Accueil
News Articles Forums FAQ Contacts Liens

Planet Emulation

 
 
 
Organiser
Filtrer par machine :
Type de vue :
 
 MAMEUI64 v0.148u1 
Mardi 12/02/13 à 19:31 par Firebrand
Une nouvelle version de MAMEUI a été publiée, mais il va falloir attendre un peu pour la version 32-bit.
Télécharger MAMEUI64 v0.148u1
Site Officiel de MAMEUI64
 
 NeoRaine v1.4.1 
Samedi 26/01/13 à 12:05 par Firebrand
Cet émulateur Neo-Geo CD profite également des avancées de Raine sur les shaders:
- shaders support
- Combinations of buttons can now be mapped in the inputs
- bug fixes of previous version
Télécharger NeoRaine v1.4.1
Site Officiel de NeoRaine
 
 Kawaks v1.63 
Dimanche 20/01/13 à 11:43 par Firebrand
Voilà un retour inattendu, ce grand ancien n'ayant pas été mis à jour depuis pas loin de 3 ans. Les nouveautés sont les suivantes:
- New drivers:
*Street Fighter Alpha 3 (Hispanic 980904)
*X-Men Vs. Street Fighter (Asia 960910)
*X-Men: Children of the Atom (Euro 950331)
*X-Men: Children of the Atom (Asia 950105)
*Marvel Vs. Capcom: Clash of Super Heroes (US 971222)
*Street Fighter Zero (Hispanic 950718)
*Street Fighter Alpha 2 (US 960430)
*Ring of Destruction: Slammasters II (Asia 940831)
*PuzzLoop 2 (Japan 010226)
*Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)
*Super Street Fighter II X (Japan 940223 rent version)
*Marvel Vs. Capcom: Clash of Super Heroes (Jap 980123, PCB)
*Street Fighter Zero 2 (Japan 960430)
*Super Street Fighter II: The Tournament Battle (Hispanic 931005)
*The King of Fighters '98: The Slugfest (Korean M1 set 2)
*The King of Fighters '97 (Korean)
*The King of Fighters '97 Oroshi Plus 2003 (bootleg)
*Jockey Grandprix (set 2)
*Alpha Mission II (Prototype)
*Burning Fight (Prototype)
*Choutetsu Brikin'ger *Iron clad (Prototype)
*King of the Monsters 2: The Next Thing (Prototype)
*Final Romance 2 (Neo CD conversion)
*Super Bubble Pop
*1941 *Counter Attack (US 900227)
*1941 *Counter Attack (World 900227)
*Captain Commando (World 911202)
*Captain Commando (Japan 910928)
*Forgotten Worlds (US set 2)
*Area 88 (Japan resale version)
*Knights of the Round (Japan 911127 alt)
*The King of Dragons (Japan 910805 alt)
*The King of Dragons (World 910805)
*Mega Man *The Power Battle (CPS1, US 951006)
*Tenchi wo Kurau (Japan Resale Version)
*Final Fight (US set 2)
*Pang! 3 (Euro 950511)
*Warriors of Fate (World 921031)
*Street Fighter II': Champion Edition (Japan 920322)
*Forgotten Worlds (US set 2)
*Final Fight (World set 2)
*Street Fighter II *The World Warrior (US 910522 G)
*Street Fighter II *The World Warrior (World 910228)
*Street Fighter II *The World Warrior (US 910306)
*Street Fighter II' *Champion Edition (World 920513)
*Street Fighter II' *Champion Edition (Japan 920803)
*Street Fighter II' *Champion Edition (Accelerator set 2)
*The Punisher (Hispanic 930422)
- Changed kof99nd to use non Korean P ROMs.
- Changed SSF2T parent / clone relationship to match MAME.
- Changed SF2T parent / clone relationship to match MAME.
- Various other changes to match MAME 148 ROM naming.
Télécharger Kawaks v1.63
Site Officiel de Kawaks
 
 MAME Plus! XT v0.148 r5056 
Lundi 14/01/13 à 19:11 par Firebrand
Le dérivé XT de MAME profite également de la mise à jour générale du monde de MAME.
Télécharger MAME Plus! XT v0.148 r5056
Site Officiel de MAME Plus! XT
 
