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 SDLMAME v0.276 
Lundi 31/03/25 à 13:41 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.276
Télécharger SDLMAME v0.276 (Intel)
Télécharger SDLMAME v0.276 (Apple Silicon)
Site Officiel de SDLMAME
 
 ARCADE v0.276.1 (64-bit) 
Lundi 31/03/25 à 13:36 par Firebrand
Comme MAMEUI, ce build de MAME bénéficie d'une mise à jour supplémentaire avec la sortie officielle de MAME:
Changes:
- Added the code for the shooting sound in pleiads and clones (copied from MAMEUI).
Télécharger ARCADE v0.276.1 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.276.1 
Lundi 31/03/25 à 13:33 par Firebrand
Une nouvelle mise à jour de ce build de MAME a été publiée à l'occasion de la sortie officielle de MAME v0.276. Voici les changements spécifiques apportés:
Changes:
- Various minor adjustments in the GUI
- New working system: Macbug-1802 (Debugging console for Cosmac CPU)
- New not-working system: Jantar 0801 (Polish clone of Osborne Executive)
Télécharger MAMEUI64 v0.276.1
Site Officiel de MAMEUI64
 
 MAME v0.276 (64-bit) 
Lundi 31/03/25 à 13:29 par Firebrand
La version mensuelle de MAME est arrivée, avec un peu de retard par rapport au calendrier habituel. Les améliorations sont les suivantes:
MAME 0.276 has arrived just in time for the end of March, and it’s full of emulation goodness! Remember that 64-bit ARMv8 recompiler we added a few months ago? Well now it’s even faster! This release fixes graphical issues in Konami GX arcade games and Philips CD-i software. We’ve added several IGS gambling games, as well as Chinese versions of some Dynax mahjong games. The LinnDrum percussion synthesiser is now working with interactive controls and sound output. And speaking of sound, audio emulation issues in several arcade games have been fixed.
PC-88VA emulation is progressing, with fixes for multiple graphics modes. A few more peripherals for the TI-99 computer family are now supported. There have been a few CPU/DSP fixes that should improve Sega 3D arcade game emulation. Psion hand-helds now correctly detect more memory configurations and give better-looking video output. We’ve also fixed some issues with CHD creation, floppy disk image handling, and XML system information output. Windows users now get an option to have debugger windows appear in the taskbar and window switcher.

MAME Testers bugs fixed
- 00835: [Sound] (rare/kinst.cpp) kinst, kinst2: Music doesn’t play during attract mode immediately after booting. (hap)
- 07947: [Sound] (technos/ddragon.cpp) ddragon and clones: Music and sound effect balance is incorrect. (hap)
- 08895: [Sound] (snk/bbusters.cpp) bbustersu, bbustersua: Some sound effects and music channels do not play. (hap)
- 09125: [Graphics] (cinematronics/leland.cpp) brutforc: The status bar at the bottom of the screen flickers. (hap)
- 09129: [Sound] (namco/namcos21_de.cpp) driveyes: The default PCM ROM settings are incorrect causing missing sounds. (danylopez123)
- 09136: [Sound] (sega/segas16b.cpp) bayroute1: Sound ROM dumps of questionable quality are available but not used. (hap)
- 09141: [DIP/Input] (sharp/x68k.cpp) x68000 [metlunit, metluni2]: Mouse input doesn’t work correctly. (Patrick Mackinlay)
- 09144: [Graphics] (taito/asuka.cpp) earthjkr: The text layer does not display correctly after loading a saved state. (hap)
- 09145: [Sound] (cinematronics/jack.cpp) jack and clones: [possible] Sounds play too fast. (hap)

New working systems
- Lian Huan Pao - ATT II [dyq, little0, Guru]
- Lian Huan Pao - ATT III [dyq, little0, Guru]
- Tarzan Chuang Tianguan 2 Jiaqiang Ban (V306CN) [dyq, little0, Guru]
- Xingyun Dou Dizhu [dyq, little0, Guru]
- Xingyun Pao De Kuai (V106CN) [dyq, little0, Guru]

New working clones
- Cadash (Spain) [Tailsnic Retroworks]
- Ghosts'n Goblins (bootleg) [Jordi Tuells, Jordi Beltrán]
- Maa Zoek Lung Hing Fu Dai (Hong Kong, D106T) [little0]
- Mahjong Reach (Ver. 1.00, set 2) [buffi]
- Maque Caihui Ying (Taiwan, ver 2.20) [little0]
- Multi Champ (World, ver. 9.6) [Manuel Assoni]
- Psion Organiser II Alpha POS 200 [Nigel Barnes, Jaap Scherphuis]
- Psion Organiser II P 250 [Nigel Barnes, Jaap Scherphuis]
- Psion Organiser II P 432 [Nigel Barnes, Jaap Scherphuis]
- Que You Ji - Dian Zi Ji Pan Jiaqiang Ban (v201) [dyq, little0, Guru]
- Toffy (unencrypted) [hammy]
- Wizard Fire (Over Sea v1.0) [Tailsnic Retroworks]
- Xingyun Manguan (China, V651C, set 2) [little0]

