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 Unofficial Command.dat v0.172 (0.02) 
Dimanche 03/04/16 à 13:38 par Firebrand
Ce fichier contenant les commandes de nombreux jeux de combat a été mis à jour à l'occasion de la sortie de MAME v0.172. Les améliorations sont les suivantes:
- 0.02 0.172 03/04/2016: Minor fixes.
Télécharger Unofficial Command.dat v0.172 (0.02)
Site Officiel de Unofficial Command.dat
 
 Unofficial Catlist/Catver v0.172 
Dimanche 03/04/16 à 13:34 par Firebrand
Une nouvelle version de ce pack de fichier additionnels pour MAME a été publiée. Voici les changements apportés:
- Added 0.172 sets; fixed "genre.ini" file.
Télécharger Unofficial Catlist/Catver v0.172
Site Officiel de Unofficial Catlist/Catver
 
 Le sondage du mois d'avril 
Samedi 02/04/16 à 12:38 par Firebrand
Le printemps arrive, les oiseaux chantent, on range les doudounes , et le sondage du site se renouvèle!

Dans le précédent épisode, on a remis en lumière les 20 ans de la série Pokémon en vous demandant votre starter préféré de Kanto.



Le Pokémon Lézard emporte cette manche haut la patte, certainement parce qu'avoir un gros Dragon en évolution finale est badass... enfin, il n'est de type Dragon qu'en Méga-Dracaufeu X apparu dans Pokémon X et Pokémon Y! :-P

Il semble néanmoins il y avoir des afficionados de Pikachu qu'on obtenait obligatoirement dans Pokémon Version Jaune: Edition Spéciale Pikachu. En effet, le "J'me suis pas réveillé à temps" était un différence direct au premier épisode de l'animé où Sacha (qui a 10 ans depuis 19 ans) avait dormi trop tard et tous les Pokémon classiques avait déjà été remis à des dresseurs plus matinaux par le Professeur Chen. En cadeau de consolation et en désespoir de cause, il se fit remettre un Pikachu au caractère bien trempé (et pas spécialement ravi de l'accompagné au début) qui le suit fidèlement depuis 19 saisons.
Ou alors, c'est la réponse de ceux qui ont choisi au pif, je ne sais pas. :-D

Quant aux pauvres Bulbizarre et Carapuces, ils se partagent les miettes restantes.



Pour le nouveau sondage, on va profiter de l'anniversaire du site qui a fêté hier ses 15 ans au milieu d'une caissette de poissons. La question sera donc simple: depuis combien de temps connaissez-vous notre site?



Venez partager vos souvenirs sur ce topic.

 
 Version.ini v0.172 (MAME) 
Samedi 02/04/16 à 11:56 par Firebrand
Ce fichier permettant de classer les jeux en fonction de leur apparition selon la version de l'émulateur a été enrichi avec les jeux de MAME v0.172.
Télécharger Version.ini v0.172 (MAME)
Site Officiel de Version.ini
 
 Category.ini v1.72 
Samedi 02/04/16 à 11:55 par Firebrand
Les nouvelles machines émulées dans MAME v0.172 ont été rajoutées à ce fichier permettant de les classer par type.
Télécharger Category.ini v1.72
Site Officiel de Category.ini
 
 Languages.ini v0.172 (0.55) 
Samedi 02/04/16 à 11:53 par Firebrand
Ce fichier additionnel permettant de trier les jeux MAME par langues supportées a été mis à jour pour MAME v0.172.
Télécharger Languages.ini v0.172 (0.55)
Site Officiel de Languages.ini
 
 MAMEUIFX32 v0.172 
Samedi 02/04/16 à 11:52 par Firebrand
Une nouvelle version de ce build de MAME a été publiée. En plus du passage à la v0.172, voici les améliorations spécifiques:
- Added support for new GAMEINIT.DAT file in the GUI
- Added support for new LUA PLUGINS core feature in the GUI
- Added support for new BGFX SCREEN CHAINS core feature in the GUI
- Added support for AUTOBOOT LUA SCRIPTS core feature in the GUI
- Removed completely SAMPLES SUPPORT for TOAPLAN games due to unresolved re-licensing
- Removed completely HISCORE.DAT support. It's now available in official MAME

NOTE: If installed in a new fresh directory, MAMEUIFX will now automatically create all needed
configuration INI files at the first startup.
Télécharger MAMEUIFX32 v0.172
Site Officiel de MAMEUIFX32
 
