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 VirtualC64 v4.2 
Mardi 25/05/21 à 14:23 par Firebrand
Une nouvelle version de cet émulateur Commodore 64 pour MacOS a été publiée. Voici la liste des nouveautés:
Bugs
- Fixed a VICII canvas drawing bug in the vertical border area.
- Fixed a VICII sprite drawing bug in cycle 63.
- Disabling sprite-sprite collisions in the GUI had no effect.
- Some controls for configuring the „cut layers“ feature were not working properly.

Compatibility
- The shift-lock detection trick is working now (cia/ciaports.prg).
- Fixed VICE test C64/autostart/test.crt.

Enhancements
- The new versions comes with a built-in screen recorder (similar to the one in vAmiga).
- A new option has been added to configure the power supply (50Hz or 60Hz).
- The „Edit“ menu has a new option for performing a soft reset.
- VICII emulation has been accelerated significantly (emulator runs up to 55% faster).
Télécharger VirtualC64 v4.2
Site Officiel de VirtualC64
 
 Nintendulator v0.985 Beta (24/05/21) 
Mardi 25/05/21 à 14:22 par Firebrand
Cet émulateur NES a été mis à jour, mais les améliorations ne sont pas précisées.
Télécharger Nintendulator v0.985 Beta (32-bit) (24/05/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (24/05/21)
Site Officiel de Nintendulator
 
 WinUAE v4.9.0 Beta 21 FR (32-bit) 
Lundi 24/05/21 à 13:34 par Firebrand
La dernière beta de WinUAE a été traduite en français par Tradu-France.
Télécharger WinUAE v4.9.0 Beta 21 FR (32-bit)
Tradu-France
 
 openMSX v17.0 
Lundi 24/05/21 à 13:33 par Firebrand
Cet émulateur ColecoVision et MSX a été mis à jour. La version Windows 32-bit n'est pas disponible (pour l'instant?). Les améliorations sont les suivantes:
MSX device support:
- V99x8:
*fixed timing of VDP settings getting applied. This fixes the screensplit in Psycho World, Hydefos, Space Manbow and the Woei demo, and probably more. Many thanks to Grauw for figuring out the real problem.
*fixed that sprites are not disabled instantly, but on the next line
- Carnivore 2:
*updated initial (out-of-the-box) flash content, with bootmenu 2.40
*added support for firmware version readout (now hardcoded on 2.30)
*added support for SLM_cfg register
*added reading from SCC, which also works on real hardware
- V9990: fix location of bitmap cursor
- fixed OPL4 12-bit sample decoding
- fixed stereo settings of Daewoo CPC-400(S)
- fixed loading/saving of flash content for ReproCartridgeV1/V2 mappers
- fixed bugs in RTC (thanks to KdL and HRA!) regarding leap-year and days-in-the-month
- added support for proper mapper registers readout on S1985 systems without mapper and with an external mapper that is larger than 512kB
- added support for Zemina 25-in-1 mapper (thanks to BiFi and Hashem)
- added new machines, thanks to:
*Peter Hanraets: Victor HC-7, (partial) Hitachi MB-H2, Sanyo PHC-23J, Sanyo PHC-23 (old), Sanyo PHC-SPC, Sanyo PHC-30N, Sanyo PHC-33 (without built in tape drive features), Sanyo PHC-77, Sony HB-75, Sony HB-F700F, Sony HB-F500 (v1 and v2), AVT DPC-200, Mitsubishi ML-G10, Hitachi MB-H50 (without LEDs), Yamaha SX-100, Philips NMS 8250/19
*Arjen Zeilemaker and others: Toshiba HX-33 and HX-34 (except for the COPY button and special hardware for that)
*Danilo Angel: Sanyo MPC-3
*others: Sony HB-75D, Sanyo PHC-28P
- added new extensions: Popolon Sound Cartridge (with configurable size)