Systems promoted to working
- 5-Aces Poker [Roberto Fresca, Grull Osgo]
- Challenger Draw Poker [Roberto Fresca, Grull Osgo]
- Draw 80 Poker (Minn) [Roberto Fresca, Grull Osgo]
- Draw Poker HI-LO (alt GFX) [Roberto Fresca, Grull Osgo]
- Draw Poker HI-LO (Japanese) [Roberto Fresca, Grull Osgo]
- Draw Poker HI-LO (M.Kramer) [Roberto Fresca, Grull Osgo]
- Drews Revenge (v.2.89, set 1) [Roberto Fresca, Grull Osgo]
- Fast Draw (poker conversion kit) [Roberto Fresca, Grull Osgo]
- HI-LO Double Up Joker Poker [Roberto Fresca, Grull Osgo]
- Joker Poker (Kramer, alt) [Roberto Fresca, Grull Osgo]
- Linn Electronics LinnDrum [m1macrophage]
- Noraut Joker Poker (console, set 1) [Roberto Fresca, Grull Osgo]
- Southern Systems Joker Poker [Roberto Fresca, Grull Osgo]
- Sure Shot (older, dphl hardware) [Roberto Fresca, Grull Osgo]
- Wild 1 (Quick Change Kit) [Roberto Fresca, Grull Osgo]

Clones promoted to working
- Drews Revenge (v.2.89, set 2) [Roberto Fresca, Grull Osgo]
- Noraut Joker Poker (console, set 2) [Roberto Fresca, Grull Osgo]

New systems marked not working
- AMS Optomax V [ClawGrip]
- Baibian Shuangkou [little0]
- Chao Ji Dou Niu (V305CN) [dyq, little0, Guru]
- Chao Ji Laizi Dou Dizhu (V109CN) [little0]
- Chao Ji Sai Jin Hua (V201CN) [dyq, little0, Guru]
- Chaoji Da Lianzhuang (Version 1.1) [dyq, little0, Guru]
- Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) [dyq, little0, Guru]
- Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set [little0]
- Chaoji Mingxing [little0]
- Cisco CSS11501S-K9 [ArcadeHacker]
- Cranesaurus Single [Zooo Arcade, Recreativas.org]
- Crown Poker (ver. 1.20) [Brian Troha, hammy, The Dumping Union]
- Da Fu Weng III (V130LI) [Dr.Liu(BJ), little0]
- Digital Equipment Corporation MicroVAX 3100 Model 10 [OldComputers ES]
- Digital Equipment Corporation MicroVAX 3400 [MicroVAX II Museum]
- Digital Equipment Corporation MicroVAX 3500 [MicroVAX II Museum]
- Digital Equipment Corporation MicroVAX I [MicroVAX II Museum]
- Digital Equipment Corporation MicroVAX II [MicroVAX II Museum]
- Honywell CAMIR-F1 [ArcadeHacker]
- Hu Lu Wang II (v100KI) [Dr.Liu(BJ), little0]
- Hua Shen II (v120DI) [Dr.Liu(BJ), little0]
- Huahua Shijie 5 (V107CN) [little0, XingXing]
- Huahua Shijie II (v100FI, set 1) [Dr.Liu(BJ), little0]
- Huang Guan Le Yuan (990726 CRG1.1) [dyq, little0, Guru]
- Jin Huang Guan [Dr.Liu(BJ), little0]
- Magical Tonic Part 2 [buffi]
- Microtek MICE-IIIS 68000 [ArcadeHacker]
- Microtek Powerpack In-Circuit Emulator PP-SW+ PIII [ArcadeHacker]
- Nihonzenkoku-katochan-no-kurukuru-ressya-de-Pe! (Ver.1.00, 2004/10/24) [Darksoft, MetalliC, rtw]
- Nuwang Feng New / Queen Bee New (China, Ver. 1.10) [dyq, little0, Guru]
- Qiji 6 (V118CN) [little0, XingXing]
- Secoinsa Serie 20 [ArcadeHacker]
- Shuiguo Leyuan (V150UI) [Dr.Liu(BJ), little0]
- Treasure Trail (JPM) [hammy]
- Turnier Dart [Victor Fernandez (City Game)]
- Waku Waku Shinkansen (J 971031 V0.002) [Darksoft]
- Wang Pai Dou Dizhou [dyq, little0, Guru]
- Wu Lin Zhengba [dyq, little0, Guru]
- Xingyun Paomadi Super (V401CN) [dyq, little0, Guru]
- Zuanshi Wutai (V110II) [Dr.Liu(BJ), little0]

