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 RetroBat v7.1 
Mercredi 02/04/25 à 14:55 par Firebrand
Ce frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera a été mis à jour. Les améliorations sont les suivantes:
Emulators\cores:
- Update VPinball to 10.8 (including Pup)
- Update RetroArch to 1.20
- Update Hypseus to 2.11.4
- Add Singe system
- Add j2me
- Add Altirra (atari800,atari5200,xegs)
- Add gopher64 (N64)
- Add dragon32 with xroar
- Add azahar to Nintendo 3DS
- Bump Dolphin to 2503
- Bump Yabasanshiro to 1.16.7
- Bump MAME and libretro:mame to 0.276
- Bump theforceengine (settings.ini needs to be moved from Documents to emulator folder)
- Bump Duckstation to 0.1.8773
- Bump PCSX2 to 2.3.232
- Bump Shadps4 to 0.7
- Bump RPCS3

Fixes:
- AQUARIUS: add missing folder
- DOLPHIN: fix controller configuration bug when using multiple Switch Pro controllers - Thanks RESET_YANG for identification
- DOLPHIN: align saves .cgi files with libretro (saves will move from saves\dolphin\User\GC\ to the \Card A subfolder)
- DOLPHIN-TRIFORCE: Fix a bug with switch Pro Controller - Thanks to stoffies | CHERRY XTRFY for identification
- FLYCAST: fix features for texture upscaling
- FLYCAST: automate lightgun device type when using guns + fix button mapping for guns
- MODEL2: fix use of gamepad for gun games
- MODEL3: add generation of Supermodel.ini file in case it does not exist (user-deletion) - Thanks Grobius for pointing that out
- MODEL3: multiple fixes in controller indexing - thanks nkvoll for the contribution
- lr-pcsx2: set default video driver to glcore instead of gl
- RPCS3: fix controller config when using DS3 with dshidmini in xinput mode
- SNES9X: fix controller of player 1 disabled when only keyboard is connected
- SNES9X: align save folder with other snes emulators (mednafen, mesen, retroarch)
- TEKNOPARROT: write APM3ID only if the value entered in RetroBat is different from the value already specified in TP
- TEKNOPARROT: fix option for test and service on keyboard not working for Gungames
- XENIA-CANARY: fix features with newer canary versions
- XENIA-MANAGER: fix RetroBat not using game specific config file - Thanks mrEOXD for identification

Features:
- 3DS: add ability to load touchprofiles on standalone emulators
- FPINBALL: add dmdext
- HYPSEUS: added management of zip files and useAlt for multipack games
- Libretro boom3: add some features
- Libretro-Flycast: add wheel management
- Libretro-x1: add features
- Libretro-lrps2: add parallel-gs options
- MELONDS: add shortcut to toggle fullscreen (F9 or hotkey+L1)
- Model2: add pad2key - can be useful when using guns with low number of buttons, to map start and coin to the gamepad
- PCSX2: add option to use left stick as dpad
- RETROARCH: add option to force only 1 player (can be useful for some nes games such as arkanoid)
- RETROARCH: add option for alternative hotkeys layout
- RETROARCH: add analog to dpad option
- RETROARCH: core input remap is not deleted but modified
- RETROARCH: when running an arcade system with keyboard, force 1 and 5 for start and credits
- RETROARCH: add ability to override controller shortcuts with a yml file
- RPCS3: add RSX FIFO accuracy option
- RPCS3: first tentavise of lightguns with raw mouse
- RYUJINX: add possibility to override controller guid with file
- SHADPS4: add a few features, enable launching from .m3u and .lnk files
- TEKNOPARROT: renamed "teknoparrotExecutables.yml" to "teknoparrotInfo.yml" and add ability to force GameProfile in the file
- VG5K: add -ramsize option
- VPINBALL: add a few features