 FS-UAE v2.7.9 dev (32-bit) 
Jeudi 31/03/16 à 14:06 par Firebrand
Une nouvelle version de cet émulateur Amiga a été publiée. Voici les nouveautés:
Changes in FS-UAE 2.7.9dev:
- Plugin layout changed – new plugins must be downloaded.
- Detect screen refresh rate for correct display with multiple displays.
- Simplified video_sync option (is a boolean now).
- Low latency vsync is enabled by default.
- Notes:
*You need updated plugins for this version, the old ones will not work. The plugins are now found on the download page: http://fs-uae.net/download-devel#plugins, and the simplified plugin downloads include support for all operating systems (32-bit and 64-bit).
- Known issues:
*Allocating 32-bit memory fails on some OS X / BSD setups. With 2.7.5dev+, 32-bit memory is avoided when JIT is not enabled, but real fix is needed for JIT. Problem (and cause) is known, just
*Amiga key sticks when opening/closing FS-UAE menu with modifier+F12 https://github.com/FrodeSolheim/fs-uae/issues/77

Changes in FS-UAE Launcher 2.7.9dev:
- Warn about old plugin versions, if detected.
- Detect ~/.wine/users/Public/Documents/Amiga Files, if present.
- Some changes to the settings dialog, video pages merged from 3 to 2.
- Scanned files were not stored with proper relative paths on Windows.
- New GUI controls for monitor, fullscreen mode, video sync and monitor info.
- New settings control for starting FS-UAE with full keyboard emulation.
- Fixed issue when you have a mouse with the same device name as a joystick.
- More compact binary distributions, far fewer data files.
- OS X: New skeleton .app launchers for portable suite.
- Windows: Proxy executables passes on arguments.
- CD-based games are now downloadable from OAGD.net locker (if the user has them stored there).
- Recognize .ccd CD variants from the online game database.
- Notes:
*The file database in FS-UAE Launcher must be updated (full re-scan) due to a fixed bug – sorry!
- Notes for the portable packages:
*The structure of the portable versions for different operating systems have been unified somewhat, and the versions are also able to share a lot of data files. You may want to remove the old program directories when upgrading to the new portable version.
*If you use the portable version, you should also delete the any FS-UAE Launcher[.exe|.app] or FS-UAE Arcade[.exe|.app] executable / script in the root folder. The new ones are called Launcher[.exe|.app] and Arcade[.exe|.app], and are – for all operating systems – simple “shortcut executables” / scripts. New in this version is that all the “shortcut executables” pass any arguments to the real programs.
*Portable.ini is no longer a 0-byte file.
*OS X Note: The .app bundles in the portable version are not self-contained, so you should not drag these to the Applications folder or similar. Use the non-portable version instead for this!
Télécharger FS-UAE v2.7.9 dev (32-bit)
Site Officiel de FS-UAE
 
 QMC2 v0.62 (32-bit) 
Jeudi 31/03/16 à 13:58 par Firebrand
Ce frontend pour MAME a été mis à jour. Les améliorations sont les suivantes:
- fix: ROMAlyzer / check-sum scanner: disable database path selection by the user while scanning
- fix: icons loaded through libarchive weren’t reloaded after clearing the icon cache
- fix: corrected the comparison of option values comprised of float-tuples or -triples (some HLSL options) with their default values
- fix: device configurator: nested slot options could visually overlap their treewidget’s viewport when initially loaded
- fix: system web-search: corrected search pattern / URL generation for systems containing ‘’ or ‘’ in their description or manufacturer name
- imp: updated minizip to a newer git revision (as of 19-FEB-2016)
- imp: reduced the loading animation’s speed which saves a few milliseconds
- imp: changed the banner message to include the build OS and machine architecture (instead of the language code)
- imp: create the SDLMAME notifier FIFO (/tmp/sdlmame_out) with group write permission turned on so that other users from the same group can use it as well
- imp: improved emulator output logging
- imp: emulator configuration templates updated to MAME 0.172 (added new OSD input options ‘keyboardprovider’, ‘mouseprovider’, ‘lightgunprovider’ and ‘joystickprovider’, changed default for ‘autoboot_delay’ to 0, adjusted HLSL options, removed ‘multithreading’, added new core renderer options ‘intscalex’, ‘intscaley’ and ‘unevenstretchx’, added new plugin and BGFX post-processing options)
- imp: updated category.ini contributed by ASH to MAME 0.172
- imp: QMC2 Arcade: added console type ‘none’ to suppress all log output
- imp: unified (OS-wise) and simplified splash screen handling
- imp: optimized machine list loading to save up to ~100ms start-up time
- imp: emulator options are alpha-numerically sorted within their sections now
- imp: cleaner separation of icon pre-caching and machine list loading
- imp: consolidated the log messages for loading favorites and play history
- imp: ROMAlyzer: changed the check-sum scanner’s ‘open/close log’ button to look like a regular tool-button
- inf: this version marks QMC2’s 10-year-anniversary (how time flies!)
Télécharger QMC2 v0.62 (32-bit)
Site Officiel de QMC2
 
