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 RetroBat v7.1 
Mercredi 02/04/25 à 14:55 par Firebrand
Ce frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update VPinball to 10.8 (including Pup)
- Update RetroArch to 1.20
- Update Hypseus to 2.11.4
- Add Singe system
- Add j2me
- Add Altirra (atari800,atari5200,xegs)
- Add gopher64 (N64)
- Add dragon32 with xroar
- Add azahar to Nintendo 3DS
- Bump Dolphin to 2503
- Bump Yabasanshiro to 1.16.7
- Bump MAME and libretro:mame to 0.276
- Bump theforceengine (settings.ini needs to be moved from Documents to emulator folder)
- Bump Duckstation to 0.1.8773
- Bump PCSX2 to 2.3.232
- Bump Shadps4 to 0.7
- Bump RPCS3

Fixes:
- AQUARIUS: add missing folder
- DOLPHIN: fix controller configuration bug when using multiple Switch Pro controllers - Thanks RESET_YANG for identification
- DOLPHIN: align saves .cgi files with libretro (saves will move from saves\dolphin\User\GC\ to the \Card A subfolder)
- DOLPHIN-TRIFORCE: Fix a bug with switch Pro Controller - Thanks to stoffies | CHERRY XTRFY for identification
- FLYCAST: fix features for texture upscaling
- FLYCAST: automate lightgun device type when using guns + fix button mapping for guns
- MODEL2: fix use of gamepad for gun games
- MODEL3: add generation of Supermodel.ini file in case it does not exist (user-deletion) - Thanks Grobius for pointing that out
- MODEL3: multiple fixes in controller indexing - thanks nkvoll for the contribution
- lr-pcsx2: set default video driver to glcore instead of gl
- RPCS3: fix controller config when using DS3 with dshidmini in xinput mode
- SNES9X: fix controller of player 1 disabled when only keyboard is connected
- SNES9X: align save folder with other snes emulators (mednafen, mesen, retroarch)
- TEKNOPARROT: write APM3ID only if the value entered in RetroBat is different from the value already specified in TP
- TEKNOPARROT: fix option for test and service on keyboard not working for Gungames
- XENIA-CANARY: fix features with newer canary versions
- XENIA-MANAGER: fix RetroBat not using game specific config file - Thanks mrEOXD for identification

Features:
- 3DS: add ability to load touchprofiles on standalone emulators
- FPINBALL: add dmdext
- HYPSEUS: added management of zip files and useAlt for multipack games
- Libretro boom3: add some features
- Libretro-Flycast: add wheel management
- Libretro-x1: add features
- Libretro-lrps2: add parallel-gs options
- MELONDS: add shortcut to toggle fullscreen (F9 or hotkey+L1)
- Model2: add pad2key - can be useful when using guns with low number of buttons, to map start and coin to the gamepad
- PCSX2: add option to use left stick as dpad
- RETROARCH: add option to force only 1 player (can be useful for some nes games such as arkanoid)
- RETROARCH: add option for alternative hotkeys layout
- RETROARCH: add analog to dpad option
- RETROARCH: core input remap is not deleted but modified
- RETROARCH: when running an arcade system with keyboard, force 1 and 5 for start and credits
- RETROARCH: add ability to override controller shortcuts with a yml file
- RPCS3: add RSX FIFO accuracy option
- RPCS3: first tentavise of lightguns with raw mouse
- RYUJINX: add possibility to override controller guid with file
- SHADPS4: add a few features, enable launching from .m3u and .lnk files
- TEKNOPARROT: renamed "teknoparrotExecutables.yml" to "teknoparrotInfo.yml" and add ability to force GameProfile in the file
- VG5K: add -ramsize option
- VPINBALL: add a few features

Other stuff:
- Change way to manage singe and actionmax games - no more symlinks, use -singedir argument : you need to add the frameworks in the roms folder
- Rename segacd to megacd
- Add global option to select preferred fullscreen mode (exclusive or borderless) for emulators
- Sinden Software is now killed when exiting a game
- Add option to configure sinden gun in joypad mode
- Add autoconfiguration of sinden gun buttons
- guns: enhancement of controls based on type of gun in several emulators
- Add some wheels in the internal database
- Add shadPS4 to the Retrobat menu
- Add ps4 screenscraper id
- Add detection of lightguns in RetroBat interface : Blamcon, RetroShooters, Aimtrak, AELightgun
- Add some explanations in header of controllerinfo.yml file
- RETROBAT menu : fix lime3ds executable, add shadps4 and remove citra-canary and yuzu-ea
- Bump 7-zip to 24.9
- Bump SDL to 2.32
- Add SDL3 joysticks management
- SHADPS4: remove unnecessary -g argument
- Interface: RetroBat will now list interlaced resolutions (next step is to work on emulator integration)
- Add ability to select the path for decompression of zipped games
Télécharger RetroBat v7.1
Site Officiel de RetroBat
 