Other stuff:
- Change way to manage singe and actionmax games - no more symlinks, use -singedir argument : you need to add the frameworks in the roms folder
- Rename segacd to megacd
- Add global option to select preferred fullscreen mode (exclusive or borderless) for emulators
- Sinden Software is now killed when exiting a game
- Add option to configure sinden gun in joypad mode
- Add autoconfiguration of sinden gun buttons
- guns: enhancement of controls based on type of gun in several emulators
- Add some wheels in the internal database
- Add shadPS4 to the Retrobat menu
- Add ps4 screenscraper id
- Add detection of lightguns in RetroBat interface : Blamcon, RetroShooters, Aimtrak, AELightgun
- Add some explanations in header of controllerinfo.yml file
- RETROBAT menu : fix lime3ds executable, add shadps4 and remove citra-canary and yuzu-ea
- Bump 7-zip to 24.9
- Bump SDL to 2.32
- Add SDL3 joysticks management
- SHADPS4: remove unnecessary -g argument
- Interface: RetroBat will now list interlaced resolutions (next step is to work on emulator integration)
- Add ability to select the path for decompression of zipped games
Télécharger RetroBat v7.1
Site Officiel de RetroBat
 
 GameEx v19.02 
Mercredi 02/04/25 à 14:44 par Firebrand
Ce frontend multi-systèmes a été mis à jour, mais les nouveautés sont inconnues.
Télécharger GameEx v19.02
Site Officiel de GameEx
 
 Negatron v1.0.1 
Mercredi 02/04/25 à 14:40 par Firebrand
Une nouvelle version de ce frontend pour MAME, prévu plus particulièrement pour NegaMAME,a été publiée. Voici la liste des changements:
- With this version, the bug with gamepad left sticks on Linux is finally fixed! Now, people can use the left stick to move the mouse pointer as on other desktop OSes. But this requires special user rights that must be set up only once. The first time you plug your controller in, Negatron will display a warning message explaining what must be done to activate mouse pointer control from gamepads. You will need admin rights to set this up. But once it's done, off you go!
- The 2nd big feature of this release is the availability of a full pack dedicated to macOS computers on Apple silicon / Aarch CPUs. Before its availability, only power users and developers knew how to make Negatron works on macOS computers with Aarch CPUs, using the mac64 full pack or the cross-platform pack as a base. Well, this hassle stops today and the latest machines on macOS become first class computers as any other desktop computers.
Télécharger Negatron v1.0.1 (Windows)
Télécharger Negatron v1.0.1 (Intel) (MacOS)
Télécharger Negatron v1.0.1 (Apple Silicon) (MacOS)
Télécharger Negatron v1.0.1 (Linux)
Site Officiel de Negatron
 
 NegaMAME v0.276-1 
Mercredi 02/04/25 à 14:26 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.276. Une version MacOS pour processeurs Apple Silicon est désormais disponible.
Télécharger NegaMAME v0.276-1 (Windows)
Télécharger NegaMAME v0.276-1 (Intel) (MacOS)
Télécharger NegaMAME v0.276-1 (Apple Silicon) (MacOS)
Télécharger NegaMAME v0.276-1 (Linux)
Site Officiel de NegaMAME
 
 Clock Signal 20/03/2025 
Vendredi 21/03/25 à 16:38 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
This release corrects:
- a potential crash at startup for the emulated Macintosh Plus; and
- likely failure of mouse movement to register after window resizing on macOS hosts.
Télécharger Clock Signal 20/03/2025
Site Officiel de Clock Signal
 
 Clock Signal 05/03/2025 
Jeudi 06/03/25 à 20:00 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Une seule correction de bugs est à signaler:
- This release fixes a potential crash on macOS when using File -> New... to create an empty machine.
Télécharger Clock Signal 05/03/2025
Site Officiel de Clock Signal
 
 clrmame v0.3.1 
Mardi 04/03/25 à 17:04 par Firebrand
Cette nouvelle version de ce gestionnaire de ROMs corrige des bugs apparus dans la précédente:
- Looks like I broke the showing of empty and complete items in clrmameUI 0.3 ...
Télécharger clrmame v0.3.1
Site Officiel de clrmame
 