New clones marked not working
- Chaoji Dou Dizhu (V213CN) [dyq, little0, Guru]
- Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V405CN) [dyq, little0, Guru]
- Heart of Antony (0252526, US) [dam0, Heihachi_73]
- Huahua Shijie II (v100FI, set 2) [little0]
- Jin Hu Lu II (v100GI) [Dr.Liu(BJ), little0]
- Jin Hu Lu II (v101IS) [little0]
- Jin Hu Lu II (v120GI) [dyq, little0, Guru]
- Mahjong Electron Base (parts 2 & 3, Japan bootleg) [little0]
- Meng Hong Lou (earlier) [dyq, little0, Guru]
- Mr Woo (30215311, NSW/ACT) [dam0, Heihachi_73]
- Sexy Parodius (ver EAA, bootleg) [H4M573R]
- Super Star 97 / Ming Xing 97 (version V168A) [dyq, little0, Guru]
- Super Star 97 / Ming Xing 97 Jianan Ban [little0]
- Tumble Pop (Electronic Devices bootleg) [hammy]
- Turnier Dart (HB8-97) [Victor Fernandez (City Game)]
- Xingyun Paomadi (unknown ver) [dyq, little0, Guru]

New working software list items
- fidel_scc: Chess Encyclopedia, Sicilian Variation [anonymous]
- ibm5170: PartitionMagic 8.05 (English), PartitionMagic 8.05 (French), PartitionMagic 8.05 (German), PartitionMagic 8.05 (Italian), PartitionMagic 8.05 (Spanish) [Mike Swanson]
- ibm5170_cdrom: PartitionMagic 8.05 [Mike Swanson]
- pc88va: AntiAir, Ascend, Bootskell, Cacorm, Cavit, Cracky, Lift, Neuras, Osotos, Yewdow [Inufuto]
- spectrum_cass:
*Mieyen [Inufuto]
*African Trail Simulator, Ajedrez, Run for Gold (System 4) [Spectrum Computing]
*Destronado [El Trastero del Spectrum]

Software list items promoted to working
- pc88va: Abunai Tengu Densetsu, Crescent Moon Girl, D.P.S - Dream Program System, Pac-Man, Pac-Man (auto-bootable) [Angelo Salese]

New software list items marked not working
- pc88va: Aerial, Battlot, Guntus, Hopman, Impetus, Ruptus [Inufuto]
- pc98_cd: FreeBSD(98) Nyuumon Kit (2.1.0R) [sampson]