 GameEx v19.02 
Mercredi 02/04/25 à 14:44 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les nouveautés sont inconnues.
Télécharger GameEx v19.02
Site Officiel de GameEx
 
 Negatron v1.0.1 
Mercredi 02/04/25 à 14:40 par Firebrand
Une nouvelle version de ce frontend pour MAME, prévu plus particulièrement pour NegaMAME,a été publiée. Voici la liste des changements:
- With this version, the bug with gamepad left sticks on Linux is finally fixed! Now, people can use the left stick to move the mouse pointer as on other desktop OSes. But this requires special user rights that must be set up only once. The first time you plug your controller in, Negatron will display a warning message explaining what must be done to activate mouse pointer control from gamepads. You will need admin rights to set this up. But once it's done, off you go!
- The 2nd big feature of this release is the availability of a full pack dedicated to macOS computers on Apple silicon / Aarch CPUs. Before its availability, only power users and developers knew how to make Negatron works on macOS computers with Aarch CPUs, using the mac64 full pack or the cross-platform pack as a base. Well, this hassle stops today and the latest machines on macOS become first class computers as any other desktop computers.
Télécharger Negatron v1.0.1 (Windows)
Télécharger Negatron v1.0.1 (Intel) (MacOS)
Télécharger Negatron v1.0.1 (Apple Silicon) (MacOS)
Télécharger Negatron v1.0.1 (Linux)
Site Officiel de Negatron
 
 NegaMAME v0.276-1 
Mercredi 02/04/25 à 14:26 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.276. Une version MacOS pour processeurs Apple Silicon est désormais disponible.
Télécharger NegaMAME v0.276-1 (Windows)
Télécharger NegaMAME v0.276-1 (Intel) (MacOS)
Télécharger NegaMAME v0.276-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.276-1 (Linux)
Site Officiel de NegaMAME
 
 GB Enhanced+ v1.9 
Mercredi 02/04/25 à 14:17 par Firebrand
La version annuelle de cet émulateur GameBoy/GameBoy Advance a été publiée. Les améliorations sont les suivantes:
There's actually been some pretty exciting development this time around. At this point, there's some support for almost every officially licensed peripheral or cartridge for the DMG/GBC/GBA! Here's what's new...

Notable Changes:
- Reworked all infrared netplay when using Hard Sync. The sync only happens during IR transmissions. Previously, the sync would occur at all times, slowing down everything to a crawl. This improves the overall experience by only slowing to sync for brief moments.
- Added full support for the Campho Advance. Users can send audio/video data across a local network. An included webapp can be hosted on a server, allowing users to capture webcam input via a browser and direct that to the emulator.
- Added full support for the Play-Yan, Play-Yan Micro, and Nintendo MP3 Player. Yes, you can now use GBE+ as your very own media player.
- Added support for the M161 mapper. This is an odd 4-in-1 cartridge from Nintendo's official Chinese distributor back in the day.
- Added support for HuC-1 and HuC-3 infrared transfers.
- Added partial support for GB KISS LINK. It works with the GB KISS Menu and can send/receive GBF files. Check out https://gbkiss.org for more info on the accessory.
- Added support for the Agatsuma TV Tuner, the only official TV tuner released for the GBA. Users can emulate TV channels with a 24-hour schedule.
- Improved SMID auto-generation for AM3 video cards.
- Microphone input is now selectable from the Qt GUI or via the .ini file, perfect if multiple mics are available on a system
Télécharger GB Enhanced+ v1.9
Site Officiel de GB Enhanced+
 
 Mameinfo.dat v0.276 
Lundi 31/03/25 à 13:44 par Firebrand
Les données relatives à MAME v0.276 ont été intégrées à ce fichier informatif:
- Updated to MAME 0.276 (http://git.redump.net/mame/log/).
- Added Source/Listinfo changes.
- Newest Bugs (29th Mar).
- Added/Reorganized 'Recommended Games'.
- Fixed Mameinfo.dat infos.
Télécharger Mameinfo.dat v0.276
Site Officiel de Mameinfo.dat
 