 MESSUI v0.172 (32-bit) 
Jeudi 31/03/16 à 13:54 par Firebrand
Une nouvelle version de MESSUI compilée à partir de MAME v0.172 a été publiée. Seule la version 32-bit est disponible car la 64-bit plante énormément et ne sera pas distribuée.
Télécharger MESSUI v0.172 (32-bit)
Site Officiel de MESSUI
 
 Cheat.dat v0.172 
Jeudi 31/03/16 à 13:49 par Firebrand
Une nouvelle collection de codes de triche pour MAME a été publiée à l'occasion de la sortie de MAME v0.172.
Télécharger Cheat.dat v0.172
Site Officiel de Cheat.dat
 
 History.dat v1.72 (frontends) 
Jeudi 31/03/16 à 13:47 par Firebrand
Ce fichier informatif pour les frontends de MAME a été enrichi avec les données des jeux de MAME v0.172.
Télécharger History.dat v1.72 (frontends)
Site Officiel de History.dat
 
 History.dat v1.72 (frontends) 
Jeudi 31/03/16 à 13:47 par Firebrand
Ce fichier informatif pour les frontends de MAME a été enrichi avec les données des jeux de MAME v0.172.
Télécharger History.dat v1.72 (frontends)
Site Officiel de History.dat
 
 NPlayers.ini v0.172 
Jeudi 31/03/16 à 13:44 par Firebrand
Les jeux de MAME v0.172 ont été rajoutés dans NPlayers.ini et NPlayers32.ini qui permettent de trier les jeux par nombre de joueurs supportés.
Télécharger NPlayers.ini v0.172
Site Officiel de NPlayers.ini
 
 Mameinfo.dat v0.172 
Jeudi 31/03/16 à 13:41 par Firebrand
Ce fichier informatif pour MAME a été mis à jour avec les données relatives à MAME v0.172:
- Updated to MAME 0.172 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (30th Mar).
- Added missing CHD infos (thanks to Marco Tucceri).
- Added/Fixed 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.172
Site Officiel de Mameinfo.dat
 
 SDLMAME v0.172 
Jeudi 31/03/16 à 13:38 par Firebrand
Cette version de MAME pour MacOS a été mise à jour avec les dernières sources disponibles de l'émulateur.
Télécharger SDLMAME v0.172
Site Officiel de SDLMAME
 
 MAMEUI64 v0.172 
Jeudi 31/03/16 à 13:37 par Firebrand
La version officielle de MAMEUI v0.172 en 64-bit a été publiée.
Télécharger MAMEUI64 v0.172
Site Officiel de MAMEUI64
 
 MAME ROMs v0.172 
Mercredi 30/03/16 à 19:26 par Reeko
La rubrique MAME a été mise à jour selon la dernière version de cet émulateur multi-arcade avec les packs, ROMs et CHDs.
Rubrique MAME
 
 WolfMAME v0.172 
Mercredi 30/03/16 à 13:46 par Firebrand
Les compétiteurs de high-scores peut jeter leur dévolu sur les jeux de MAME v0.172 sur ce build qui leur est dédiés.
Télécharger WolfMAME v0.172
Site Officiel de WolfMAME
 
 MAMEUI32 v0.172 
Mercredi 30/03/16 à 13:44 par Firebrand
La version 32-bit non officielle de MAMEUI pour MAME v0.172 est déjà disponible.
Télécharger MAMEUI32 v0.172
Site Officiel de MAMEUI32
 
 MAME v0.172 (32-bit) 
Mercredi 30/03/16 à 13:43 par Firebrand
Une nouvelle version de ce célèbre émulateur arcade et machines domestiques a été publiée. Des améliorations venant de GroovyMAME ont été apportées pour les écrans cathodiques et un nouveau système de sauvegarde des high scores est en test. Pour les utilisateurs qui mettent à jour leur MAME, il est recommandé de supprimer les réglages contenus dans les fichiers .ini à cause de nombreuses modifications à ce niveau. Voici le détail des changements:
It's with great pleasure that we announce the release of MAME 0.172. This release includes several notable things above and beyond the usual assortment of new systems, new features, and bug fixes.
Most importantly, this is the first release of MAME since the change to a proper open-source licensing scheme as announced earlier this month. From this release onward, MAME will be distributed under a GPL-2.0+ license, with the bulk of code being covered under a 3-clause BSD license.
MAME now has an up-to-date set of documentation! You can find it under the "Documentation" drop-down at the top of this site, or go to http://docs.mamedev.org/ to check it out.
Due to the large number of configuration changes made in this version, we strongly advise all users to delete their existing INI configuration files and re-create them using the "-cc" option.
For those of you running MAME on authentic CRT monitors, MAME now incorporates a number of scaling-related features from GroovyMAME, thanks to its author being brought on board the team, which should help reduce user fragmentation. Please note: If you have issues with MAME 0.172's graphics output, please ensure that "unevenstretch" is set to 1 in your MAME configuration.
MAME 0.172 will also introduce a new high-score saving system using Lua scripting. The feature is still experimental, but it's something to keep an eye on for interesting future developments!
This version additionally marks the creation of a cross-platform data-driven shader system via the BGFX renderer, which allows you to apply shader effects per-screen, and more.