Merged pull requests
- 12401: sega/m50dass.cpp: Added a skeleton device to hold ROMs for the Megalo 50 DASS. [jordigahan, Recreativas.org, ClawGrip]
- 13139: ibm5170.xml, ibm5170_cdrom.xml: Added PartitionMagic 8.05 and pre-built boot floppies. [Mike Swanson]
- 13304: philips/mcd212.cpp: Renamed the matte flag constants and refactored the matte handling code. [Vincent-Halver]
- 13331: dec/uvax3100.cpp: Added a skeleton driver for the DEC MicroVAX 3100 Model 10. [OldComputers ES, ClawGrip]
- 13358: misc/compucranes.cpp: Dumped the Cranesaurus Single ROMs (GANCHONEW hardware). [Zooo Arcade, Recreativas.org, ClawGrip]
- 13376: pc/sis630.cpp: Added an ASCII circuit board diagram and ROM placeholder for the GameCristal JAMMA interface. [ClawGrip]
- 13381: fujitsu/secoinsa20.cpp: Added a skeleton driver for the Secoinsa Serie 20 minicomputer. [ArcadeHacker, ClawGrip]
- 13384: skeleton/css11501sk9.cpp: Added a skeleton Cisco CSS11501S-K9 Content Services Switch driver. [ArcadeHacker, ClawGrip]
- 13390: skeleton/powerpack.cpp: Dumped the ROMs from a Microtek Powerpack In-Circuit Emulator PP-SW+ PIII. [ArcadeHacker, ClawGrip]
- 13393: skeleton/mice3s68k.cpp: Dumped the ROMs from a Microtek MICE-IIIS-68000 in-circuit emulator. [ArcadeHacker, ClawGrip]
- 13398: spectrum_cass.xml: Added five working items, and cleaned up metadata for some existing items. [ArcadeShadow]
- 13400: konami/konamigx_v.cpp, konami/konamigx_m.cpp: Implemented layer brightness control and one more K055550 command. [FredYeye]
- 13402: vsystem/vsystem_spr.cpp: Fixed a spelling error in a comment. [cam900]
- 13403: vsystem/pspikes.cpp: Use explicitly sized integers for data members that need to be registered for save states. [cam900]
- 13404: linn/linndrum.cpp: Added an interactive layout for the LinnDrum. [m1macrophage]
- 13406: machine/am9513.cpp: Added more logging for counter and mode control. [Adam Billyard]
- 13408: taito/flstory.cpp, taito/nycaptor.cpp: Corrected the sound CPU interrupt frequency. [jotego]
- 13409: sinclair/sprinter.cpp: Use an input merger device to combine interrupt sources. [holub]
- 13410: bus/sg1000_exp/sp400.cpp: Added a skeleton device for the Sega SP-400 plotter. [Fabio Dalla Libera, Golden Child]
- 13412: wing/pinkiri8.cpp: Improved input behavior, fixed debugger issues and cleaned up code. [cam900]
- 13415: zpa/iq151.cpp: Cleaned up ROM mapping. [cam900]
- 13417: zvt/pp01.cpp: Restrict drawing to the clipping rectangle, fixed loading saved states and cleaned up code. [cam900]
- 13422: Updated the common slider handling code for multiple synthesizer layouts. [m1macrophage]
- 13426: oberheim/xpander.cpp: Added saved state support. [m1macrophage]
- 13427: yachiyo/mole.cpp: Use a memory share creator to allocate tile RAM and cleaned up code. [cam900]
- 13428: capcom/gng.cpp: Dumped a Ghosts'n Goblins bootleg. [Jordi Tuells, Jordi Beltrán, ClawGrip]
- 13429: bus/centronics/epson_fx80.cpp: Added skeleton devices for the Epson FX-80 and JX-80 printers. [Golden Child]
- 13432: philips/mcd212.cpp: Fixed handling of transparent layers and simplified code. [Vincent-Halver]
- 13433: linn/linndrum.cpp: Allow adjusting rotary controls by dragging up/down. [m1macrophage]
- 13436: megacd.xml: Added a missing parent/clone relationship and cleaned up descriptions. [ArcadeShadow]
- 13437: skeleton/turnierdart.cpp: Dumped ROMs from two Turnier Dart machines. [Victor Fernandez (City Game), ClawGrip]
- 13440: snk/snk.cpp: Fixed save state, soft reset and debugger issues, and cleaned up code. [cam900]
- 13441: skeleton/camirf1.cpp: Dumped the ROMs from a Honeywell CAMIR-F1 infrared motion sensor/camera. [ArcadeHacker, ClawGrip]
- 13442: snk/munchmo.cpp: Cleaned up graphics decoding layouts and improved save state support. [cam900]
- 13445: snk/mainsnk.cpp: Suppress side effects for debugger reads and cleaned up code. [cam900]
- 13447: igs/igs_68k_023vid.cpp: Hooked up enough peripherals to allow the Xingyun Paomadi games to show graphics. [David Haywood]
- 13448: snk/snk_bbusters_spr.cpp, snk/bbusters.cpp, snk/mechatt.cpp: Cleaned up code. [cam900]
- 13450: shared/seibusound.cpp: Read coin inputs through the sound module device. [cam900]
- 13451: cpu/z80/z80dasm.cpp: Changed “repeating” instructions (LDIR, OTIR, etc.) to use the “step over” flag. [holub]
- 13452: sega/model3.cpp: Removed erroneously duplicated lines in the Model 3 Step 2 video board diagram comment. [Matthew Daniels]
- 13454: sound/gt155.cpp: Increased the range of the filter output values to avoid overflow. [Devin Acker]
- 13455: dataeast/supbtime.cpp: Fixed the note about the CPU type in the header comment. [cam900]
- 13458: linn/linndrum.cpp: Added initial sound output emulation (missing some controls and post-processing). [m1macrophage]
- 13460: skeleton/optomaxv.cpp: Added a skeleton driver for the AMS Optomax V image analyser. [ClawGrip]
- 13461: taito/asuka.cpp: Dumped an additional Spanish version of Cadash. [Tailsnic Retroworks, ClawGrip]
- 13463: metro/hyprduel.cpp: Use explicitly sized integers for data members that need to be registered for save states. [cam900]
- 13464: cpu/drcbearm64.cpp: Emit optimised address space access code. [Vas Crabb]
- 13466: kaneko/kaneko16.cpp, kaneko/kaneko_calc3.cpp: Cleaned up code. [cam900]
- 13468: misc/mcatadv.cpp: Cleaned up code. [cam900]
- 13470: tatsumi/tatsumi.cpp, tatsumi/tzbx15_sprites.cpp: Made the TZB215/TZB215 sprite chips a separate device. [David Haywood]
- 13472: cpu/drcbearm64.cpp: Add disassembled UML comments to logged native assembly language. [Vas Crabb]
- 13474: igs/igs_m027_033vid.cpp: Added basic video emulation so Qiji 6 shows the attract mode demonstration. [David Haywood]
- 13476: cpu/drcbearm64.cpp: Fixed issues with and optimised code generation for add/subtract instructions. [Vas Crabb]
- 13479: sinclair/tsconf.cpp: Add onboard media devices before adding slots to make media options less unstable. [holub]
- 13480: sorcerer_cass.xml: Corrected developer names, and added release dates and publisher details. [exidyboy]
- 13484: cpu/drcbearm64.cpp: Optimised conditional operations using the carry flag. [Vas Crabb]
- 13486: cpu/mb86233: Store ALU results before writing to registers/memory and only test D after ALU operations. [Matthew Daniels]
- 13492: heathzenith/h8.cpp: Refactored interrupt handling and moved the interrupt controller to a common location. [Mark Garlanger]
- 13494: linn/linndrum.cpp: Hooked up mixing, panning and tuning controls, added audio filters, and adjusted balance. [m1macrophage]
- 13495: dataeast/rohga.cpp: Added Wizard Fire (Over Sea v1.0) [Tailsnic Retroworks, ClawGrip]
- 13496: bus/nes/disksys.cpp: Implemented name table mirroring mode read, and fixed issues with saved state support. [cam900]
- 13502: cpu/sc61860: Implemented an undocumented load immediate zero instruction and fixed disassembler issues. [ffxx68]
- 13503: tatsumi: Moved games on different hardware variants from tatsumi/tatsumi.cpp to separate source files. [David Haywood]
- 13504: linn_linndrum.lay, oberheim_dmx.lay: Show a warning when layout scripting support is disabled. [m1macrophage]
- 13506: cpu/v60: Use the correct rounding mode when converting floating-point values to integers. [Matthew Daniels]
- 13507: cpu/i960: Don’t preserve the sign bit when shifting integers left. [Matthew Daniels]
- 13508: sinclair/spectrum.cpp: Improved performance by 50% avoiding a tag lookup on a hot critical path. [holub]
- 13509: linn/linndrum.cpp: Emulated hi-hat decay and improved the default snare tuning. [m1macrophage]
Télécharger MAME v0.276 (64-bit)
Site Officiel de MAME
 