 WolfMAME v0.276 (64-bit) 
Lundi 31/03/25 à 13:42 par Firebrand
Ce build de MAME interdisant l'utilisation des codes de triche pour les compétitions de jeux d'arcade a été mis à jour vers MAME v0.276.
Télécharger WolfMAME v0.276 (64-bit)
Site Officiel de WolfMAME
 
 SDLMAME v0.276 
Lundi 31/03/25 à 13:41 par Firebrand
Ce build de MAME pour MacOS a été mis à jour vers MAME v0.276
Télécharger SDLMAME v0.276 (Intel)
Télécharger SDLMAME v0.276 (Apple Silicon)
Site Officiel de SDLMAME
 
 ARCADE v0.276.1 (64-bit) 
Lundi 31/03/25 à 13:36 par Firebrand
Comme MAMEUI, ce build de MAME bénéficie d'une mise à jour supplémentaire avec la sortie officielle de MAME:
Changes:
- Added the code for the shooting sound in pleiads and clones (copied from MAMEUI).
Télécharger ARCADE v0.276.1 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.276.1 
Lundi 31/03/25 à 13:33 par Firebrand
Une nouvelle mise à jour de ce build de MAME a été publiée à l'occasion de la sortie officielle de MAME v0.276. Voici les changements spécifiques apportés:
Changes:
- Various minor adjustments in the GUI
- New working system: Macbug-1802 (Debugging console for Cosmac CPU)
- New not-working system: Jantar 0801 (Polish clone of Osborne Executive)
Télécharger MAMEUI64 v0.276.1
Site Officiel de MAMEUI64
 
 MAME v0.276 (64-bit) 
Lundi 31/03/25 à 13:29 par Firebrand
La version mensuelle de MAME est arrivée, avec un peu de retard par rapport au calendrier habituel. Les améliorations sont les suivantes:
MAME 0.276 has arrived just in time for the end of March, and it’s full of emulation goodness! Remember that 64-bit ARMv8 recompiler we added a few months ago? Well now it’s even faster! This release fixes graphical issues in Konami GX arcade games and Philips CD-i software. We’ve added several IGS gambling games, as well as Chinese versions of some Dynax mahjong games. The LinnDrum percussion synthesiser is now working with interactive controls and sound output. And speaking of sound, audio emulation issues in several arcade games have been fixed.
PC-88VA emulation is progressing, with fixes for multiple graphics modes. A few more peripherals for the TI-99 computer family are now supported. There have been a few CPU/DSP fixes that should improve Sega 3D arcade game emulation. Psion hand-helds now correctly detect more memory configurations and give better-looking video output. We’ve also fixed some issues with CHD creation, floppy disk image handling, and XML system information output. Windows users now get an option to have debugger windows appear in the taskbar and window switcher.

MAME Testers bugs fixed
- 00835: [Sound] (rare/kinst.cpp) kinst, kinst2: Music doesn’t play during attract mode immediately after booting. (hap)
- 07947: [Sound] (technos/ddragon.cpp) ddragon and clones: Music and sound effect balance is incorrect. (hap)
- 08895: [Sound] (snk/bbusters.cpp) bbustersu, bbustersua: Some sound effects and music channels do not play. (hap)
- 09125: [Graphics] (cinematronics/leland.cpp) brutforc: The status bar at the bottom of the screen flickers. (hap)
- 09129: [Sound] (namco/namcos21_de.cpp) driveyes: The default PCM ROM settings are incorrect causing missing sounds. (danylopez123)
- 09136: [Sound] (sega/segas16b.cpp) bayroute1: Sound ROM dumps of questionable quality are available but not used. (hap)
- 09141: [DIP/Input] (sharp/x68k.cpp) x68000 [metlunit, metluni2]: Mouse input doesn’t work correctly. (Patrick Mackinlay)
- 09144: [Graphics] (taito/asuka.cpp) earthjkr: The text layer does not display correctly after loading a saved state. (hap)
- 09145: [Sound] (cinematronics/jack.cpp) jack and clones: [possible] Sounds play too fast. (hap)

New working systems
- Lian Huan Pao - ATT II [dyq, little0, Guru]
- Lian Huan Pao - ATT III [dyq, little0, Guru]
- Tarzan Chuang Tianguan 2 Jiaqiang Ban (V306CN) [dyq, little0, Guru]
- Xingyun Dou Dizhu [dyq, little0, Guru]
- Xingyun Pao De Kuai (V106CN) [dyq, little0, Guru]