New or improved emulator features:
- by default also map the D-pad of a controller to the MSX joystick directions
- fixed artifacts on 3x scaling with 512 wide MSX modes on SDLGL-PP
- optimized file pool more, especially when alternative ROMs are to be found
- more accurate resampling, without rounding errors
- fixed possible crash when Tcl callbacks switch the active machine, e.g. using step_back in watchpoints
- fixed autorun of tapes/laserdiscs interrupting the replay
- fixed OMR replays with ato-run type command
- faster switching to/from fullscreen, without changing the videosource
- fixed laserdiscplayer eject command still showing the file inserted
- make number of columns for showdebuggable configurable
- fixed broken color_matrix setting (a.k.a. monitor_type)
- fixed drawing of OSD progress info (e.g. while calculating hashes)
- improved performance of calculating hashes of HDD images, especially when they're on a network drive
- on Windows, make openmsx.exe a GUI application to avoid the separate extra text output window
- added support for automatic internal conversion of SVI CAS files to WAV
- added support for autoruncassettes for SVI CAS files
- fixed autoruncassettes on some models like Yamaha AX150
- OSD menu:
*menu button is now easy to disable with new osd_menu_button setting
*removed useless frameskip controls
*added full speed when loading control
*tweaked special options in lists like [eject]
*fixed navigating to file pools for disks
*show media slot content the same way for all media
*represent all media slots as slots, more similar to real hardware. You can now put both ROM cartridges and extensions in cartridge slots via the same menu
*show I/O only extensions as such, as they will not take a physical slot in openMSX
*allow searching also on _ and - characters in lists
*show display names of what is in a media slot
*show ROM info of just inserted ROM, not of the most likely running ROM
*show also MSX slot number in list of cartridge slots
*fixed handling of multiple identical extensions
*display a message if a cartridge is removed
*display the slot behind extensions in the Extension -> Remove menu
*added Monitor type setting to the Video Settings menu
*added OSD icon set setting to the Misc Settings menu

Build system, packaging, documentation:
- better support for macOS < 10.13, using HFS+J DMG format
- target macOS 10.13
- build support for 64-bit RISC-V
- SDLGL-PP renderer requirements are now relaxed to only OpenGL 2.1 again (was 3.3 in openMSX 16.0)
- fixed building without SDL joystick support
- C++ code is based on C++17 and thus requires a compiler supporting it, e.g. g++ 8 or later or Visual Studio 2019 or later
- 3rd party updates of Tcl (8.6.10) and libpng (1.6.37)
Télécharger openMSX v17.0 (64-bit) (Windows)
Télécharger openMSX v17.0 (64-bit) (MacOS)
Site Officiel de openMSX
 
 Nestopia - Undead Edition v1.51 FR 
Dimanche 23/05/21 à 14:59 par Firebrand
La dernière version de cet émulateur NES a été traduite en français par Tradu-France.
Télécharger Nestopia - Undead Edition v1.51 FR
Site Officiel de Nestopia - Undead Edition
 
 WinUAE v4.9.0 Beta 21 (32-bit) 
Dimanche 23/05/21 à 14:58 par Firebrand
Cet émulateur Amiga a été mis à jour. Les améliorations sont les suivantes:
Custom chipset emulation rewrite is almost done. Some tweaks and optimizations to do.

- Blitter line draw with B channel enabled supported. Flexible Zoom / Upfront uses it to load line pattern using DMA (undocumented feature, not really useful because it wastes lots of DMA time) instead of using static BLTBDAT 16-bit pattern.
- Blitter got stuck in some 68020+ CE configs.
- Copper blitter wait glitches are now accurately emulated.
- Cycle-exact mode CPU to CIA E-clock syncronization was not accurate.
- BPLxDAT CPU/copper write timing fix.
- FSINCOS native FPU mode had SIN and COS values swapped.
- If CPU reads from non-existing address space and code is executed from ROM, return all zeroes. This might not be exactly correct because it was only quickly checked on real hardware. Fixes Batman Vuelve slideshow II / Batman Group.
- A2410 works again (broke in 4300b1)
Télécharger WinUAE v4.9.0 Beta 21 (32-bit)
Site Officiel de WinUAE
 