 HBMAME et HBMAMEUI v0.245.24 (64-bit) 
Jeudi 27/03/25 à 19:54 par Firebrand
De nouvelles versions de cet builds de MAME spécialisés dans les hackROMs et les homebrews ont été publiées. Voici la liste des changement:
New Games
- [68kng] 68k Inside intro
- [doubled1b] Double Dragon One demo (2025-02-17)
- [mustache01] Mustache Boy (Europe)
- [neopl] Neo Puzzle League (from CD)
- [pakupaku3] Paku Paku (v0.03)
- [roadkill] Roadkill demo (problems with inputs and sound)
- [sf2mix] Street Fighter II: Dream Battle (Mix 1.4)
- [sf2prime3] Street Fighter II': Prime (v0.3)
- [sf2prime4] Street Fighter II': Prime (v0.4)
- [sf2prime] Street Fighter II': Prime (v0.41)
Télécharger HBMAME v0.245.24 (64-bit)
Télécharger HBMAMEUI v0.245.24 (64-bit)
Site Officiel de HBMAME
 
 ARCADE v0.276.0 (64-bit) 
Jeudi 27/03/25 à 19:51 par Firebrand
Ce successeur de MAMEUIFX a été mis à jour vers MAME v0.276.
Télécharger ARCADE v0.276.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.276.0 
Jeudi 27/03/25 à 19:51 par Firebrand
La version mensuelle de MAME n'est pas encore officiellement sortie, mais ce build de MAME avec une interface utilisateur simple a été mis à jour vers MAME v0.276.
Télécharger MAMEUI64 v0.276.0
Site Officiel de MAMEUI64
 
 WinUAE v6.0.0 Beta 17 
Mercredi 26/03/25 à 17:46 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Interlace artifact remove option didn't fully work in non-ce modes. (fast mode lines were not "scandoubled")
- Interlace filter was ignored (had disappeared during chipset rewrite)
- Filter modes default and no scaling fixed (b16)
- New output buffer lock state validation causing blank RTG screen in some situations (Validation is more strict now to detect bugs. It was a bug.)
- Remove color depth GUI option and internal color depth checks. 32-bit host depth is the only supported color depth. (Was already partially removed in b1)
- Serial port transmit buffer empty bit didn't get set when serial port was in "non-accurate" mode. (68030+, JIT etc where cycle accurate timing is not important). Serial port update is not yet complete.
- Visual DMA debugger and other on screen debugging features work again. Also now works with active genlock (for example when ALG game is running)
- KILLEHB BPLCON2 bit really works correctly now.
Télécharger WinUAE v6.0.0 Beta 17 (32-bit)
Télécharger WinUAE v6.0.0 Beta 17 (64-bit)
Site Officiel de WinUAE
 
 Nestopia - Undead Edition v1.53.1 
Lundi 24/03/25 à 17:10 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
Nestopia UE 1.53.1 is released. It is not the most exciting release, but does bring some important code cleanups and a few mapper fixes. New internal palettes were added for the US and Japanese Sony CXA2025AS, and there is a new audio output filter for the FLTK release. On top of this, the macOS release seems to run smoother than before, so either FLTK or Apple fixed something in the last few months.

Shell:

Changes:
- FLTK: Restored the --version command line option

Additions:
- FLTK: Add option to mute audio (HWXLR8)
- FLTK: Optional High/Low Pass Filtering for audio output
- win32: Add Sony CXA2025AS palette presets to the settings dialog

Fixes:
- FLTK: Remove unused code from the build


Core:

Additions:
- Sony CXA2025AS (JP/US) internal palettes based on datasheet
- Add support for Mapper 289

Fixes:
- Kid Icarus (USA, Europe) (Rev 1) now defaults to NTSC region
- Fix CHR mapping in Mapper 243
- Fix PRG mapping in Mapper 15
- FDS accuracy improvement based on new research
- Code robustness fixes
Télécharger Nestopia - Undead Edition v1.53.1
Site Officiel de Nestopia - Undead Edition
 