New working clones
- Cadash (Spain) [Tailsnic Retroworks]
- Ghosts'n Goblins (bootleg) [Jordi Tuells, Jordi Beltrán]
- Maa Zoek Lung Hing Fu Dai (Hong Kong, D106T) [little0]
- Mahjong Reach (Ver. 1.00, set 2) [buffi]
- Maque Caihui Ying (Taiwan, ver 2.20) [little0]
- Multi Champ (World, ver. 9.6) [Manuel Assoni]
- Psion Organiser II Alpha POS 200 [Nigel Barnes, Jaap Scherphuis]
- Psion Organiser II P 250 [Nigel Barnes, Jaap Scherphuis]
- Psion Organiser II P 432 [Nigel Barnes, Jaap Scherphuis]
- Que You Ji - Dian Zi Ji Pan Jiaqiang Ban (v201) [dyq, little0, Guru]
- Toffy (unencrypted) [hammy]
- Wizard Fire (Over Sea v1.0) [Tailsnic Retroworks]
- Xingyun Manguan (China, V651C, set 2) [little0]

Systems promoted to working
- 5-Aces Poker [Roberto Fresca, Grull Osgo]
- Challenger Draw Poker [Roberto Fresca, Grull Osgo]
- Draw 80 Poker (Minn) [Roberto Fresca, Grull Osgo]
- Draw Poker HI-LO (alt GFX) [Roberto Fresca, Grull Osgo]
- Draw Poker HI-LO (Japanese) [Roberto Fresca, Grull Osgo]
- Draw Poker HI-LO (M.Kramer) [Roberto Fresca, Grull Osgo]
- Drews Revenge (v.2.89, set 1) [Roberto Fresca, Grull Osgo]
- Fast Draw (poker conversion kit) [Roberto Fresca, Grull Osgo]
- HI-LO Double Up Joker Poker [Roberto Fresca, Grull Osgo]
- Joker Poker (Kramer, alt) [Roberto Fresca, Grull Osgo]
- Linn Electronics LinnDrum [m1macrophage]
- Noraut Joker Poker (console, set 1) [Roberto Fresca, Grull Osgo]
- Southern Systems Joker Poker [Roberto Fresca, Grull Osgo]
- Sure Shot (older, dphl hardware) [Roberto Fresca, Grull Osgo]
- Wild 1 (Quick Change Kit) [Roberto Fresca, Grull Osgo]

Clones promoted to working
- Drews Revenge (v.2.89, set 2) [Roberto Fresca, Grull Osgo]
- Noraut Joker Poker (console, set 2) [Roberto Fresca, Grull Osgo]

New systems marked not working
- AMS Optomax V [ClawGrip]
- Baibian Shuangkou [little0]
- Chao Ji Dou Niu (V305CN) [dyq, little0, Guru]
- Chao Ji Laizi Dou Dizhu (V109CN) [little0]
- Chao Ji Sai Jin Hua (V201CN) [dyq, little0, Guru]
- Chaoji Da Lianzhuang (Version 1.1) [dyq, little0, Guru]
- Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V302CN) [dyq, little0, Guru]
- Chaoji Dou Dizhu Jiaqiang Ban (S300CN) / unknown second set [little0]
- Chaoji Mingxing [little0]
- Cisco CSS11501S-K9 [ArcadeHacker]
- Cranesaurus Single [Zooo Arcade, Recreativas.org]
- Crown Poker (ver. 1.20) [Brian Troha, hammy, The Dumping Union]
- Da Fu Weng III (V130LI) [Dr.Liu(BJ), little0]
- Digital Equipment Corporation MicroVAX 3100 Model 10 [OldComputers ES]
- Digital Equipment Corporation MicroVAX 3400 [MicroVAX II Museum]
- Digital Equipment Corporation MicroVAX 3500 [MicroVAX II Museum]
- Digital Equipment Corporation MicroVAX I [MicroVAX II Museum]
- Digital Equipment Corporation MicroVAX II [MicroVAX II Museum]
- Honywell CAMIR-F1 [ArcadeHacker]
- Hu Lu Wang II (v100KI) [Dr.Liu(BJ), little0]
- Hua Shen II (v120DI) [Dr.Liu(BJ), little0]
- Huahua Shijie 5 (V107CN) [little0, XingXing]
- Huahua Shijie II (v100FI, set 1) [Dr.Liu(BJ), little0]
- Huang Guan Le Yuan (990726 CRG1.1) [dyq, little0, Guru]
- Jin Huang Guan [Dr.Liu(BJ), little0]
- Magical Tonic Part 2 [buffi]
- Microtek MICE-IIIS 68000 [ArcadeHacker]
- Microtek Powerpack In-Circuit Emulator PP-SW+ PIII [ArcadeHacker]
- Nihonzenkoku-katochan-no-kurukuru-ressya-de-Pe! (Ver.1.00, 2004/10/24) [Darksoft, MetalliC, rtw]
- Nuwang Feng New / Queen Bee New (China, Ver. 1.10) [dyq, little0, Guru]
- Qiji 6 (V118CN) [little0, XingXing]
- Secoinsa Serie 20 [ArcadeHacker]
- Shuiguo Leyuan (V150UI) [Dr.Liu(BJ), little0]
- Treasure Trail (JPM) [hammy]
- Turnier Dart [Victor Fernandez (City Game)]
- Waku Waku Shinkansen (J 971031 V0.002) [Darksoft]
- Wang Pai Dou Dizhou [dyq, little0, Guru]
- Wu Lin Zhengba [dyq, little0, Guru]
- Xingyun Paomadi Super (V401CN) [dyq, little0, Guru]
- Zuanshi Wutai (V110II) [Dr.Liu(BJ), little0]