 My Nes v7.9.7810.42663 (32-bit) 
Samedi 22/05/21 à 14:25 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
- Fixed: black image when taking snapshot/saving state snap.
- Improved: MY Nes generally.
Télécharger My Nes v7.9.7810.42663 (32-bit)
Site Officiel de My Nes
 
 Nestopia - Undead Edition v1.51 
Vendredi 21/05/21 à 15:31 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
Shell:
Changes:
- Merged the win32 sources back into the main codebase
- Change versioning scheme
- Avoid possible trademark infringement in controller image
- Switch from GTK to FLTK for Linux/BSD port
*Use Legacy OpenGL (Compatibility Profile)

Core:
Additions:
- Mappers 306, 307, 312
- Convert many UNIF boards to NES 2.0 mappers

Changes:
- Use Nestopia core from jgemu

Fixes:
- Timing and other accuracy fixes for CPU/APU
- Revert changes that caused regressions
- Fix Camerica mapper for Dooly Bravo Land
- Improve MMC5 emulation for Sim City
- Fix 8K PRG NROM games such as Galaxian
- Full implementation of mapper 156
- Fix SOROM saving/loading
- Fix FDS IRQ behaviour
- Improve RAMBO-1 timing
- Fix support for Korean Igo (Korea) (Unl)
- Implement mirroring for UNL-KOF97
- Rewrite NAMCOT-175 and NAMCOT-340
- Assign UNL-CC-21 to mapper 27 and fix CHR bank swapping
Télécharger Nestopia - Undead Edition v1.51
Site Officiel de Nestopia - Undead Edition
 
 Nintendulator FR v0.985 Beta (19/05/21) 
Vendredi 21/05/21 à 15:28 par Firebrand
Tradu-France a publié la traduction en français de l'avant-dernière version de cet émulateur NES. Il y a un souci de téléchargement sur la version 64-bit qui sera ajoutée plus tard.
Télécharger Nintendulator FR v0.985 Beta (32-bit) (19/05/21)
Tradu-France
 
 Nintendulator v0.985 Beta (20/05/21) 
Vendredi 21/05/21 à 15:20 par Firebrand
Une nouvelle mise à jour a été publiée pour cet émulateur NES. Voici les améliorations apportées (GitHub):
- Several fixes necessary for updated Namcot-163 mapper
*Don't write SRAM file until after the mapper is unloaded
*If an NES 2.0 ROM has a battery but no PRG RAM, give it some anyways
Télécharger Nintendulator v0.985 Beta (32-bit) (20/05/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (20/05/21)
Site Officiel de Nintendulator
 
 Nintendulator v0.985 Beta (19/05/21) 
Jeudi 20/05/21 à 13:01 par Firebrand
Cet émulateur NES a été mis à jour. Une seule amélioration est à signaler:
- Add minor PPU simplification for sprite rendering logic.
Télécharger Nintendulator v0.985 Beta (32-bit) (19/05/21)
Télécharger Nintendulator v0.985 Beta (64-bit) (19/05/21)
Site Officiel de Nintendulator
 
 GameEx et GameEx Acade Edition v16.91 
Lundi 17/05/21 à 17:12 par Firebrand
Ces frontends multi-systèmes ont été mis à jour, mais pas d'information sur les changements apportés.
Télécharger GameEx v16.91
Télécharger GameEx Arcade Edition v16.91
Site Officiel de GameEx
 
 WinUAE v4.9.0 Beta 20 FR (32-bit) 
Lundi 17/05/21 à 17:09 par Firebrand
La dernière beta de WinUAE a été traduite en français par l'équipe de Tradu-France.
Télécharger WinUAE v4.9.0 Beta 20 FR (32-bit)
Tradu-France
 