 Rosalie's Mupen GUI v0.7.8 
Dimanche 23/03/25 à 17:21 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix ROM browser loading screen showing '[0/0]'
- Fix configuration dialog of RMG-Input not closing when pressing escape
- Fix AppImage not including libhidapi-hidraw
- Fix AppImage not working on nvidia GPUs since v0.7.7 (thank you @Samueru-sama)
- Fix casing in error message in RMG-Core
- Fix missing space for 'Start:' label in RMG-Input
- Fix inconsistent height for UI elements in RMG-Input
- Fix mupen64plus not being shutdown properly
- Fix high memory requirement introduced in v0.7.1 (see mupen64plus/mupen64plus-core#1103 (comment))
- Add bounds checking for some DMA operations (see mupen64plus/mupen64plus-core#1122)
- Add new controller image to RMG-Input (thank you @Jaffacakelover)
- Add support for using a local file path for the netplay server list URL
- Swap Z-Trigger and Start UI elements in RMG-Input
Télécharger Rosalie's Mupen GUI v0.7.8 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.8 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
 WinUAE v6.0.0 Beta 16 FR 
Dimanche 23/03/25 à 17:18 par Firebrand
La dernière version de WinUAE est déjà disponible en français grâce à Tradu-France.
Télécharger WinUAE v6.0.0 Beta 16 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 16 FR (64-bit)
Tradu-France
 
 WinUAE v6.0.0 Beta 16 
Dimanche 23/03/25 à 17:17 par Firebrand
Une nouvelle beta de cet émulateur Amiga qu'on ne présente plus a été publiée. Voici la liste des changements:
All "planned" updates are now done (Scaling cleanup was last "planned" update). I still plan to check if ShaderGlass shader logic can be implemented but that is not guaranteed.
Anyway, this means (lots of?) bug fixes remaining..

Beta 16:
- EHB was broken in ECS Denise and AGA modes. KILLEHB was always detected as active.
- Add harddrive last partition selection didn't work correctly. Also non-0x30/0x76 partitions are now allowed to be selected.
- When screen mode switches (PAL/NTSC/VPOSW trick etc), delay host side switch until at least 2 back to back frames have same width and height to prevent single weird size frame changes (for example during boot when VPOSW LOF bit is changed in random position from zero to one causing height of frame to change temporarily)
- Disabled too annoying CD audio OSD led flicker.
- Possible fix for autoscale not always detecting top and bottom borders.
- Filter internal scaling and positioning cleanup. Simplified coordinate and size calculations etc. Should not have any visible effect but it might break some filter configurations.
Télécharger WinUAE v6.0.0 Beta 16 (32-bit)
Télécharger WinUAE v6.0.0 Beta 16 (64-bit)
Site Officiel de WinUAE
 
 WinUAE v6.0.0 Beta 15 FR 
Samedi 22/03/25 à 20:22 par Firebrand
La dernière beta de WinUAE est désormais disponible en français grâce à Tradu-France.
Télécharger WinUAE v6.0.0 Beta 15 FR (32-bit)
Télécharger WinUAE v6.0.0 Beta 15 FR (64-bit)
Tradu-France
 
 Clock Signal 20/03/2025 
Vendredi 21/03/25 à 16:38 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
This release corrects:
- a potential crash at startup for the emulated Macintosh Plus; and
- likely failure of mouse movement to register after window resizing on macOS hosts.
Télécharger Clock Signal 20/03/2025
Site Officiel de Clock Signal
 
 WinUAE v6.0.0 Beta 15 
Mercredi 19/03/25 à 16:48 par Firebrand
Une nouvelle beta pour de cet émulateur Amiga a été publiée. Voici la liste de changements:
- Vertical blank state was taken from wrong variable when in programmed mode, forcing fast mode to not be used when drawing programmed mode bitplane graphics.
- CIA SDR register added to CIA dump (c debugger command)
- BPLCON4 bitplane XOR value change delay was not correct.
- Fixed 1200TX second window logic and also implemented second window restriction: top 3 bits of window 2 are taken from window 1 position.
- Some changes to support future multiple PCI bridgeboards and PCI board reordering.
- Hide expansion device "autoboot disabled" checkbox when device does not have any autoboot jumpers. (or have nothing to do with storage)
- "Add Harddrive" with MBR partition storage device and multiple partitions: first item was mix of whole drive's/first partition's properties. (b1)
- Added https://aminet.net/package/docs/hard/512kWOM A1000 512k WOM expansion emulation. Option in Expansions->Built-in expansions.
- Last Denise RGA cycle of new "fast" line was skipped. If it had custom register write, it was not seen by Denise side.
- Fixed fast mode display panel scanlines.
- Check native mode screen changes when vsync starts (when whole frame is complete), not when Agnus vertical counter resets. Last few lines glitches when switching modes should be gone.
- Some FPU operations could run slightly slower in non-JIT mode but JIT FPU ticked. Force JIT FPU off when JIT is off.
- CPU/chipset timing update. Non-JIT fastest possible modes are almost as fast as 5.3.1 again.
- Fast mode bitplane optimization that detects if bitplane line changed or not is now disabled. It seems to be slower than always doing fast mode redraw of the bitplane line because it moves host CPU work from main thread to drawing thread and reduces main thread memory copies and comparisons that were needed to check if bitplane had changed.
- NOTE: Paula serial port emulation may not work, it is under yet another rewrite.. (Stunt Car Racer serial link has problems..)
Télécharger WinUAE v6.0.0 Beta 15 (32-bit)
Télécharger WinUAE v6.0.0 Beta 15 (64-bit)
Site Officiel de WinUAE
 