New clones marked not working
- Chaoji Dou Dizhu (V213CN) [dyq, little0, Guru]
- Chaoji Dou Dizhu (V219CN) / Chaoji Dou Dizhu Jianan Ban (V405CN) [dyq, little0, Guru]
- Heart of Antony (0252526, US) [dam0, Heihachi_73]
- Huahua Shijie II (v100FI, set 2) [little0]
- Jin Hu Lu II (v100GI) [Dr.Liu(BJ), little0]
- Jin Hu Lu II (v101IS) [little0]
- Jin Hu Lu II (v120GI) [dyq, little0, Guru]
- Mahjong Electron Base (parts 2 & 3, Japan bootleg) [little0]
- Meng Hong Lou (earlier) [dyq, little0, Guru]
- Mr Woo (30215311, NSW/ACT) [dam0, Heihachi_73]
- Sexy Parodius (ver EAA, bootleg) [H4M573R]
- Super Star 97 / Ming Xing 97 (version V168A) [dyq, little0, Guru]
- Super Star 97 / Ming Xing 97 Jianan Ban [little0]
- Tumble Pop (Electronic Devices bootleg) [hammy]
- Turnier Dart (HB8-97) [Victor Fernandez (City Game)]
- Xingyun Paomadi (unknown ver) [dyq, little0, Guru]

New working software list items
- fidel_scc: Chess Encyclopedia, Sicilian Variation [anonymous]
- ibm5170: PartitionMagic 8.05 (English), PartitionMagic 8.05 (French), PartitionMagic 8.05 (German), PartitionMagic 8.05 (Italian), PartitionMagic 8.05 (Spanish) [Mike Swanson]
- ibm5170_cdrom: PartitionMagic 8.05 [Mike Swanson]
- pc88va: AntiAir, Ascend, Bootskell, Cacorm, Cavit, Cracky, Lift, Neuras, Osotos, Yewdow [Inufuto]
- spectrum_cass:
*Mieyen [Inufuto]
*African Trail Simulator, Ajedrez, Run for Gold (System 4) [Spectrum Computing]
*Destronado [El Trastero del Spectrum]

Software list items promoted to working
- pc88va: Abunai Tengu Densetsu, Crescent Moon Girl, D.P.S - Dream Program System, Pac-Man, Pac-Man (auto-bootable) [Angelo Salese]

New software list items marked not working
- pc88va: Aerial, Battlot, Guntus, Hopman, Impetus, Ruptus [Inufuto]
- pc98_cd: FreeBSD(98) Nyuumon Kit (2.1.0R) [sampson]