MAMETesters Bugs Fixed
- 06168: [Crash/Freeze] (neogeo.c) kof10th: Unable to start/Fatal error (ajrhacker)
- 06159: [Crash/Freeze] (triforce.c) triforce: Crash/Exception before OK (Osso)
- 06144: [Crash/Freeze] Running with -video d3d -numscreens 2 and above crashes MAME
- 06152: [Interface] "Show mouse pointer" option stays off (dankan1890)
- 06147: [Sound] (model2.c) daytona: Some songs can not be played and cause audio to halt (R. Belmont)
- 06145: [DIP/Input] (astrocde.c) gorf and clones: Gorf Outputs missing Quark Laser (Joystick) Lamp Output (David Haywood)
- 06143: [Documentation] They are "Master Sets", NOT "Originals" (dankan1890)
- 02389: [DIP/Input] (nbmj8688.c) housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games. (cuavas)
- 06156: [Interface] a5200,a7800,smspal,sms1,sms1pal,aes,vectrex,a400,a800,c64,c128: GUI software list cartridge picker fails to select cartridge

Source Changes
- Added data-driven shader system for BGFX renderer [Ryan Holtz]
*Allows an arbitrary number of passes, with arbitrary connections between passes.
*Ships by default with three effects: default, unfiltered, and hlsl
.default: Simple bilinear stretch
.unfiltered: Simple nearest-neighbor stretch
.hlsl: A close reimplementation of the Direct3D HLSL shaders. Does not currently support bloom or vectors.
.Select the "shader chain" you wish to use with -bgfx_screen_chains
.Adjust the settings to your liking with slider controls, saving and loading settings and presets will be added in a future version.
.See bgfx/chains/hlsl.json ans bgfx/hlsl/blit.json for JSON format rules.
.For additional information, see the official MAME documentation.
- Improved Scanline Simulation [ImJezze]
*Changed the amount of scanline darkness, a setting of 1.0 now becomes fully black (to get the same result as before, halve your current setting)
*Scanline height now depends on the brightness of the underlying color
*The amount of the scanline brightness and overdrive now depends on the scanline darkness
*Renamed 'Scanline Screen Height' to 'Scanline Screen Scale' and 'Scanline Indiv. Height' to 'Scanline Height'
- Fixed Bloom Level Alignment
*Fixed target dimensions of bloom levels, which results in much better alignment, especially for games with very low resolutions. Therefore, current bloom settings might appear less intense than before.
- Quality and Performance improvements
*HLSL now uses non-power-of-two-sized target surfaces (breaks compatibility with graphics cards based on R300/R400/NV30 and older)
*HLSL target surfaces now have the size of the screen canvas
*Removed HLSL pre-scale factor
* LSL now uses a sharp bilinear interpolation to pre-scale textures to screen canvas size, based on [Themaister]'s implementation
*Improved overall performance. Based on the previously required pre-scale factors, speedups range 5-50% depending on graphics hardware, more if a higher prescale factor was used.
*Improved shadow mask quality (pixel-perfect) in screen-mode
*Fixed half source texel offset of bloom level alignment
*Removed ./hlsl/artwork_support folder
*All shaders after pre-scale are now based on screen coordinates (workaground until both raster and vector passes can work on texture coordinates)
*Disabled distortion shader for more than one screen and for artworks in full mode, does not affect artworks in cropped mode (workaground until both raster and vector passes can work on texture coordinates)
- at: Created at motherboard device and split PCI and PS/2 machines into own files [Carl]
- UI [Maurizio Petrarota]
*Enabled user interface navigation through UI_CONFIGURE button (tab key by default).
*Added support for "covers" images collection.
*Added support for "gameinit.dat".
*Improved ROM-less checking at startup.
*Improved vertical orientation rendering.
*Fixed missing mouseover highlight.
*Fixed search in software lists.
*Fixed DATs reload after path changes.
*Fixed software load failure from BIOS submenu.
- Bloom refactoring [ImJezze]
*Calculation of bloom dimensions is now done only once, when render target is created.
*Reduced blur width for non-vector screens.
*Implemented shadow UV option for source tile mode.
- apple2gs.cpp: Dumped the 341-0749 ROM and confirmed the 341-0728 Apple IIGS ROMs. [Brian Troha]
- Type-safe C++ printf analog and vector-backed iostreams [Vas Crabb]
*Supports most C99, glibc, SUS and MSVCRT format specifications
*Allows formatting any object with stream output operator with %s
*Replaces strformat, strprintf and strcatprintf
*Move to type-safe templates for logerror and popmessage
*Remove now-unnecessary I64FMT from calls to logerror/popmessage
*Eliminate core_i64_format functions for the most part
- Modernised much of the file handling code [Vas Crabb]
*Made core_file, osd_file, and avi_file and polymorphic classes
*Moved osd_file implementations to shareable OSD module code
*Made zip/7z implementations of archive_file with common API
*Prefer destructors over explicit close functions
*Made APIs supply smart pointers
*Pass std::string though lots of APIs rather than C string pointers
*Added methods for flushing user-space file buffers
*Made archive_file create/destroy thread-safe
*Fixed buffer overrun when walking zip ECD
*Fixed some resource leaks in file handling code
*Fixed edge cases where incorrect error code was returned on Windows
*Added Solaris PTY implementation
*Support ~/$FOO/${BAR} expansion with SDL OSD