 BGB v1.6.5 
Mercredi 19/03/25 à 16:46 par Firebrand
Cet excellent émulateur GameBoy/GameBoy Color a été mis à jour. Les améliorations sont les suivantes:
- Fixed many bugs and problems
- Added support for gbdk printf debug messages
- Fixed GBC reality colors non-smooth gradients
- Fixed problems with fullscreen mode such as taskbar showing, including on wine
- Speed optimizations
- Accuracy improvements
- Changed breakpoint condition to level trigger, unless PC any, and added setting to change this
- Added a mappable button to enable/disable SGB colors
Télécharger BGB v1.6.5 (32-bit)
Télécharger BGB v1.6.5 (64-bit)
Site Officiel de BGB
 
 MedGui Reborn v0.126 
Mardi 18/03/25 à 16:51 par Firebrand
Ce frontend pour mednafen a été mis à jour. Les améliorations sont les suivantes:
- Better understanding of error messages reported by the gui in case of missing resources
- Fixed a error on MedGuiR Advanced menu that appear when a path do not exist
- Fixed a error that appear on Advanced Mednafen menu when do not exist a port on netplay server
- Prevent the open of advance menu when the rom grid is empty
- Corrected Boxart and Snaps download link
- Corrected romhacking search query
- Removed a lot of dead links on rom search
- Fixed search on TGDB scrape
- Speedup Advanced Menu Load on lowend cpu
- Increased sleep timer on start emu so that can store the parameters to be passed to the mednafen
- Added auto load Global Override config at GUI startup
- MetroMed beta 13: Fixed a bug with short path that not execute the games
- MedPad:
*Added preconfig database input for auto-configure all Mednafen input module by standard template
*Fixed the value assigned by a PS4 gamepad (and probably for all next gen controllers)
Télécharger MedGui Reborn v0.126
Site Officiel de MedGui Reborn
 
 Raine v0.97.5 
Lundi 17/03/25 à 17:31 par Firebrand
La v0.97.5 de Raine a été publiée une deuxième fois avec une finition améliorée. Pas de changement de numéro de version, donc. Les versions Windows nécessitent des .dll qui ne sont pas encore mises à jour dans l'archive habituelle. Vous les trouverez ici: version 32-bit et version 64-bit. Les améliorations sont les suivantes:
Yeah nothing major this time, it's more because a few things were committed to git this week to finish properly stuff in 0.97.5, and since there's nothing in the works for now it's better to release some new binaries now rather than wait an indefinite amount of time...

So the changes :
- Add a configuration for the joysticks dead zones in the inputs dialog, all joysticks share the same setting, don't complain since arcade joysticks don't use precise placement, it's just up left down right and center that's all.
- cheat dialog: fix bug when text for the status bar is too long to fit on the screen normally the bar flashes and you can click on it to get the full text. Except the click has been broken since the transition to sdl2 ! At least this feature is not used often, which is not a surprise.
- new region switches for xmvsf, mvsc, hsf2
- mshvsf: Enable "Norimaru" for all regions. It's an extra character which was reserved for Japan only previously, but it didn't make much sense to keep it only for Japan after adding a region switch to this rom.
- And ffman1985 produced a new console script for sf2hfj.

That's all, and this time it should be the last release for quite a while !
AppImage files updated too by the way, since sdl was updated it was too bad not to include the updated version...
Télécharger Raine v0.97.5 (32-bit) (Windows)
Télécharger Raine v0.97.5 (64-bit) (Windows)
Télécharger Raine v0.97.5 (32-bit) (Linux)
Télécharger Raine v0.97.5 (64-bit) (Linux)
Site Officiel de Raine
 