Merged pull requests
- 12401: sega/m50dass.cpp: Added a skeleton device to hold ROMs for the Megalo 50 DASS. [jordigahan, Recreativas.org, ClawGrip]
- 13139: ibm5170.xml, ibm5170_cdrom.xml: Added PartitionMagic 8.05 and pre-built boot floppies. [Mike Swanson]
- 13304: philips/mcd212.cpp: Renamed the matte flag constants and refactored the matte handling code. [Vincent-Halver]
- 13331: dec/uvax3100.cpp: Added a skeleton driver for the DEC MicroVAX 3100 Model 10. [OldComputers ES, ClawGrip]
- 13358: misc/compucranes.cpp: Dumped the Cranesaurus Single ROMs (GANCHONEW hardware). [Zooo Arcade, Recreativas.org, ClawGrip]
- 13376: pc/sis630.cpp: Added an ASCII circuit board diagram and ROM placeholder for the GameCristal JAMMA interface. [ClawGrip]
- 13381: fujitsu/secoinsa20.cpp: Added a skeleton driver for the Secoinsa Serie 20 minicomputer. [ArcadeHacker, ClawGrip]
- 13384: skeleton/css11501sk9.cpp: Added a skeleton Cisco CSS11501S-K9 Content Services Switch driver. [ArcadeHacker, ClawGrip]
- 13390: skeleton/powerpack.cpp: Dumped the ROMs from a Microtek Powerpack In-Circuit Emulator PP-SW+ PIII. [ArcadeHacker, ClawGrip]
- 13393: skeleton/mice3s68k.cpp: Dumped the ROMs from a Microtek MICE-IIIS-68000 in-circuit emulator. [ArcadeHacker, ClawGrip]
- 13398: spectrum_cass.xml: Added five working items, and cleaned up metadata for some existing items. [ArcadeShadow]
- 13400: konami/konamigx_v.cpp, konami/konamigx_m.cpp: Implemented layer brightness control and one more K055550 command. [FredYeye]
- 13402: vsystem/vsystem_spr.cpp: Fixed a spelling error in a comment. [cam900]
- 13403: vsystem/pspikes.cpp: Use explicitly sized integers for data members that need to be registered for save states. [cam900]
- 13404: linn/linndrum.cpp: Added an interactive layout for the LinnDrum. [m1macrophage]
- 13406: machine/am9513.cpp: Added more logging for counter and mode control. [Adam Billyard]
- 13408: taito/flstory.cpp, taito/nycaptor.cpp: Corrected the sound CPU interrupt frequency. [jotego]
- 13409: sinclair/sprinter.cpp: Use an input merger device to combine interrupt sources. [holub]
- 13410: bus/sg1000_exp/sp400.cpp: Added a skeleton device for the Sega SP-400 plotter. [Fabio Dalla Libera, Golden Child]
- 13412: wing/pinkiri8.cpp: Improved input behavior, fixed debugger issues and cleaned up code. [cam900]
- 13415: zpa/iq151.cpp: Cleaned up ROM mapping. [cam900]
- 13417: zvt/pp01.cpp: Restrict drawing to the clipping rectangle, fixed loading saved states and cleaned up code. [cam900]
- 13422: Updated the common slider handling code for multiple synthesizer layouts. [m1macrophage]
- 13426: oberheim/xpander.cpp: Added saved state support. [m1macrophage]
- 13427: yachiyo/mole.cpp: Use a memory share creator to allocate tile RAM and cleaned up code. [cam900]
- 13428: capcom/gng.cpp: Dumped a Ghosts'n Goblins bootleg. [Jordi Tuells, Jordi Beltrán, ClawGrip]
- 13429: bus/centronics/epson_fx80.cpp: Added skeleton devices for the Epson FX-80 and JX-80 printers. [Golden Child]
- 13432: philips/mcd212.cpp: Fixed handling of transparent layers and simplified code. [Vincent-Halver]
- 13433: linn/linndrum.cpp: Allow adjusting rotary controls by dragging up/down. [m1macrophage]
- 13436: megacd.xml: Added a missing parent/clone relationship and cleaned up descriptions. [ArcadeShadow]
- 13437: skeleton/turnierdart.cpp: Dumped ROMs from two Turnier Dart machines. [Victor Fernandez (City Game), ClawGrip]
- 13440: snk/snk.cpp: Fixed save state, soft reset and debugger issues, and cleaned up code. [cam900]
- 13441: skeleton/camirf1.cpp: Dumped the ROMs from a Honeywell CAMIR-F1 infrared motion sensor/camera. [ArcadeHacker, ClawGrip]
- 13442: snk/munchmo.cpp: Cleaned up graphics decoding layouts and improved save state support. [cam900]