 SDLMAME v0.148 
Dimanche 13/01/13 à 13:04 par Firebrand
La version SDL de MAME pour MacOS X a été mise à niveau avec la dernière version de MAME.
Télécharger SDLMAME v0.148
Site Officiel de SDLMAME
 
 MAME Plus! v0.148 r5054 (32-bit) 
Dimanche 13/01/13 à 12:53 par Firebrand
Ce build non officiel de MAME a lui aussi été mis à jour avec les sources de MAME v0.148.
Télécharger MAME Plus! v0.148 r5054 (32-bit)
Site Officiel de MAME Plus!
 
 MAMEUI32 v0.148 
Dimanche 13/01/13 à 12:50 par Firebrand
La version non officielle de MAMEUI v0.148 pour les processeurs 32-bit a été publiée par AntoPISA.
Télécharger MAMEUI32 v0.148
Site Officiel de MAMEUI32
 
 NeoRaine v1.4.0 
Samedi 12/01/13 à 13:11 par Firebrand
Cet émulateur Neo-Geo CD profite des dernières amélioations de Raine dans cette nouvelle version.
Télécharger NeoRaine v1.4.0
Site Officiel de NeoRaine
 
 UME v0.148 
Samedi 12/01/13 à 13:00 par Firebrand
Cette synthèse de MAME et MESS intègre les dernières nouveautés des deux émulateurs.
Télécharger UME v0.148
Site Officiel de UME
 
 WolfMAME v0.148 
Samedi 12/01/13 à 12:45 par Firebrand
Cette version de MAME désactivant les codes de triche pour les compétiteurs de high scores a été mis à jour selon MAME v0.148.
Télécharger WolfMAME v0.148
Site Officiel de WolfMAME
 
 MAMEUIFX32 v0.148 
Samedi 12/01/13 à 12:43 par Firebrand
Ce build de MAME profite des toutes dernières améliorations de l'émulateur et apporte ses propres modifications:
- Added support for KETSUI ARRANGE V1.51
- Added support for OUTRUN ENHANCED EDITION
- Added support for BUBBLE BOBBLE LOST CAVE
- Added support for PAC-MANIC-MINER-MAN
- Completely disabled directly in the source about 15.000 Fruit Machines/Pinball "games"
- Fixed some cosmetic bugs in the GUI about sliders ranges
- Re-implemented Times Played statistics in GUI

NOTES: Due to some relevant changes in the GUI code, it's recommended you delete MAMEUIFX.INI before start the emulator.
Télécharger MAMEUIFX32 v0.148
Site Officiel de MAMEUIFX32
 
 MAMEUI64 v0.148 
Samedi 12/01/13 à 12:40 par Firebrand
Comme toujours, la nouvelle version de MAMEUI a été publiée très rapidement. Uniquement en version 64-bit pour l'instant, la 32-bit devra attendre qu'AntoPISA la publie en non officielle
Télécharger MAMEUI64 v0.148
Site Officiel de MAMEUI64
 
