally-expensive characteristics in regards to GPU status bits and gross/rough timing. - Fixed numerous code constructs that caused errors and/or warnings when compiling for the C++11 standard. - PSX: Improved reliability of the Konami Justifier simulated offscreen shot process. - PSX: More event handling tweaks. - PSX: Added experimental emulation of the DREAD Konami Justifier. This light gun makes tears of pain flow in a torrent. - PSX: Added partial emulation of some esoteric timer features, though what was added is probably not totally correct. - PSX: Altered the global event system to use a sorted doubly-linked list, to allow for more precise timing of events in relation of one sub-device/chip to another. - Added code to allow CD image file data to be entirely loaded into memory, though the code is not used as such at current. - SNES: Added boolean setting "snes.correct_aspect", default value of "0"(preserving previous behavior). - PSX: Added additional heuristics for determining game region; fixes misdetection of the region for the North American release of "Wing Commander IV". - PSX: Tweaked GunCon x coordinate scaling. - Changed absolute mouse x and y coordinate passing from driver->core to be in 1.15.16 fixed point format(previously simple integers), to avoid excess precision loss when scaling the coordinates from viewport dimensions to nominal_width and nominal_height. - PSX: Added preliminary GunCon emulation. - Genesis: Adjusted aspect ratio slightly. - PSX: Adjusted NTSC aspect ratio slightly. - PSX: Reduced internal frame buffer width by 1/4(reduces memory usage). - PSX: When playing a PSF, virtual input(gamepad, etc.) devices are no longer emulated as being connected. - The CUE sheet reader will now seek past a UTF-8 BOM at the beginning of a CUE sheet if present(and print an error/warning message). - Fixed resource leakage issue when CUE/TOC sheet loading aborts due to an error. - Removed the rawer parts of a half-baked idea implemented long ago in the virtual input device abstraction structures, and removed some extremely poorly-scaling-with-increased-emulated-system-count-and-emulated-device-count code that said half-baked functionality required, shaving a considerable amount off Mednafen's startup time (though probably not really noticeable on faster CPUs). - Modified settings loading and saving code to use new FileStream functionality. - Modified the CD image reading and "AudioReader" code(used for reading MS WAV/Vorbis/MusePack/etc) to operate on a "Stream" object instead of using stdio functions on "FILE", in regards to files used for track data. This allows MemoryStream to be used very easily to preload the track file data into memory, which may be put to use in the future. - Implemented FileStream, derived from Stream, as a quick wrapper around FileWrapper(HAH). - Map SDL hats to buttons instead of axes in the new joystick interface abstraction code, to prevent loss of information. - Entered more information into the possible values enum struct for the *.debugger.disfontsize setting(s) so that the possible values will be in the autogenerated documentation. - Added a const char* "Description" member to the "InputDeviceInfoStruct", and did some minor internal plumbing so it will be propagated to the automatically-generated documentation if non-NULL. (For the possibility of more verbose emulated input device information for the *.input.port* settings in the documentation) - Increased size of line buffer used in settings file reading. - Changed input configuration evaluation code to allow multiple physical mappings to a single emulated analog button/axis to work properly(it is somewhat useful for neGcon emulation). - PSX: Added neGcon emulation. - Added setting "input.joystick.global_focus". - Renamed settings: *autofirefreq -> input.autofirefreq *analogthreshold -> input.joystick.axis_threshold *ckdelay -> input.ckdelay - PSX: Don't mask the address specified by the memcard write command, but instead signal an error condition if the address is invalid, per tests on a PS1. - Reduced memory usage of internal runtime text rendering data structures by about 2.4MB for 64-bit builds, and about 0.8MB for 32-bit builds. - Only destroy and recreate the emulated device and device state on the port being altered with CTRL+SHIFT+[n], rather than all ports, to avoid usability problems with more complex input devices(like on the PS1 for instance). - Fixed a longstanding bug that caused input configuration data to be lost if you changed the device on a port with CTRL+SHIFT+[n] after configuring input without an emulator exit in-between. - PSX: Added DualShock emulation, complete with Analog mode toggle button emulation. - Revamped physical joystick/gamepad support: *Added native code targeting DirectInput(5.0) and XInput on MS Windows, and jsdev and evdev on Linux. *Added support for rumble on Linux and XInput devices on MS Windows. *Refactored and recoded much of the joystick input configuration handling code. *Added kludgey support for handling physical joystick analog buttons in the input configuration process without it freaking out: *Note: The process described below should NOT be necessary if you're using an XBox 360/XInput controller under MS Windows. If you're using such a controller under a different operating system, or using a non-XBox 360/non-XInput controller, and it has analog buttons, then you should perform the process as described below. *Also note that the process is only necessary when you're configuring inputs, and not during "normal" gameplay/usage. *Twirl all sticks and D-pads and press all analog buttons on any physical gamepads/joysticks with analog buttons you want to use in the input configuration process, then press F3. Then, configure input as normal. The detected analog buttons will be recognized during input configuration until Mednafen exits; if you exit Mednafen and restart, and want to configure input devices again, you'll need to repeat the twirling-pressing-F3 process again). - Fixed a bug that was causing the FPS display to be missing if the "overlay" video driver was used in combination with PC Engine emulation. - Removed the last vestiges of the driver-side