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 Versions 32-bit des builds de MAME 0.276 
Jeudi 03/04/25 à 15:52 par Firebrand
Les versions 32-bit non officielles des builds de MAME v0.276 et des dernières versions de HBMAME sont désormais disponibles.
Télécharger MAME v0.276 (32-bit)
Télécharger MAMEUI32 v0.276
Télécharger ARCADE v0.276.0 (32-bit)
Télécharger HBMAME v0.245.24 (32-bit)
Télécharger HBMAMEUI v0.245.24 (32-bit)
Télécharger WolfMAME v0.276 (32-bit)
MAMEXP
 
 WinUAE v6.0.0 Beta 19 
Jeudi 03/04/25 à 14:03 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Voici la liste des changements:
Beta 19:
- Display panel lores combined with superhires native mode is not anymore supported (It wasn't really working that well in previous versions either). Nothing is drawn in this combination.
- Filter panel adjustments also affect GDI mode in real time. It still has ugly flicker. Use only if D3D9/D3D11 is not available.
- Output D3D9/D3D11 texture was still locked when it was rendered. Old D3D9 drivers didn't like it (and was wrong in any case)
- Integer scaling superhires aspect ratio correction didn't work.
- If selected graphics API is not supported, test all other options. Previously failing D3D9 switched to GDI, even if D3D11 was available.
- Interlace + TV overscan modes: extra black line was visible near the end of display. (fast optimized modes are not yet fixed)
- Fixed attached sprites (only odd sprites affect attachment state)

Beta 18:
- PCI bridge autoconfig was unreliable, at least with Mediators, first boot worked, following reboot might not have. (broke few betas ago)
- D3D11 mode OSD was not drawn and usually had single frame in wrong position during mode changes.
- Wait for blitter option could cause recursive calls (and in worst case crash due to stack overflow) if delayed chipset pipeline callback was active.
- Some updates to fast mode drawing. (was accidentally disabled in b17, genlock support fixed, odd to even bitplane collisions (CLXDAT bit 0) supported and some other adjustments)
- Second refresh cycle was not processed in RGA pipeline because inactive NTSC STRLONG check incorrectly skipped part of pipeline processing. Whatever copper wrote in previous cycle was not written to Denise custom register causing strange side-effects.
- OCS/ECS sprite behind hires bitplane drew bitplane in lores. (Also drew in lores when sprite was on top of bitplane but it was not visible because sprite lores pixel hide both bitplane hires pixels)
- ECS Superhires fast mode drawing supported. (Except if display panel is set to lores but that is useless combination anyway)
- Virtual mouse driver horizontal movement works again.
Télécharger WinUAE v6.0.0 Beta 19 (32-bit)
Télécharger WinUAE v6.0.0 Beta 19 (64-bit)
Site Officiel de WinUAE
 
 RetroBat v7.1 
Mercredi 02/04/25 à 14:55 par Firebrand
Ce frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update VPinball to 10.8 (including Pup)
- Update RetroArch to 1.20
- Update Hypseus to 2.11.4
- Add Singe system
- Add j2me
- Add Altirra (atari800,atari5200,xegs)
- Add gopher64 (N64)
- Add dragon32 with xroar
- Add azahar to Nintendo 3DS
- Bump Dolphin to 2503
- Bump Yabasanshiro to 1.16.7
- Bump MAME and libretro:mame to 0.276
- Bump theforceengine (settings.ini needs to be moved from Documents to emulator folder)
- Bump Duckstation to 0.1.8773
- Bump PCSX2 to 2.3.232
- Bump Shadps4 to 0.7
- Bump RPCS3