*Made emu_file handle zip and 7z archives identically
*Search archives with CRC+path, CRC+partial path, CRC, path, partial path when loading ROMs/artwork/cheats/etc.
*Added support for 7z archives via zippath API
*Support 7z archives for fullpath loading and media file manager
*Made romcmp tool support 7z archives
- Improved OSD font API [Vas Crabb]
*Release font handles on destruction
*Moved font enumeration into OSD, implement for SDL, Windows, OSX
*Fixed drawing characters outside Unicode BMP with sdl_ttf
*Support TTC fonts with sdl_ttf
*Separated font display names from configuration names
*Made OSX font configuration name the PostScript face name
*Made sdl_ttf configuration name Family|Style
*Supply ui_small font as a BDF file with Adobe glyph names
- Fixed stack smash bugs in INP read/write and better encapsulate the INP header I/O code (thanks Tafoid for reporting), fix divide-by-zero in pathological case of zero-frame recording [Vas Crabb]
- Fixed file naming issue when creating new image from internal file manager with media loaded (thanks BIOS-D for reporting) [Vas Crabb]
- Fixed many mismatched free() / delete / delete [] errors [Vas Crabb]
- Cleaned up primary.fx [ImJezze]
*Split primary.fx into 3 techniques for vector buffer, screen and UI pass
*Moved register_texture() for shaders outside of texture_info creation
*Added render_primitive parameter to register_texture(); currently unused
*Removed other unused register_texture() definition
- IGS009 driver improvements: Added both missing PPI8255 devices and routed all inputs/outputs through them. Derived a memory map for Grand Prix '98, that seems to lacks of these devices. [Roberto Fresca]
- Rewrote input routines as modules [Brad Hughes]
- Reparented all sets of IGS Jingle Bell. Added technical information about the hardware [Roberto Fresca]
- Few miscellaneous N64 changes / improvements [Happy]
*Changed MemPak formatting code to better document actual format.
*Avoid adjusting screen timings when VI blank video mode set.
*Fixed: PIF reportedly only clears top bit of status byte.
*Fixed: DD read fail needs to mask against head as well as track.
- Fixed flipped sprite positioning in toypop [Katsuhiko Kagami]
- crazybon improvements [Vas Crabb, Ioannis Bampoulas]
*Updated DIP switch descriptions/defaults according to manual
*Hooked up reel stop buttons and add to layout
- Added original Dyna Cherry Master '99 QL-1 V9B.00 set [Vas Crabb, Ioannis Bampoulas]
*Renamed existing set to cmast99b - it's hacked to remove Dyna name
*Added DIP switch settings and defaults from manual, nothing confirmed
*Confirmed correct ROM loading
*Added notes, including how to reach input test
- newbrain: Dumped the COP internal ROM. [Chris Despinidis]
- newbrain: Rewrote the driver to modern standards. [Curt Coder]
- cop400: Implemented the MICROBUS interface. [Curt Coder]
- peplus.cpp: Added dump of cap1144.u50 [Badbaud]
- segam1audio: Fixed ROM mapping (MT6147) and corrected authorship. [R. Belmont]
- Butterfly Dream 97: Created its own machine driver. Perfectly decoded graphics for gfx bank 1. [Roberto Fresca]
- Butterfly Dream 97: Decoded graphics for gfx bank 2. [Roberto Fresca]
- NoteTaker: Documented more multiprocessor related addresses, fixed some address map issues. [Lord Nightmare]
- HLSL presets [ImJezze]
*Added general presets for raster and vector screens
*Added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)
- ibm5170.xml: Added SICOS mouse driver and SICOS Paint. [Curt Coder]
- Super Poker: Added the missing PPI 8255s and routed the involved inputs/outputs through them. 3super8 has PPI initialization routines, but seems to be a leftover since it lacks them. Also cleaned up the driver and added technical notes. [Roberto Fresca]
- Added layout for Frankie Dettori's 7th Heaven [John Parker]
- NoteTaker: Hooked up more of the IOCPU I/O registers. Separated reset functions for IOCPU and EmulatorCPU. [Lord Nightmare]
- NoteTaker: Updated documentation further. Added commented out I/O map for the EmulatorCPU [Lord Nightmare]
- Rewrote Super Cross II driver due to relicensing [Angelo Salese]
- NoteTaker: Implemented the DAC, DAC Timer, and DAC FIFO, the BIOS now beeps on boot. Fixed several wrong polarity status bits. Documented where the framebuffer lives. Better documented the boot process. Hooked up the VSync Interrupt. [Lord Nightmare]
- Updated Frankie Dettori layout to MAME 'dark' style [John Parker]
- svi318: Rewrote driver. Supported are the SVI-318 and SVI-328 systems, and a slot system which adds support for the following expander slot options:
*SV-601 Super Expander
*SV-602 Single Slot Expander
*SV-603 Coleco Game Adapter (no controller support yet)
The slot expander cards enable support for the standard Spectravideo expansion slots. Of those, the following cards are fully emulated:
*SV-801 Disk Controller (with 2 disk drives)
*SV-802 Centronics Printer Interface
*SV-803 16k memory expansion
*SV-805 RS-232 Interface
*SV-806 80 column card
*SV-807 64k memory expansion [Dirk Best]
- NoteTaker: Hooked up screen framebuffer. Hacked the Odd/Even interrupt so screen drawing happens. [Lord Nightmare]
- NoteTaker: Fixed another typo in BIOS 1.5, no longer runs off into the weeds and actually tries to load from floppy now. Needs FDC hooked up still. [Lord Nightmare]
- r9751 improvements [Brandon Munger]
*Fixed more DMA issues and added more logging