 MAME v0.148 
Samedi 12/01/13 à 12:38 par Firebrand
Une nouvelle version stable de MAME a été publiée. Les améliorations sont les suivantes:
MAMETesters Bugs Fixed
- 02662: [Sound] (8080bw.c) schaser: The "missile" sound is incorrect. (Robbbert)
- 05084: [Save/Restore] (fromanc2.c) fromanc2, fromancr: Freeze after reload (Phil Bennett)
- 05097: [Crash/Freeze] (fcrash.c) sf2mdt, sf2mdta: [debug]
Crash after OK (Barry Harris)
- 04904: [Flip Screen/Cocktail] (bublbobl.c) tokio and clones: Flip Screen offset down (Robbbert)
- 04903: [Flip Screen/Cocktail] (bublbobl.c) bublbobl and clones: Flip Screen offset right (Robbbert)
- 04940: [Flip Screen/Cocktail] (m72.c) airduel, imgfight: Background pushed 1/2 off right side when Flipped (Robbbert)
- 04938: [Flip Screen/Cocktail] (m52.c) mpatrol, mpatrolm: Screen right offset and sprites with Flip Screen on (Robbbert)
- 05050: [Crash/Freeze] (mystwarr.c) gaiapols, mmaulers: Crashes to prompt after a few seconds. (R. Belmont)
- 05090: [Sound] (btime.c) sdtennis: No Sound (Phil Bennett)
- 05094: [Sound] (lasso.c) lasso, chameleo, wwjgtin: No sound (Phil Bennett)
- 01217: [Graphics] (decocass.c) csuperas: Playfield keeps shifting. (David Haywood)
- 01218: [Color/Palette] (decocass.c) csuperas: When I started a second game, the game colours went completely different to the 1st game. (David Haywood)
- 00422: [Graphics] (decocass.c) cfghtice: When you approach to goalkeeper, the play field suddenly flipped. (David Haywood)
- 05091: [Color/Palette] (mcr3.c) crater: Wrong colors (M.A.S.H.)
- 05087: [Crash/Freeze] (dambustr.c) dambustr: Game crashed if you hit something (hap)
- 05086: [DIP/Input] (vicdual.c) depthch: Input and sound doesn't work (hap)
- 05077: [Graphics] (missile.c) All playable sets in missile.c: Graphics corrupt in Missile Command (Phil Bennett)