- 13445: snk/mainsnk.cpp: Suppress side effects for debugger reads and cleaned up code. [cam900]
- 13447: igs/igs_68k_023vid.cpp: Hooked up enough peripherals to allow the Xingyun Paomadi games to show graphics. [David Haywood]
- 13448: snk/snk_bbusters_spr.cpp, snk/bbusters.cpp, snk/mechatt.cpp: Cleaned up code. [cam900]
- 13450: shared/seibusound.cpp: Read coin inputs through the sound module device. [cam900]
- 13451: cpu/z80/z80dasm.cpp: Changed “repeating” instructions (LDIR, OTIR, etc.) to use the “step over” flag. [holub]
- 13452: sega/model3.cpp: Removed erroneously duplicated lines in the Model 3 Step 2 video board diagram comment. [Matthew Daniels]
- 13454: sound/gt155.cpp: Increased the range of the filter output values to avoid overflow. [Devin Acker]
- 13455: dataeast/supbtime.cpp: Fixed the note about the CPU type in the header comment. [cam900]
- 13458: linn/linndrum.cpp: Added initial sound output emulation (missing some controls and post-processing). [m1macrophage]
- 13460: skeleton/optomaxv.cpp: Added a skeleton driver for the AMS Optomax V image analyser. [ClawGrip]
- 13461: taito/asuka.cpp: Dumped an additional Spanish version of Cadash. [Tailsnic Retroworks, ClawGrip]
- 13463: metro/hyprduel.cpp: Use explicitly sized integers for data members that need to be registered for save states. [cam900]
- 13464: cpu/drcbearm64.cpp: Emit optimised address space access code. [Vas Crabb]
- 13466: kaneko/kaneko16.cpp, kaneko/kaneko_calc3.cpp: Cleaned up code. [cam900]
- 13468: misc/mcatadv.cpp: Cleaned up code. [cam900]
- 13470: tatsumi/tatsumi.cpp, tatsumi/tzbx15_sprites.cpp: Made the TZB215/TZB215 sprite chips a separate device. [David Haywood]
- 13472: cpu/drcbearm64.cpp: Add disassembled UML comments to logged native assembly language. [Vas Crabb]
- 13474: igs/igs_m027_033vid.cpp: Added basic video emulation so Qiji 6 shows the attract mode demonstration. [David Haywood]
- 13476: cpu/drcbearm64.cpp: Fixed issues with and optimised code generation for add/subtract instructions. [Vas Crabb]
- 13479: sinclair/tsconf.cpp: Add onboard media devices before adding slots to make media options less unstable. [holub]
- 13480: sorcerer_cass.xml: Corrected developer names, and added release dates and publisher details. [exidyboy]
- 13484: cpu/drcbearm64.cpp: Optimised conditional operations using the carry flag. [Vas Crabb]
- 13486: cpu/mb86233: Store ALU results before writing to registers/memory and only test D after ALU operations. [Matthew Daniels]
- 13492: heathzenith/h8.cpp: Refactored interrupt handling and moved the interrupt controller to a common location. [Mark Garlanger]
- 13494: linn/linndrum.cpp: Hooked up mixing, panning and tuning controls, added audio filters, and adjusted balance. [m1macrophage]
- 13495: dataeast/rohga.cpp: Added Wizard Fire (Over Sea v1.0) [Tailsnic Retroworks, ClawGrip]
- 13496: bus/nes/disksys.cpp: Implemented name table mirroring mode read, and fixed issues with saved state support. [cam900]
- 13502: cpu/sc61860: Implemented an undocumented load immediate zero instruction and fixed disassembler issues. [ffxx68]
- 13503: tatsumi: Moved games on different hardware variants from tatsumi/tatsumi.cpp to separate source files. [David Haywood]
- 13504: linn_linndrum.lay, oberheim_dmx.lay: Show a warning when layout scripting support is disabled. [m1macrophage]
- 13506: cpu/v60: Use the correct rounding mode when converting floating-point values to integers. [Matthew Daniels]
- 13507: cpu/i960: Don’t preserve the sign bit when shifting integers left. [Matthew Daniels]
- 13508: sinclair/spectrum.cpp: Improved performance by 50% avoiding a tag lookup on a hot critical path. [holub]
- 13509: linn/linndrum.cpp: Emulated hi-hat decay and improved the default snare tuning. [m1macrophage]
Télécharger MAME v0.276 (64-bit)
Site Officiel de MAME
 