Fixes:
- AQUARIUS: add missing folder
- DOLPHIN: fix controller configuration bug when using multiple Switch Pro controllers - Thanks RESET_YANG for identification
- DOLPHIN: align saves .cgi files with libretro (saves will move from saves\dolphin\User\GC\ to the \Card A subfolder)
- DOLPHIN-TRIFORCE: Fix a bug with switch Pro Controller - Thanks to stoffies | CHERRY XTRFY for identification
- FLYCAST: fix features for texture upscaling
- FLYCAST: automate lightgun device type when using guns + fix button mapping for guns
- MODEL2: fix use of gamepad for gun games
- MODEL3: add generation of Supermodel.ini file in case it does not exist (user-deletion) - Thanks Grobius for pointing that out
- MODEL3: multiple fixes in controller indexing - thanks nkvoll for the contribution
- lr-pcsx2: set default video driver to glcore instead of gl
- RPCS3: fix controller config when using DS3 with dshidmini in xinput mode
- SNES9X: fix controller of player 1 disabled when only keyboard is connected
- SNES9X: align save folder with other snes emulators (mednafen, mesen, retroarch)
- TEKNOPARROT: write APM3ID only if the value entered in RetroBat is different from the value already specified in TP
- TEKNOPARROT: fix option for test and service on keyboard not working for Gungames
- XENIA-CANARY: fix features with newer canary versions
- XENIA-MANAGER: fix RetroBat not using game specific config file - Thanks mrEOXD for identification

Features:
- 3DS: add ability to load touchprofiles on standalone emulators
- FPINBALL: add dmdext
- HYPSEUS: added management of zip files and useAlt for multipack games
- Libretro boom3: add some features
- Libretro-Flycast: add wheel management
- Libretro-x1: add features
- Libretro-lrps2: add parallel-gs options
- MELONDS: add shortcut to toggle fullscreen (F9 or hotkey+L1)
- Model2: add pad2key - can be useful when using guns with low number of buttons, to map start and coin to the gamepad
- PCSX2: add option to use left stick as dpad
- RETROARCH: add option to force only 1 player (can be useful for some nes games such as arkanoid)
- RETROARCH: add option for alternative hotkeys layout
- RETROARCH: add analog to dpad option
- RETROARCH: core input remap is not deleted but modified
- RETROARCH: when running an arcade system with keyboard, force 1 and 5 for start and credits
- RETROARCH: add ability to override controller shortcuts with a yml file
- RPCS3: add RSX FIFO accuracy option
- RPCS3: first tentavise of lightguns with raw mouse
- RYUJINX: add possibility to override controller guid with file
- SHADPS4: add a few features, enable launching from .m3u and .lnk files
- TEKNOPARROT: renamed "teknoparrotExecutables.yml" to "teknoparrotInfo.yml" and add ability to force GameProfile in the file
- VG5K: add -ramsize option
- VPINBALL: add a few features

Other stuff:
- Change way to manage singe and actionmax games - no more symlinks, use -singedir argument : you need to add the frameworks in the roms folder
- Rename segacd to megacd
- Add global option to select preferred fullscreen mode (exclusive or borderless) for emulators
- Sinden Software is now killed when exiting a game
- Add option to configure sinden gun in joypad mode
- Add autoconfiguration of sinden gun buttons
- guns: enhancement of controls based on type of gun in several emulators
- Add some wheels in the internal database
- Add shadPS4 to the Retrobat menu
- Add ps4 screenscraper id
- Add detection of lightguns in RetroBat interface : Blamcon, RetroShooters, Aimtrak, AELightgun
- Add some explanations in header of controllerinfo.yml file
- RETROBAT menu : fix lime3ds executable, add shadps4 and remove citra-canary and yuzu-ea
- Bump 7-zip to 24.9
- Bump SDL to 2.32
- Add SDL3 joysticks management
- SHADPS4: remove unnecessary -g argument
- Interface: RetroBat will now list interlaced resolutions (next step is to work on emulator integration)
- Add ability to select the path for decompression of zipped games
Télécharger RetroBat v7.1
Site Officiel de RetroBat
 
 GameEx v19.02 
Mercredi 02/04/25 à 14:44 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les nouveautés sont inconnues.
Télécharger GameEx v19.02
Site Officiel de GameEx
 