Source Changes
- 6522via: Used core clock/attotime functions. [Curt Coder]
- mcs96: First (incomplete) stab at a core [O. Galibert]
- mcs96: divb reg,#nn fix [O. Galibert]
- mcs96: Fix V setting on divb [O. Galibert]
- mcs96: Add norml and the missing div variants [O. Galibert]
- Enabled multi-threading (-mt) by default on Windows. [Oliver Stöneberg]
- Crazy Otto history writeup and documentation. [Steve Golson]
- Added preliminary emulation of the NCR 53C700 SCSI I/O processor [Phil Bennett]
- Even more comment updates to upd1771.c [Lord Nightmare]
- Kuru Kuru Pyon Pyon: Added technical and general notes. Added a brief 'how to play' and bookkeeping instructions. Hooked the YM2149 output ports and logged the writes for testing purposes. Defined any clock used. Cleaned up a bit the driver. [Roberto Fresca]
- pgm3in1 decryption [iq_132]
- Document Argus' game id as GV-101, derived from a tag on the wiring harness of one of the prototype machines, which had been converted to a prototype Q-bert later on at Gottlieb. [C. Anstett]
- m6809: Modernized the M6809 core. [MooglyGuy]
- ssem.c: Modernized the SSEM core. [MooglyGuy]
- Kuru Kuru Pyon Pyon: Fix the Coin 1 jam, added 'Medal In' input, reworked DIP switches involved, and modified/added some notes about the behavior. [Roberto Fresca]
- Kuru Kuru Pyon Pyon: Fixed YM2149 sound, fixed some memory map offsets, Added some port mirrors, and added/corrected some technical documentation. [Roberto Fresca, Charles MacDonald]
- esrip.c: Modernized Entertainment Sciences Real Time Image Processor (ESRIP) core. [MooglyGuy]
- segas16b.c: decrypted aliensyn7 sound rom [Charles MacDonald]
- Kuru Kuru Pyon Pyon: Added hopper emulation. The game is now working properly without jams. Also added coin counters, coin lockout, and some extra documentation from Charles MacDonald... [Roberto Fresca]
- Kuru Kuru Pyon Pyon: Added proper mirrors for V9938 VDP and bankswitch selector ports [Roberto Fresca]
- Waku Waku Doubutsu Land TonTon improvements... [Roberto Fresca]
*Added hopper emulation.
*Fixed the VDP V9938 VRAM.
*Defined clocks for CPU and YM2149.
*Fixed inputs to be consistent with other Success games.
*Added coin lockout.
- merit.c: Corrected the inputs for Big Apple Games and gave it a standard draw poker button layout. Corrected the dipswitches for Big Apple Games. Corrected the ROM names for Casino Five and game
description. Corrected the input for Riviera poker Rev A to get it working. [Brian Troha]
- SDL: Experimental Qt-based debugger [Andrew Gardner, R. Belmont, qmc2]
- merit.c: Further input & dipswitch corrections / improvements and some additional documentation updates. [Brian Troha]
- AVR8 core updates: [Sandro Ronco]
*added CPSE, LD Z+, ST -Z/-Y/-X and ICALL opcodes.
*added ATMEGA644 interrupt vectors.
*fixed Z flag in CPC, SBC and SBCI opcodes.
*fixed V and C flags in SBIW opcode.
*fixed pop/push order in CALL, RCALL, RET and RETI opcodes.
*fixed Timer 1 CTC mode.
- e132xs.c: Modernized Hyperstone CPU core. [MooglyGuy]
- sidearms.c: Added dipswitch locations to the Side Arms, Turtle Ship, Dyger & Twin Falcons sets. [Brian Troha]
- silkroad.c: Added dipswitch locations to The Legend of Silk Road. [Brian Troha]
- solomon.c: Added dipswitch locations to the Solomon's Key sets. [Brian Troha]
- Preliminary support for M740 (M5074x/M5074x) CPU family [R. Belmont]
- VGA: fixed PEL shift register and putted start address update behind a timer (that updates at vblank time). Fixes horizontal scrolling with anything that uses it [Angelo Salese]
- SDL: Qt debugger support cleanup, fixed OS X crash [qmc2, R. Belmont]
- Capcom update [Team CPS-1]:
*cps1:
.Added C632B.IC1 PAL to sf2 and captcomm clones, confirmed identical to C632.IC1 [Corrado Tomaselli]
.Fixed one label in sf2ui according to the real board
.Reordered punisher sets, added missing punisherh B-Board code, confirmed D9K2.9K in punisherj [Artemio Urbina]
.Added missing documentation to ganbare, removed some incorrect notes, added missing B-Board and C-Board PALs
.Minor fixes
*cps2:
.Documented an alternative SIMM card configuration for mvscjsing [Smitdogg, The Dumping Union]
.Reordered csclubj set
*zn:
.Restored the previously dumped sound ROM in strider2 and clones, correct size is really 16Mbit [Stefan Lindberg]
- h6280: fix disassembler hookup [R. Belmont]
- SDL: Qt debugger support cleanup, work around Qt differences between Fedora and everyone else [qmc2]
- merit.c: Cleaned up the word based game sets and corrected various program rom labels. Also cleaned up the inputs and gave them a ZXCVB key layout. Reordered the driver a bit to group gambling and word based games. [Brian Troha]
- Z800x: Fixed some bugs in non-segmented mode [Christian Grössler]
- s11, s11a, s11b: Changed main IRQ timing based on schematics. Removed YM2151 reset from s11 and s11a, as this is not hooked up on background music boards used on these systems. Made background board communications two-way. Added HC55516 to s11b background music hardware. [Barry Rodewald]