 WinUAE v4.9.0 Beta 20 (32-bit) 
Lundi 17/05/21 à 17:07 par Firebrand
Une nouvelle beta pour WinUAE a été publiée. Voici la liste de changements:
- Blitter internal RGA bus pipeline emulation implemented.
- When blitter was started for the first time and cycle-exact mode: blitter idle time from start of scanline to BLTSIZE write position was not emulated cycle-exactly. Almost harmless previously, now it caused visible problems with statefiles that expected blitter to steal all cycles. Very old bug.
- Copper didn't stop when both COPJMP1 and COPJMP2 was strobed without active copper DMA. (b18)
- Copper WAIT wrong special case fixed. (Hotbleeps and EyeQlazer)
- Blitter register modification while active update. (For example fixes Demo Mix 5 intro / Tommyknockers). Not 100% yet.
- AGA FMODE bit 14 bitplane scandoubling odd/even scanlines were swapped. (b18)
- Optimized mode bitplane emulation didn't do anything if scanline's bitplane pointers crossed end of chip ram. Normally never happens but really weird programs or free running bitplane pointers might not have been 100% accurately emulated ("Warning: Bad playfield pointer" message). Ancient bug with ancient comment (probably from pre-0.8 UAE) that this should be fixed someday..
- Some more UHRES parts implemented. (Yes, this is useless but cycle usage still should match real hardware if UHRES is enabled for some weird reason!)
- b18 FSINCOS update broke non-softfloat FSINCOS.
Télécharger WinUAE v4.9.0 Beta 20 (32-bit)
Site Officiel de WinUAE
 
 RetroArch v1.9.3 
Lundi 17/05/21 à 17:05 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Les améliorations sont les suivantes:
- 3DS: Disable menu screensaver animations in XMB/GLUI
- COMMAND: Initialize netcmd->cmd_source_len before recvfrom()
- CONTENT LOADING/STATICALLY LINKED: Ensure ‘Always Reload Core on Run Content’ setting is applied when loading content via the file browser
- CONTENT LOADING/EMSCRIPTEN: Fix content loading via file browser on platforms with ‘broken’ core handling (i.e. emscripten)
- CORE INFO: Skip whitespace when writing compressed core info cache files
- CORE INFO/FILE IO: Core Info cache; significant file I/O performance improvements on systems with slow disk file I/O
- CORE INFO/FILE IO: Enable core info cache by default on all ‘console’ platforms
- FREEBSD: FreeBSD build fix
- LAKKA: Support for tweaking CPU governors/scaling policies
- LAKKA: This adds managed policies and settings to store them and reload them at startup
- LIBRETRO API: Add API extension for cores to override frontend fast-forward state
- MENU/RGUI: Fix saving of config files/overrides when ‘Lock Menu Aspect Ratio’ is enabled
- SHADERS: Fix ‘Auto-Shader Delay’ functionality
- UWP/D3D11: Disable mipmap generation
- UWP/XBOX: Add ‘Force 4K resolution’ option (Force the resolution to the fullscreen size on Xbox, if set to 0, a fixed value of 3840 x 2160 will be used)
Télécharger RetroArch v1.9.3 (32-bit) (Windows)
Télécharger RetroArch v1.9.3 (64-bit) (Windows)
Télécharger RetroArch v1.9.3 (Windows XP/Vista 32-bit) (Windows)
Télécharger RetroArch v1.9.3 (Windows XP/Vista 64-bit) (Windows)
Télécharger RetroArch v1.9.3 (64-bit) (MacOS)
Télécharger RetroArch v1.9.3 (Metal2) (MacOS)
Télécharger RetroArch v1.9.3 (Nintendo GC)
Télécharger RetroArch v1.9.3 (Nintendo Wii)
Télécharger RetroArch v1.9.3 (Nintendo WiiU)
Télécharger RetroArch v1.9.3 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.9.3 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.9.3 (Nintendo Switch)
Télécharger RetroArch v1.9.3 (PlayStation 2)
Télécharger RetroArch v1.9.3 (PSP)
Télécharger RetroArch v1.9.3 (PS Vita)
Site Officiel de RetroArch
 