handling of the long since removed/replaced PC-FX multi-resolution-frame multi-layer alpha blending method. - Added setting "osd.alpha_blend", default value of "1", that controls enabling of OSD alpha-channel blending. Set it to "0" for a speedup when using the "sdl" video.driver. - Software("sdl" video driver) render fixes/improvements: *Improved precision and rounding behavior with the fixed-point math used for scanline effects and non-integer scaling. *Implemented alpha blending for all OSD elements except the FPS display. *Added support for the scanlines effect when the screen is rotated(via ALT+O). *Fixed a bug that caused an enabled scanline effect to be missing when a special scaler(hq2x, hq3x, scale2x, etc) is used and no post-special-scaler scaling is necessary. - Implemented minor optimizations to the "sdl" "video.driver" scanlines effect code. - Changed a ton of driver-side OSD rendering code to use MDFN_Surface instead of SDL_Surface. - Fixed port numbering(from 0-based to 1-based) in the error message display after trying to configure buttons for a nonexistent virtual device/port. - Added a non-threaded alternative implementation of CDIF(currently unused, but will be useful if we ever target an OS without multithreading capabilities). - Lynx: Made reporting of errors during game load to be more verbose. - GB: Error out if a ROM image to be loaded is less than 512 bytes in size. - GB: Don't use TestMagic() in Load(), and don't return -1. (So that -force_module gb will work as expected) |
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| Samedi 13/10/12 à 12:25 par Firebrand |
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| Cette synthèse de MAME et MESS comporte désormais les nouveautés des v0.147u1 des deux émulateurs. |
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| Samedi 13/10/12 à 12:22 par Firebrand |
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Ce fichier informatif pour MESS a été mis à jour avec les dernières données disponibles pour cet émulateur: - 5.33 26/09/2012: Added many descriptions of MESS supported systems (1,163 right - 68% - completed from 'A' to 'N'). - 5.34 09/10/2012: Aligned files to 0.147u1 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until October 8, 2012 (r18354). |
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| Samedi 13/10/12 à 12:19 par Firebrand |
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| Les MESSUI sont disponibles avec les dernières améliorations de MESS. |
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| ClrMAME Pro v4.08a (32-bit) |
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| Dimanche 30/09/12 à 10:50 par Firebrand |
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Une nouvelle version de ce gestionnaire des ROMs a été publiée. Les améliorations sont les suivantes: - misc: test if 7z/rar rename operation is available, otherwise it will be disabled automatically. You need to enabled it manually (if supported by 7z)...I may change that to auto-enable in the future. - fixed: rare obsolete missing but fixable chd message for sets without roms - fixed: workaround for 7z.exe no-file-in-archive corruption (e.g. after removing all files from it you were not able to add new files to it) |
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| Dimanche 23/09/12 à 16:59 par Firebrand |
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Ce fichier informatif pour MESS a été mis à jour. Les améliorations sont les suivantes: - 5.27 23/08/2012: Updated the SVN until August 27, 2012 (r17496). Deleted from messinfo pack the old SVN file, downloadable here: http://www.progettosnaps.net/messinfo/MESS_SVN_r1-15977_2012-08-20.zip. - 5.28 07/09/2012: Updated the SVN until September 3, 2012 (r17609). - 5.29 07/09/2012: Updated the SVN until September 10, 2012 (r17767). - 5.30 10/09/2012: Removed, in docs folder, the files: "quoting.txt", "softwarelist.txt" and "todolist.txt". - 5.31 17/09/2012: Correct the list of supported drivers. - 5.32 22/09/2012: Aligned files to 0.147 version. Updated this files: 'sourcechanges.txt', 'changelog.txt', 'alltimesMESS_WIP.txt' and 'Drivers SVN...txt'. Updated the SVN until September 17, 2012 (r17960).
© 2011/2012 AntoPISA |
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| ClrMAME Pro v4.08 (32-bit) |
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| Samedi 22/09/12 à 11:07 par Firebrand |
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Ce gestionnaire des ROMs de référence a été mis à jour. Les améliorations sont les suivantes: - added: batcher rebuilder and scanner merge mode overwrites - added: supporting rar and 7z binaries rename operation. However your packer version needs to support it. For 7z, the latest alpha does. If your version does not, you can uncheck the option in settings compressor 7z and/or rar. - misc: updated to 7z sdk 9.22 for reading and unpacking 7z archives (e.g. supports LZMA2) - fixed: wrong unneeded files message in samples folder if you're using software lists - fixed: rare obsolete missing but fixable chd message based on rompath ordering - fixed: decompressed samples in non wav format causes wrong prompts |
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| Samedi 22/09/12 à 11:00 par Firebrand |
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| Une nouvelle version de ce build de MESS dédié aux compétiteurs a été publié avec toutes les modifications apportées par MESS v0.147. |
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| Mardi 18/09/12 à 21:21 par Firebrand |
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| Haze a lui aussi mis à jour sa synthèse de MAME et MESS selon les nouvelles versions des 2 émulateurs. |
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| Mardi 18/09/12 à 21:20 par Firebrand |
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| Si vous n'aimez pas les lignes de commande mais que vous voulez essayer MESS, cette version avec interface graphique utilisateur intégrée a été mise à jour selon la dernière version de MESS. |
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| 2001-2013 Planet Emulation |
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