 DuckStation v0.1-8773 
Samedi 15/03/25 à 17:26 par Firebrand
Une nouvelle version de cet excellent émulateur PlayStation a été publiée. La version Linux n'est pas encore disponible. Voici la liste des changements:
- c3ce0ee Atualização Português do Brasil (#3385)
- 160f1ea Qt: Fix vibration motor binding not showing some devices
- 8cfd843 System: Fix depth clear threshold not applying immediately
- b230c9c CPU/PGXP: Use GTE MAX_Z for Z normalization
- 78bb14b CPU: Fix disassembly of GTE instructions in log
- 826f102 CPU/Recompiler: Flush GTE completion cycle on load without fastmem
- 7eb7ad6 CPU/Recompiler: Remove load delay flag from lwc2
- 9939f1c CPU/Interpreter: Use _builtin{add,sub}_overflow for exceptions
- 95797b0 GPU: Force early run on GP0 FIFO overflow
- 6437a5d GPU/TextureCache: Dump textures asynchronously
- e73ca9e Qt: Fix new range for depth clear threshold
- 705fe11 Qt: Fix incorrect file filter for memory card import
- 2bfbec3 Settings: Use new key name for depth threshold
- ee6887b GPU/HW: Add stat for depth buffer clears
- 58dc756 GPU/HW: Add in-pass clear depth pipeline
- 29f19d0 Spanish (Spain) translation update (#3386)
- 9f0bbcc Achievements: Fix progress bar text alignment
- e25f287 Qt: Avoid stuck in temporary render-to-separate mode
- 8bffd97 Qt: Lock system when automatic updater shows
- c717f54 Deps: Update to SDL3 3.2.8
- cd694c0 GDBServer: Improve ack handling
- 2f5855a GDBServer: Get rid of usage
- 814263b GDBServer: Mostly rewrite handlers and fix undefined behaviour
- a0c06f8 GDBServer: Implement 's' command (single step)
- 7bae23d GDBServer: Implement memory breakpoints
- 541af8d GDBServer: Stub out thread commands
- 492a55e FullscreenUI: Add icons to achievement list categories
- d6ab840 FullscreenUI: Use RetroAchievements game icon as fallback game image
- aeadd4c FullscreenUI: Move game info to top of pause menu
- 72a0ba1 FullscreenUI: Fix pause menu light theme shadow colour
- 44af55a FullscreenUI: Differentiate title/subtitle colours
- 9a9ed52 Qt: Fix vertical alignment in patches page
- f6296ce Qt: Increase setup wizard dialog height
- 4fc49ee FullscreenUI: Tweak the highlight background color (#3387)
- ba32959 VulkanDevice: Allow 0x0 window size
- e422afd FullscreenUI: Improve achievements pause menu overlays
- 531b3e1 Update the Simple-Chinese translation to latest. (#3388)
- 5116631 Qt: Update glyph ranges
- c57689c FullscreenUI: Inherit colour alpha for shadowed text
- 9c97182 FullscreenUI: Apply theme to ingame achievement overlays
- b6fa2ce FullscreenUI: Fix shadowed text alpha again
- cffafad ImGuiManager: Use fullscreen UI theme for OSD
- f11c31b ImGuiOverlays: Apply theme to save state selector
- 6c86785 FullscreenUI: Apply theme to loading screen
- 3d0f038 FullscreenUI: Move game list settings to main tab
- 6e27b8a FullscreenUI: Add option to start/open to game list
- 1189f53 FullscreenUI: Add 'Automatic' theme that syncs with Qt
- db3b689 FullscreenUI: Add Dark Ruby theme (#3389)
- 4bac7cb FullscreenUI: Fix some dialogs not being cancellable
- 2a86faa FullscreenUI: Replace landing icons with colourable icons
- 9734066 FullscreenUI: Add StaticGray background
- 0a47006 FullscreenUI: Move appearance up in settings order
- c82c007 FullscreenUI: Add settings reset option to settings
- bcd4b91 FullscreenUI: Fix black screen on renderer change
- 8a0400a GameList: Don't try to scan gpudump files
- dd885cf GameList: Cache invalid entries
- 8308428 GameList: Rename max value enum for consistency
- 3420af8 FullscreenUI: Display unlock rarity in achievements view
- 4f00a7c FullscreenUI: Add rounding to achievements progress bars
- 61de096 FullscreenUI: Add status text (left side of footer)
- a1e5bb7 FullscreenUI: Display legend for achievement status icons
- 27fc7de FullscreenUI: Add translucency/shadow to achievement notifications
- e3cb3d0 FullscreenUI: Fix system not unpausing after HC disable popup
- a1d6998 CI: Update AppStream metainfo
Télécharger DuckStation v0.1-8773 (Windows)
Télécharger DuckStation v0.1-8773 (MacOS)
Site Officiel de DuckStation
 
 ColecoDS v10.5 
Samedi 15/03/25 à 16:59 par Firebrand
Cet émulateur ColecoVision et machines d'architecture proche pour Nintendo DS a été mis à jour. Les améliorations sont les suivantes:
- Update to the Z80 core to improve emulation accuracy. This emulator now passes the ZEXALL test suite.
- Added proper M1 wait states for the Colecovision, ADAM and MSX emulation for improved CPU handling.
- A few optimized Z80 lookup-tables brings in some additional speed for both the DSi and DS-Lite/Phat.
- Improved file loading so that it's more robust - ensuring a higher level of consistency in loading large files into memory.
- Other minor cleanups as time permitted.
Télécharger ColecoDS v10.5
Site Officiel de ColecoDS
 
 Fichiers additionnels pour MAME v0.275 
Vendredi 14/03/25 à 16:59 par Firebrand
Cette fois, AntoPISA fait un tir groupé de ses fichiers additionnels pour MAME v0.275.
Category.ini v0.275 (10.04):
- 2025/02/13 10.04: Aligned files to MAME 0.275.

Catlist/Catver v0.275 (10.03):
- 2025/03/13 10.03: Aligned files to MAME 0.275.

Télécharger Languages.ini v0.275 (13.03):
- 2025/03/13 13.03: Added 0.275 sets.

Version.ini v0.275 (9.03):
- 2025/03/13 9.03: Aligned to MAME 0.275.
Télécharger Category.ini v0.275 (10.04)
Télécharger Catlist/Catver v0.275 (10.03)
Télécharger Languages.ini v0.275 (13.03)
Télécharger Version.ini v0.275 (9.03)
ProgettoSNAPS
 
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