- Williams System 11 pinball boards: Fix audiocpu clock; this fixes the speed of music in High Speed and the pitch of the voices in Black Knight 2000. [Lord Nightmare]
- info.c: skip non-configurable slot options in -listxml. [Fabio Priuli]
- s11, s11a, s11b: some more fixes to the IRQ generation for the main cpu in williams system 11 pinballs [Lord Nightmare]
- Yet another system 11 irq speed fix: Correct the E clock frequency used for the IRQ generation. Hopefully more games will pass their IRQ self-test now. [Lord Nightmare, Barry Rodewald]
- Modernize the SegaPCM, Gaelco, NiLe, SNKWave, vrender0 (crystal system), and QSound sound devices. [Andrew Gardner]
- SDL: Autodetect Ubuntu 12.10 and work around faulty default compiler [R. Belmont]
- i8275: Modernized. [Curt Coder]
- hlsl: Added bounds-checking on presets. [MooglyGuy]
- hlsl: Cleaned up render target management. May provide better behavior in games that use multiple resolutions, e.g. tekken3 and stv. [MooglyGuy]
- m6805.c: Modernized M6805 CPU core. [MooglyGuy]
- SDL: fix "Illegal integer value for numprocessors: "auto"; reverting to auto" [R. Belmont]
- metro.c: add PCB layout for Korean version of Toride II Adauchi Gaiden [Guru]
- Added sound to Street Drivin' and Hard Drivin's Airborne [Phil Bennett]
- input: Fix joystick constraint computations when multiple sources are possible [O. Galibert]
- Naomi: Updated a few previously unknown game numbers [Arzeno Fabrice]
- hlsl: Fixed crash when using presets. [MooglyGuy]
- hlsl: Restored old HLSL prescale behavior, with 0 being auto-detect. [MooglyGuy]
- render.c: Added new PRIMFLAG macros pertaining to vectors, to be used by the OSD. [MooglyGuy]
- d3dhlsl.c: Began laying the groundwork for vector post-processing, disabled by default. [MooglyGuy]
- Split AMM decoder from YMZ770 and add MPEG layer 1/2 support [O. Galibert]
- De-skeletonized Sega Z80 type Digital Sound Board, hooked up to swa [R. Belmont, O. Galibert]
- stcc: hooked up Z80 digital sound board [R. Belmont]
- scud: Hooked up Z80 digital sound board [R. Belmont]
- bongo: Fix cocktail flip [Kevin Pickell]
- Small changes [Kevin Eshbach]
*Corrected how cocktail mode in Bagman is set. Cocktail mode is set by grounding a pin on the edge connector, not a dip switch. (Verified this on a real pcb and the schematics even show this correctly.)
*Corrected the rom names and locations for the Xevious bootleg Xevios, added the pal dump for the Xevious bootleg and marked the game as wrong sound because it does not use any of Namco custom mcu’s but instead a 4th Z80.
*Added partial dip switch locations for Elevator Action and Front Line
- portmidi: Initial commit. [R. Belmont]
- metro.c update [Luca Elia]
*added work RAM mirror (fixes toride2g intro)
*halved palette size
*corrected video chip model and offsets in several games
- Ozon1 : fixed cocktail mode [Kevin Pickell]
- metro.c update [Luca Elia]
*I4220 supports 16x16 tiles too
*merged in vmetal.c
- tagmap: Try a slightly better hashing function [O. Galibert]
- removed psx_state, all code shared between mame and mess is now in
src/emu/ [smf]
- Dsp16: Begin work on CPU core. [Andrew Gardner, Quench]
- 8042kbdc.c [Peter Ferrie]
*add support for keyboard enable command
*add support for keyboard reset command calchase.c [Peter Ferrie]
*corrected memory map to 64kb blocks
*corrected access to PAM register
*removed execution hack
- i386.c: [Peter Ferrie]
*set some features bits for Pentium 3 CPUs idectrl.c [Peter Ferrie]
*fix phantom slave drive detection problem queen.c [Peter Ferrie]
*split BIOS region into 64kb blocks
*implement missing PAM registers
*remove unused PAM regions
*correct CPU type
- savquest.c [Peter Ferrie]
*split BIOS region into 16kb blocks
*implement missing PAM registers
- funkball.c, midqslvr.c, queen.c, savquest.c, xtom3d.c [Peter Ferrie] correct slave_ack configuration member declaration
- cdrom: Introduces concept of logical sector addresses so games see the disc with pregap/postgap sectors actually taking up sector numbers as in reality. Fixes PC-Engine CDs with hardcoded sector numbers. [R. Belmont, Angelo Salese]
- d3dhlsl.c: Clamp hlsl_prescale_x/y to a minimum of 1. Fixes crashes when using nomaximize switch. [MooglyGuy]
- d3dhlsl.c: Free HLSL resources on device reset. Fixes hang when alt-tabbing away from a fullscreen window and back. [MooglyGuy]
- drawd3d.c: Move default_texture creation into device_create_resources. Should fix intermittent crashes when alt-tabbing back to a full-screen instance of MAME. [MooglyGuy]
- diserial: correct uninitialized data bug where the first character transmitted would sometimes fail to synch. [R. Belmont]
- n68681: preliminary working diserial-based I/O [R. Belmont]
- Added cdda_get_channel_volume() function to CD-DA device. Fixed volume control display in PC Engine CD system [Angelo Salese]
- fixed or improved cocktail mode / player 2 controls for lupin3, polaris, indianbt, steelwkr, spacmiss, galactic, darthvdr, alieninv, sinvzen, yosakdon, yosakdona, cosmicmo, cosmicm2, spacewr3, spcewars. [Robbbert]
- Added a new implementation of the Intel 8275 with accurate DMA timing. [Curt Coder]