*Moved PDC floppy command trigger to correct register
- Added common debugger commands to global menu bar in OSX [Vas Crabb] Also fixed occasional crash in Copy Visible. Note that copy visible, paste, toggle breakpoint, and view options still require you to use context menus in windows. Debug/Run menus only work when a
debugger window has focus, so Break is less useful than it could be.
- floppy: Fixed subtle interaction between wd_fdc initial restore and floppy reset [O. Galibert]
- IGS Super Poker: Decrypted all the US/UA sets. They are still not working due to hardware differences with the former ones laying in the driver. I/O are driven through IGS custom IC's instead of 2x PPI8255 devices. [Roberto Fresca]
- NoteTaker: Attached FDC and floppy drive. [Lord Nightmare]
- NoteTaker: Began to hooking up DiskReg register. [Lord Nightmare]
- netlist updates: [Couriersud]
*First steps to move towards c++11.
*Based plist on std::vector
*Replaced pstack with std::stack
*Removed pnamed_list
*Use c++ "for each" in a number of places
*Fixed two "time bombs"
- Implemented integer scaling in core renderer [Calamity]
*Moved -unevenstretch option to core renderer.
.unevenstretch: fractional stretching (default)
.nounevenstretch: integer scaling
*Added new options to core renderer:
.unevenstretchx: fractional stretching on horizontal axis, integer scaling on vertical axis
.intscalex: horizontal integer scale factor, default is 0 (auto)
.intscaley: vertical integer scale factor, default is 0 (auto)
- Symbolics 3600: Added more documentation of the FEP PCB from PCB pictures. [Lord Nightmare]
- Symbolics 3600: Fixed ROM mapping, add a few more PLD/PLA/PAL labels. [Lord Nightmare]
- A lot of TTF fonts (including C/J/K fonts like unifont) do not have a type attribute "Regular". This fix will load the first font found if no "bold" "bold italic" "italic" or "regular" attribute was found.
[Couriersud]
- Neo-Geo updates: [JacKc]
*Added correct ROM labels and locations for ASOII and Burning Fight early prototypes
*Added ROM locations for Last Resort prototype
*Marked alpham2p AES VERSION
*Marked burningfp AES VERSION
*Marked lresortp MVS VERSION
- Converted shanghai.cpp to use the non-legacy hd63484 video device. [Angelo Salese]
- Rewrote overly complex rawinput_device_improve_name function for rawinput module, plus fixing some other defects in input modules as detected by coverity. [Brad Hughes]
- Added support for Raspberry Pi cross-compile [Miodrag Milanovic]
- pcat_dyn: Added sound and marked toursol working [Carl]
- Symbolics 36xx: Renamed driver from s3600 to s3670 to better reflect the actual model of what we're trying to emulate. Added more memory maps from the patent, but these do not seem to match the 3670 exactly, more investigation is required. [Lord Nightmare]
- Added additional sanity checking to the tms9927/crt5027 core. [Lord Nightmare]
- Software List cart added (crvision): Tennis (Dick Smith, earlier, 6k Cart [Luca Antignano, Herman Heritage]
- apple3 updates: [R. Belmont, robj]
*RAM is always present at FFCx, eliminated previous need for hack
*VIAs are clocked by PRE1M (1 MHz), fixes Confidence Test
*Fixed joystick reading; works in Sandman and Atomic Defense
*Hooked up HBlank input to VIA 1 PB6
*Support raster splits; Atomic Defense is playable (pick joystick B)
- symbolics.cpp: Added model list of the various Symbolics Inc. Lisp machines [Ian F./trintr0n]
- NAOMI/Triforce/Chihiro: Updated documentation [f205v, MetalliC]
- Implemented integer scaling in core renderer [Calamity]
- Coco Loco: Added technical notes [Roberto Fresca]
- nbmj8688 improvements [Vas Crabb]
*Improved mapping of start buttons in two-player cocktails with LCDs
*Flipped Player 2 view in two-player games with LCDs to better represent what they see from their side of cocktail cabinet
*Added DIP locations for and livegal
*Documented DIP switch functions/locations for bijokkoy, bijokkog, housemnq, housemn2, livegal, mcitylov, iemotom, ryuuha, kanatuen, kyuhito and idhimitu
*Made analyser switch a toggle for many games
- Corrected ROM names in seganinj set [Mathieu Patard]
*Also added correct 'rev A' sprite ROM (the program ROMs were rev. A, looks like this ROM was missed when it was dumped before)
- Netlist: code maintenance [Couriersud]
*Renamed netlist_analog_t to analog_t
*Straightened object model
*Reduced access to member variables
*Use pvector for groups.
*Simple coverity fixes.
- Symbolics 3670: Added a lot more notes about the FEP/NFEP board PALs and PROMs noting where the equations for various PALs/PROMs are in the patent [Lord Nightmare]
- Symbolics 3670: Traced out more of the FEP v24 I/O memory map based on the PALs from the patent [Lord Nightmare]
- apple3: Started filling in the software list. [R. Belmont]
- Improved documentation for SMS software and input devices [Enik]
- apple2: Started reverse-engineering the AE PC Transporter card [R. Belmont]
- Initial work to make MAME work on Android [Miodrag Milanovic]
- sliders.cpp: Made Alt+Arrow minimize or maximize value. [Ryan Holtz]
- Swapped the endianess of the md_slot device bus to big endian, fixing megadriv cheats [Pugsy]
- Initial Z80SCC baudrate generator support [Joakim Larsson]
- svga_s3: Fixed potential crash when hardware pointer is at the edge of VRAM, and fixed viewport scrolling in XF86_S3. [Barry Rodewald]
- atarittl.cpp: Bugle ROM redumped for Steeplechase. [Andrew Welburn]