 GameEx et GameEx Arcade Edition v16.90 
Vendredi 14/05/21 à 13:19 par Firebrand
Ces frontends multi-systèmes ont été mis à jour. Les améliorations sont les suivantes:
- Several new Retroarch configs added. The PUAE core is the simplest way to get Amiga going I have seen yet.
- New Cemu config added. I modifed the roms in subfolders emulator option to allso work with archives and this makes this system very easy to get going now.
Télécharger GameEx v16.90
Télécharger GameEx Arcade Edition v16.90
Site Officiel de GameEx
 
 m64p 12/05/2021 
Jeudi 13/05/21 à 12:15 par Firebrand
Une nouvelle version de cet ensemble d'émulation Nintendo 64 basé sur mupen64plus a été publiée. Voici les modifications apportées:
- A number of improvements to GLideN64 (45c078c)
- Smash Remix 0.9.7 performance settings
Télécharger m64p 12/05/2021 (Windows)
Télécharger m64p 12/05/2021 (MacOS)
Télécharger m64p 12/05/2021 (Linux)
Site Officiel de m64p
 
 Denise v1.1.1 FR 
Jeudi 13/05/21 à 12:10 par Firebrand
La dernière version de cet émulateur Commodore 64 a été traduite en français par l'équipe de Tradu-France.
Télécharger Denise v1.1.1 FR (32-bit)
Télécharger Denise v1.1.1 FR (64-bit)
Tradu-France
 
 Denise v1.1.1 
Jeudi 13/05/21 à 12:06 par Firebrand
Cet émulateur Commodore 64 a été mis à jour. Les améliorations sont les suivantes:
- add Final Cartridge 3 support to EF³
- add DataBlast, SwiftLink, Turbo232 emulation
*BBS support (use tcpser for virtual modem)
*only virtual IP based connections, no connections to physical COM ports
- fix VIA Latch Bug (thanks to enigma)
- prepare fullscreen with custom resolution and refresh rate
- auto fast forward (warp) on startup
*stop when first file was loaded
*or fast forward while drive (tape, floppy) is running
- Bugfix: creating new disks/tapes on macOS Catalina and above was not possible
Télécharger Denise v1.1.1 (32-bit) (Windows)
Télécharger Denise v1.1.1 (64-bit) (Windows)
Télécharger Denise v1.1.1 (MacOS)
Télécharger Denise v1.1.1 (Linux)
Site Officiel de Denise
 
 VirtualC64 v4.1 
Mercredi 12/05/21 à 13:47 par Firebrand
Cet émulateur Commodore 64 pour MacOS a été mis à jour. Les améliorations sont les suivantes:
The new version contains important compatibility improvements and several enhancements. It features improved GamePad support as well as a text-based debug console that was originally implemented for vAmiga. It also fixes several minor and major bugs that found their way into the original v4.0 release. Upgrading to this version is highly recommended.

Compatibility
- Reworked the raster interrupt logic.
- Replaced the old RAM power-up patterns by more compatible ones.
- Disk change delays have been doubled to emulate a more realistic environment.

Bugs
- Fixed a bug in the bank mapping logic of Ocean cartridges.
- Fixed a bug that made it impossible to enable or disable individual channels in the DMA debugger.
- Fixed a bug that kept the emulator in warp mode after reset.
- Fixed the “write protection“ checkbox in the disk importer dialog. It had no effect before.

Enhancements
- The new version offers a command-based debug console and scripting support.
- Drives can be marked as „drop target“ to speedup disk changes via drag and drop.
- Better game pad support.
Télécharger VirtualC64 v4.1
Site Officiel de VirtualC64
 
 Fichiers additionnels pour MAME v0.231 (4ème partie) 
Mardi 11/05/21 à 14:27 par Firebrand
Ces fichiers arrivent un peu en retard car s'ils sont mentionnés sur la page d'accueil de ProgettoSNAPS, ils ne le sont pas sur leur page dédiée où nous allons les trouver habituellement.
Télécharger Category.ini v0.231
Télécharger Version.ini v0.231
Site ProgettoSNAPS
 
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