New games added or promoted from NOT_WORKING status
- Armadillo Racing (AM1 Ver. A) [Guru, R. Belmont]
- Rise of the Robots (prototype) [Phil Bennett, Ordyne]
- Riviera Hi-Score (2131-08, U5-4A) [Brian Troha]
- Manhattan [Charles MacDonald, The Dumping Union]
- Grasspin [Alberto Grego, Zabanitu, hap, David Haywood]

New clones added
- Super Street Fighter II: The Tournament Battle (Hispanic 931005) [Artemio Urbina, Josue Gutierrez]
- Star Warrior (Potomac Mortage version of Space Firebird) [Cowering]
- Survival Arts (Japan) [ShouTime, Nosunosu]
- Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx) [Arzeno Fabrice]
- King Derby (bootleg set 2) [Luca Elia]
- Bump 'n' Jump (original Data East USA) [Kevin Eshbach]
- Toride II Bok Su Oi Jeon Adauchi Gaiden (Korea) [gp-lee, Guru, Luca Elia]
- Monza GP (bootleg) [f205v, Antro, Vernimark]
- Super Cup Finals (Ver 2.2O 1994/01/13) [dlfrsilver, The Dumping Union]
- Imola Grand Prix (newer set) (not working) [f205v, Antro, Vernimark]
- Sprint 2 (color kit, Italy) [Zab]
- Penfan Girls - Step1. Mild Mind (set 2) [Any, The Dumping Union]
- Street Fighter Zero 2 (Japan 960430) [Razoola]
- Hacher (hack of Win Win Bingo) [any, The Dumping Union]

New games marked as GAME_NOT_WORKING
- Photo Y2K 2 (3-in-1) [Tjeerd Carter, Smitdogg, The Dumping Union]
- Bowling Try [H.A. Pontes, R. Mucciarelli, Tormod, Yohji, Smitdogg, The Dumping Union]
- Sega Bass Fishing Challenge [Surgeville, F.B. More, Sacrilego, gamerfan, CaH4e3, Smitdogg, The Dumping Union, R. Belmont]
Télécharger MAME v0.148
Site Officiel de MAME
 
 AdvanceMAME v1.2 
Samedi 05/01/13 à 12:19 par Firebrand
On assiste actuellement à une résurrection des Advance Projects qui étaient latents depuis des années. Voici donc une nouvelle version d'AdvanceMAME. Attention cependant, ce build est toujours basé sur MAME v0.106, c'est à dire une version plus toute jeune! Avis aux amateurs, donc.... Les améliorations sont les suivantes:
- Fixed compilation with modern compilers.
- Fixed the "alsa" audio driver in Linux. In modern distributions it was generating no sound.
- Fixed a crash at exit when SMP is enabled.
- Added a new option display_magnifysize to define the area to target with display_magnify auto.
- Renamed the 'scale' video effect to 'scalex'.
- Added the new 'xbr' video scaling effect. Better than 'hq'.
- Added the new 'scalek' video effect. Better than 'scalex' and faster than 'xbr'.
- If display_resizeeffect is auto, the default effect is now 'xbr', but it's decreased at runtime to 'scalek', or 'scalex' if speed is required.
- Removed blitting cache optimization. With modern caches it's not needed anymore.
- Changed default doc/man dirs to prefix/doc and prefix/man.
- Now in git repository.
- Removed DLL files from the Windows distribution. New new compiler uses static libraries.
- Compiled with SDL-1.2.14, zlib-1.2.5, expat-2.0.1, freetype-2.4.4, pthreads-w32-2-8-0.
Télécharger AdvanceMAME v1.2
Site Officiel de AdvanceMAME
 