Translations added or modified
- Chinese (Traditional / Simplified) [YuiFAN]
- Dutch [Wilbert Pol]
- French (Belgium) [Mevi]
- German [RafTacker, rootfather]
- Greek [BraiNKilleRGR]
- Italian [AntoPISA, Angelo Salese, Fabio Priuli]
- Japanese [Katsuhiko Kagami, Vas Crabb]
- Portugese (Brazil) [Ashura-X]
- Russian [MetalliC]
- Serbian (Latin/Cyrillic) [Damjan, Miodrag Milanovic]
- Spanish [A.Viloria]

New machines added or promoted from NOT_WORKING status
- Lock On (Philko) [marcus, David Haywood]
- Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
- Fire Ball (FM Work) [Team Europe, David Haywood]
- Android (early build?) [Ryan Holtz, David Haywood]
- Magical Touch [Carl]
- Tournament Solitaire (V1.06, 08/03/95) [Carl]
- Conic Electronic Football [hap, Sean Riddle]
- Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
- Castle Toy Einstein [hap, Sean Riddle]
- Coleco Head to Head Basketball/Hockey/Soccer [hap, Sean Riddle]
- Bandai Burger Time [hap, Kevin Horton, Rik]
- Bandai Pengo [hap, Kevin Horton, Rik]
- Bandai Zaxxon [hap, Kevin Horton, Rik]
- Gakken Jungler [hap, Kevin Horton, Rik]