 HBMAME et HBMAMEUI v0.245.24 (64-bit) 
Jeudi 27/03/25 à 19:54 par Firebrand
De nouvelles versions de cet builds de MAME spécialisés dans les hackROMs et les homebrews ont été publiées. Voici la liste des changement:
New Games
- [68kng] 68k Inside intro
- [doubled1b] Double Dragon One demo (2025-02-17)
- [mustache01] Mustache Boy (Europe)
- [neopl] Neo Puzzle League (from CD)
- [pakupaku3] Paku Paku (v0.03)
- [roadkill] Roadkill demo (problems with inputs and sound)
- [sf2mix] Street Fighter II: Dream Battle (Mix 1.4)
- [sf2prime3] Street Fighter II': Prime (v0.3)
- [sf2prime4] Street Fighter II': Prime (v0.4)
- [sf2prime] Street Fighter II': Prime (v0.41)
Télécharger HBMAME v0.245.24 (64-bit)
Télécharger HBMAMEUI v0.245.24 (64-bit)
Site Officiel de HBMAME
 
 ARCADE v0.276.0 (64-bit) 
Jeudi 27/03/25 à 19:51 par Firebrand
Ce successeur de MAMEUIFX a été mis à jour vers MAME v0.276.
Télécharger ARCADE v0.276.0 (64-bit)
Site Officiel de ARCADE
 
 MAMEUI64 v0.276.0 
Jeudi 27/03/25 à 19:51 par Firebrand
La version mensuelle de MAME n'est pas encore officiellement sortie, mais ce build de MAME avec une interface utilisateur simple a été mis à jour vers MAME v0.276.
Télécharger MAMEUI64 v0.276.0
Site Officiel de MAMEUI64
 
 WinUAE v6.0.0 Beta 17 
Mercredi 26/03/25 à 17:46 par Firebrand
Une nouvelle beta de cet émulateur Amiga a été publiée. Les améliorations sont les suivantes:
- Interlace artifact remove option didn't fully work in non-ce modes. (fast mode lines were not "scandoubled")
- Interlace filter was ignored (had disappeared during chipset rewrite)
- Filter modes default and no scaling fixed (b16)
- New output buffer lock state validation causing blank RTG screen in some situations (Validation is more strict now to detect bugs. It was a bug.)
- Remove color depth GUI option and internal color depth checks. 32-bit host depth is the only supported color depth. (Was already partially removed in b1)
- Serial port transmit buffer empty bit didn't get set when serial port was in "non-accurate" mode. (68030+, JIT etc where cycle accurate timing is not important). Serial port update is not yet complete.
- Visual DMA debugger and other on screen debugging features work again. Also now works with active genlock (for example when ALG game is running)
- KILLEHB BPLCON2 bit really works correctly now.
Télécharger WinUAE v6.0.0 Beta 17 (32-bit)
Télécharger WinUAE v6.0.0 Beta 17 (64-bit)
Site Officiel de WinUAE
 
 Nestopia - Undead Edition v1.53.1 
Lundi 24/03/25 à 17:10 par Firebrand
Cet émulateur NES a été mis à jour. Les améliorations sont les suivantes:
Nestopia UE 1.53.1 is released. It is not the most exciting release, but does bring some important code cleanups and a few mapper fixes. New internal palettes were added for the US and Japanese Sony CXA2025AS, and there is a new audio output filter for the FLTK release. On top of this, the macOS release seems to run smoother than before, so either FLTK or Apple fixed something in the last few months.

Shell:

Changes:
- FLTK: Restored the --version command line option

Additions:
- FLTK: Add option to mute audio (HWXLR8)
- FLTK: Optional High/Low Pass Filtering for audio output
- win32: Add Sony CXA2025AS palette presets to the settings dialog

Fixes:
- FLTK: Remove unused code from the build


Core:

Additions:
- Sony CXA2025AS (JP/US) internal palettes based on datasheet
- Add support for Mapper 289

Fixes:
- Kid Icarus (USA, Europe) (Rev 1) now defaults to NTSC region
- Fix CHR mapping in Mapper 243
- Fix PRG mapping in Mapper 15
- FDS accuracy improvement based on new research
- Code robustness fixes
Télécharger Nestopia - Undead Edition v1.53.1
Site Officiel de Nestopia - Undead Edition
 
 Rosalie's Mupen GUI v0.7.8 
Dimanche 23/03/25 à 17:21 par Firebrand
Ce frontend pour mupen64plus a été mis à jour. Les améliorations sont les suivantes:
- Fix ROM browser loading screen showing '[0/0]'
- Fix configuration dialog of RMG-Input not closing when pressing escape
- Fix AppImage not including libhidapi-hidraw
- Fix AppImage not working on nvidia GPUs since v0.7.7 (thank you @Samueru-sama)
- Fix casing in error message in RMG-Core
- Fix missing space for 'Start:' label in RMG-Input
- Fix inconsistent height for UI elements in RMG-Input
- Fix mupen64plus not being shutdown properly
- Fix high memory requirement introduced in v0.7.1 (see mupen64plus/mupen64plus-core#1103 (comment))
- Add bounds checking for some DMA operations (see mupen64plus/mupen64plus-core#1122)
- Add new controller image to RMG-Input (thank you @Jaffacakelover)
- Add support for using a local file path for the netplay server list URL
- Swap Z-Trigger and Start UI elements in RMG-Input
Télécharger Rosalie's Mupen GUI v0.7.8 (Windows)
Télécharger Rosalie's Mupen GUI v0.7.8 (Linux)
Site Officiel de Rosalie's Mupen GUI
 
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