 Final Burn Alpha v0.2.97.28 (Unicode) FR 
Mardi 01/01/13 à 11:36 par Firebrand
La dernière version de Final Burn Alpha a été traduite en français par Tradu-France.
Télécharger Final Burn Alpha v0.2.97.28 (Unicode) FR
Tradu-France
 
 MAME Plus! XT v0.147u4 r5052 
Lundi 31/12/12 à 11:42 par Firebrand
Les dérivés XT de MAME Plus! supportent désormais la dernière version de MAME à ce jour.
Télécharger MAME Plus! XT v0.147u4 r5052
Site Officiel de MAME Plus! XT
 
 Final Burn Alpha v0.2.97.28 (Unicode) 
Mercredi 19/12/12 à 21:43 par Firebrand
Il n'ya pas que MAME pour l'arcade, cet émulateur se débrouille aussi fort bien... même si les nouveautés de cette version suivent beaucoup celles du nouveau MAME. Il supporte désormais Windows 8 mais les utilisateurs de Windows XP devront utiliser une version spécifique que vous trouverez sur notre serveur. Voici la liste des améliorations:
- Added Ganbare Marin-kun to the CPS-1 driver [Barry, smitdogg, The Dumping Union]
- Added Ghost Muncher to the Galaxian driver [Barry, Robbert, Misfitmame]
- Added Bubble Bobble Lost Cave to the Bubble Bobble driver [Barry, Bisboch, Aladar]
- Added bootleg of Carrier Air Wing to the CPS-1 driver [Barry, JacKc, Bonky0013]
- Added various bootlegs of Street Fighter II Champion Edition to the CPS-1 driver [Barry, JacKc, bonky0013]
- Added clone of The Punisher to the CPS-1 driver [JacKc, Artemio Urbina]
- Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry, ranger_lennier, Yohji, Tormod, Smitdogg, The Dumping Union]
- Added clone of X-Men Children of the Atom to the CPS-2 driver [Barry, Bonky0013]
- Added clone of Bagman to the Galaxian driver [Barry, Robbert, Misfitmame]
- Added clone of Frogger to the Galaxian driver [Barry, Robbert, Misfitmame]
- Added clone of Galaxian to the Galaxian driver [Barry, Robbert, Misfitmame]
- Added clone of Moon Cresta to the Galaxian driver [Barry, Robbert]
- Added clone of Scramble to the Galaxian driver [Barry, Robbert, Misfitmame]
- Added clone of Triple Punch to the Galaxian driver [Barry, lucaelia, Siftware]
- Added clone of Fantasia to the Gals Panic driver [JacKc, Brian Troha, The Dumping Union]
- Added clone of Ghosts 'n Goblins to the driver [JacKc, Antonio Gonzalez Jr., tafoid]
- Added clone of Haunted Castle to the Konami driver [JacKc, Andrew Welburn, Phil Bennett]
- Added clone of Sunset Riders to the Konami driver [JacKc, hap, Dave F]
- Added clone of Sunset Riders to the Konami driver [JacKc, Any, The Dumping Union]
- Added clone of Thunder Zone to the Konami driver [JacKc]
- Added clone of King of Fighters '97 to the Neo Geo driver [iq_132, smitdogg]
- Added Time's UP! Demo to the Neo Geo driver [Barry, NGF Dev. Inc, Fred/FRONT]
- Added clone of Ms Pacman to the Pacman driver [JacKc, hap]
- Added three clones of Knights of Valour Superheroes to the PGM driver [JacKc, Joerg Hartenberger, iq_132, smitdogg]
- Added some Ketsui Arrange versions to the PGM driver [JacKc]
- Added clone of Puzzli 2 to the PGM driver [Tormod, Smitdogg, The Dumping Union, JackC, iq_132]
- Added clone of Speed Rumbler to the driver [iq_132, Corrado Tomaselli, JacKc]
- Added clone of Superman to the Taito-X driver [Barry, JacKc, Brian Troha, Dave France, The Dumping Union]
- Added clone of Zero Point to the Unico driver [JacKc, Takahiro Nogi, hap]
- Simulated the protection in Metal Slug X and removed a nasty patch [iq_132]
- Emulated the protection in Lord of Gun and removed a nasty patch [iq_132]
- Emulated protection in Street Fighter II Rainbow Edition (set 1 and 2) and removed a nasty patch [iq_132]
- Emulated protection in Street Fighter II Mega sets and removed a nasty patch [iq_132]
- Emulated protection in Dinosaur Hunter and removed a nasty patch [iq_132]
- Emulated protection in some Warriors of Fate bootlegs and removed nasty patches [iq_132]
- Fix kov command CC (fixes game stage 6) [iq_132]
- Fixed graphics banking in Port Man [Barry, Robbert]
- Added support for the digital volume slider in CPS-2 test screens, also added support for single board games with no digital slider [Barry]
- Added the Turbo mode dip switch to Street Fighter II Alpha Magic F [Barry, MAME]
- Identified various Streety Fighter II Champion Edition bootlegs and game them more descriptive names and descriptions, eliminating the sf2m* naming convention [Barry]
- Improved emulation of bootleg hardware in King of Dragons bootleg [Barry]
- Added variants to the Time Keeper module [Barry]
- Changed UniBIOS 3.0 to the free version release [JacKc]
- Big-endian fixes for some Data East drivers [MagicSeb]
- Updated the ZET and VEZ CPU interfaces [iq_132]
- Improved CPS-2 rom loading [Barry]
- Fixed Japanese Romanization of some game titles [JacKc]
- Improved Visual Studio version reporting and added Windows 8 support to the System Info module [Barry]
- Updated Visual Studio makefile to support Visual Studio 2012, and fixed some related issues [Barry]
- Added support for targeting Windows XP using Visual Studio 2012 via a makefile flag [Barry]
- Updated GCC makefile to 4.7.1 and fixed warnings [Barry]
- Updated the dat file writer to give each dat file a seperate id to ClrMAME gives each a separate profile [Barry]
- Applied libretro patch [Twinaphex]
- Matched the Megadrive sets to MESS 0.147u4 [Barry]
- Synced sets with MAME 0.147u4 [Barry, JacKc]
Télécharger Final Burn Alpha v0.2.97.28 (Unicode)
Site Officiel de Final Burn Alpha
 