New clones added or promoted from NOT_WORKING status
- Batsugun (Korean PCB) [Alex Cmaylo]
- Player's Edge Plus (X002252P+XP000050) Shockwave Poker [BrianT]
- Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker [BrianT]
- Pleiads (Niemer S.A.) [pako ikarihardmods, Roberto Fresca]
- Armed Police Batrider (Hong Kong) (Mon Dec 22 1997) [Trap15, The Dumping Union]
- Jingle Bell (EU, V141) [Roberto Fresca, Ioannis Bampoulas]
- Knock Out!! (bootleg, set 3) [Paul Hogger]
- Cabal (UK, Trackball) [caius]
- Hipoly (bootleg of Hyper Olympic) [Roberto Fresca, Peter Weuffen]
- Last Resort (prototype) [Chris Ransley]
- Crazy Climber (Spanish, Rodmar bootleg) [A.R.P.A.]
- Buccaneers (set 3, harder) [system11]
- My Hero (bootleg, 315-5132 encryption) [Andrew Welburn]
- Coco Loco (set 2) [AUMAP, Roberto Fresca]
- Major Title 2 (World, alt sound CPU) [Mathieu Patard]
- Pac-Man (SegaSA / Sonic) [A.R.P.A.]
- Come Come (Petaco SA bootleg of Puck Man) [Manuel Giron]
- Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) [Heckler]
- Moon Cresta (SegaSA / Sonic) [Roselson (from AUMAP)]
- Pac-Man (Moon Alien 'AL-10A1' hardware) [caius, Joachim Puster]
- Wave Runner GP (original, Rev A) [Arzeno Fabrice]
- Spartan X (Tecfri hardware bootleg) [farzeno, rockman, David Haywood]
- Toki (US, prototype?) [Kevin Eshbach]
- M.A.C.H. 3 (set 2) [Matt Ownby]
- M.A.C.H. 3 (set 3) [??]
- Apple IIgs (ROM03 late prototype?) [Brian Troha]
- Super Bishi Bashi Championship (ver KAB, 3 Players) [Skate]
- Pac-Gal (set 2) [kurobee]

New machines marked as NOT_WORKING
- Lucky Bar (W-4 with mc68705 MCU) [Roberto Fresca, Ioannis Bampoulas]
- Cherry Angel (encrypted, W-4 hardware) [Roberto Fresca, Ioannis Bampoulas]
- Sharp Wizard OZ-750 [Sandro Ronco]
- Butterfly Dream 97 / Hudie Meng 97 [Roberto Fresca, Ioannis Bampoulas]
- Super Poker (v306US) [Roberto Fresca, Ioannis Bampoulas]
- Symbolics 3600 [trinitr0n/Ian F., Lord Nightmare]
- Cherry Master '99 (V9B.00) [Vas Crabb, Ioannis Bampoulas]
- Konami Contra (handheld) [hap, Sean Riddle]
- Super Game (Sega Master System Multi-game bootleg) [Astroblaster] (incomplete dump)
- Game Tree (PSE) [Andrew Welburn]

New clones marked as NOT_WORKING
- Coco Loco (set 3) [AUMAP, Roberto Fresca]
- various Super Poker sets
*(v205US), (v203US), (v200UA), (v102UA) [Roberto Fresca, Ioannis Bampoulas]
*(v114IT) [Mirko Buffoni, Roberto Fresca]
*(v116IT-MX) [MiX, Roberto Fresca]
- various Jingle Bell sets
*(US, V157), (EU, V155), (EU, V153) [Roberto Fresca, Ioannis Bampoulas]
- Sega Ninja (315-5113) [Mathieu Patard]

New WORKING software list additions
- tutor.xml:
*Super Bike (Jpn) [Jim]
*Battle Fighter (Jpn) [Jim]
*4-nin Mahjan (Jpn, set 2) [Jim]
- crvision.xml
*Tennis (Dick Smith, earlier, 6k Cart) [Luca Antignano, Herman Heritage]
- apple3.xml
*Atomic Defense [R.Belmont]
*Tic-Tac-Toe [R.Belmont]
*+ more

New NOT_WORKING software list additions
- gamate.xml:
- GP Race [Peter Wilhelmsen]
Télécharger MAME v0.172 (32-bit)
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