 Negatron v1.0.1 
Mercredi 02/04/25 à 14:40 par Firebrand
Une nouvelle version de ce frontend pour MAME, prévu plus particulièrement pour NegaMAME,a été publiée. Voici la liste des changements:
- With this version, the bug with gamepad left sticks on Linux is finally fixed! Now, people can use the left stick to move the mouse pointer as on other desktop OSes. But this requires special user rights that must be set up only once. The first time you plug your controller in, Negatron will display a warning message explaining what must be done to activate mouse pointer control from gamepads. You will need admin rights to set this up. But once it's done, off you go!
- The 2nd big feature of this release is the availability of a full pack dedicated to macOS computers on Apple silicon / Aarch CPUs. Before its availability, only power users and developers knew how to make Negatron works on macOS computers with Aarch CPUs, using the mac64 full pack or the cross-platform pack as a base. Well, this hassle stops today and the latest machines on macOS become first class computers as any other desktop computers.
Télécharger Negatron v1.0.1 (Windows)
Télécharger Negatron v1.0.1 (Intel) (MacOS)
Télécharger Negatron v1.0.1 (Apple Silicon) (MacOS)
Télécharger Negatron v1.0.1 (Linux)
Site Officiel de Negatron
 
 NegaMAME v0.276-1 
Mercredi 02/04/25 à 14:26 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.276. Une version MacOS pour processeurs Apple Silicon est désormais disponible.
Télécharger NegaMAME v0.276-1 (Windows)
Télécharger NegaMAME v0.276-1 (Intel) (MacOS)
Télécharger NegaMAME v0.276-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.276-1 (Linux)
Site Officiel de NegaMAME
 
 GB Enhanced+ v1.9 
Mercredi 02/04/25 à 14:17 par Firebrand
La version annuelle de cet émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
There's actually been some pretty exciting development this time around. At this point, there's some support for almost every officially licensed peripheral or cartridge for the DMG/GBC/GBA! Here's what's new...

Notable Changes:
- Reworked all infrared netplay when using Hard Sync. The sync only happens during IR transmissions. Previously, the sync would occur at all times, slowing down everything to a crawl. This improves the overall experience by only slowing to sync for brief moments.
- Added full support for the Campho Advance. Users can send audio/video data across a local network. An included webapp can be hosted on a server, allowing users to capture webcam input via a browser and direct that to the emulator.
- Added full support for the Play-Yan, Play-Yan Micro, and Nintendo MP3 Player. Yes, you can now use GBE+ as your very own media player.
- Added support for the M161 mapper. This is an odd 4-in-1 cartridge from Nintendo's official Chinese distributor back in the day.
- Added support for HuC-1 and HuC-3 infrared transfers.
- Added partial support for GB KISS LINK. It works with the GB KISS Menu and can send/receive GBF files. Check out https://gbkiss.org for more info on the accessory.
- Added support for the Agatsuma TV Tuner, the only official TV tuner released for the GBA. Users can emulate TV channels with a 24-hour schedule.
- Improved SMID auto-generation for AM3 video cards.
- Microphone input is now selectable from the Qt GUI or via the .ini file, perfect if multiple mics are available on a system
Télécharger GB Enhanced+ v1.9
Site Officiel de GB Enhanced+
 
 Mameinfo.dat v0.276 
Lundi 31/03/25 à 13:44 par Firebrand
Les données relatives à MAME v0.276 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.276 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (29th Mar).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.276
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.276 (64-bit) 
Lundi 31/03/25 à 13:42 par Firebrand
Ce build de MAME interdisant l'utilisation des codes de triche pour les compétitions de jeux d'arcade a été mis à jour vers MAME v0.276.
Télécharger WolfMAME v0.276 (64-bit)
Site Officiel de WolfMAME
 
 SDLMAME v0.276 
Lundi 31/03/25 à 13:41 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.276
Télécharger SDLMAME v0.276 (Intel)
Télécharger SDLMAME v0.276 (Apple Silicon)
Site Officiel de SDLMAME
 
 ARCADE v0.276.1 (64-bit) 
Lundi 31/03/25 à 13:36 par Firebrand
Comme MAMEUI, ce build de MAME bénéficie d'une mise à jour supplémentaire avec la sortie officielle de MAME:
Changes:
- Added the code for the shooting sound in pleiads and clones (copied from MAMEUI).
Télécharger ARCADE v0.276.1 (64-bit)
Site Officiel de ARCADE
 
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