 UME v0.147u4 
Mercredi 19/12/12 à 21:35 par Firebrand
La synthèse de MAME et MESS est désormais estampillée v0.147u4.
Télécharger UME v0.147u4
Site Officiel de UME
 
 SDLMAME v0.147u4 
Mercredi 19/12/12 à 21:15 par Firebrand
Cette nouvelle version de SDLMAME a été compilée pour MacOS.
Télécharger SDLMAME v0.147u4
Site Officiel de SDLMAME
 
 MAME Plus! v0.147u4 r5052 (32-bit) 
Mercredi 19/12/12 à 21:13 par Firebrand
Encore un build de MAME qui passe à la v0.147u4. Voici les modifications internes:
r5051
- [MAME] Updated to MAME 0.147u4
- sf2m8 -> sf2m14
- Please update development tools from MAMEdev.org

r5052
-some missing files
Télécharger MAME Plus! v0.147u4 r5052 (32-bit)
Site Officiel de MAME Plus!
 
<< Page précédentePage suivante >>
2001-2013 Planet Emulation 
Atari 2600
Atari 5200
Atari 7800
ColecoVision
Game Boy
Game Gear
Intellivision
Jaguar
Laserdisc
Lynx
Master System
Mega Drive
MESS
Neo Geo Pocket
NES
Nintendo 64
Odyssey²
PC Engine
PlayStation
Saturn
Super NES
Virtual Boy
CPS-1
CPS-2
CPS-3
MAME
Model 2
Modeler
Neo Geo
System 16
U64Emu
ZiNc
Amiga
Amstrad CPC
Apple II
Atari ST
Commodore 64
MO5
MO6
MSX 1/2
Oric
Tandy TRS-80
TO7
ZX Spectrum