 NegaMAME v0.275-1 
Dimanche 02/03/25 à 16:46 par Firebrand
Ce build de MAME prévu pour être utlisé avec le frontend Negatron a été mis à jour vers MAME v0.275.
Télécharger NegaMAME v0.275-1 (Windows)
Télécharger NegaMAME v0.275-1 (MacOS)
Télécharger NegaMAME v0.275-1 (Linux)
Site Officiel de NegaMAME
 
 Clock Signal 26/02/2025 
Jeudi 27/02/25 à 20:02 par Firebrand
Cet émulateur multi-systèmes pour MacOS a été mis à jour. Les améliorations sont les suivantes:
- adds nascent Commodore 16/Plus 4 emulation, a work-in-progress;
- fixes a potential crash at startup for the MSX 2;
- reduces potential memory leaks for any machine that uses disks;
- improves the Mac UI with: a modern icon, improved menu wording and closer-to-QuickTime behaviour for showing the in-window machine controls; and
- experimentally, primarily for the ZX Spectrum and on macOS only, attempts automatically to relaunch media that has been changed by an external program (e.g. if you reassemble software you are developing).
Télécharger Clock Signal 26/02/2025
Site Officiel de Clock Signal
 
 clrmame v0.3 
Jeudi 27/02/25 à 19:58 par Firebrand
Ce gestionnaire de ROMs a été mis à jour. Les améliorations sont les suivantes:
UI:
- added: optionally hide/show roms/disks/samples output via context menu
- fixed: remove datasource XML file when hash folder changed (should only happen when XML file was internally created from an exe export)

Core:
- added: "available:" filter which limits the machine selection to files you have. You might notice a count difference in total vs filtered even when you got all files. This is based on the fact that a) empty sets are excluded and b) there are clones which are totally included in their parent, so -in split mode- you don't have a standalone file/folder for it. So don't worry about the count.
- misc: "file:" filter, in case you work with softwarelist collections, you'd need to prefix single entries with sl-name#pacman (e.g. a2600#pacman) to specify which set you're refering to. Not needed for single sl files or standard dats though.
- misc: some earlier cancel returns in fix wrong named disk/sample/rom/machine
- misc: dupe output now shows all found paths belonging to a machine
- misc: updated spdlog to 1.15.1
- misc: limited AUTO thread switch to 25 threads as max (or less depending on your hardware). You can still manually select more or less if you like
- fixed: dupes can be listed multiple times
- fixed: backups for unneeded folders can create wrong and very long folders due to wrong encapsuling
- fixed: backup can miss empty unneeded folders at first scan
- fixed: fill-in file from addpath/backup path was removed (when requested) even when fill-in copy failed and you might had a 0 byte new archive
- fixed: log pattern in commandline mode
Télécharger clrmame v0.3
Site Officiel de clrmame
 
 Messinfo.dat v0.274 (14.02) 
Mercredi 26/02/25 à 17:17 par Firebrand
Le dernier fichier additionnel pour le cycle de MAME v0.274 de ProgettoSNAPS a été publié.
2025/02/25 14.02: Aligned files to 0.274 version.
Télécharger Messinfo.dat v0.274 (14.02)
Site Officiel de Messinfo.dat
 
 NegaMAME v0.274-1 
Dimanche 02/02/25 à 16:34 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.274.
Télécharger NegaMAME v0.274-1 (Windows)
Télécharger NegaMAME v0.274-1 (MacOS)
Télécharger NegaMAME v0.274-1 (Linux)
Site Officiel de NegaMAME
 
 RetroBat v7.0 
Samedi 01/02/25 à 17:25 par Firebrand
L’auteur de cet frontend multi-systèmes utilisant une version d'EmulationStation dérivée de Batocera nous a averti d'une nouvelle mise à jour sur notre forum. Les améliorations sont les suivantes:
Emulators\cores:
- Add openjazz (Jazz JackRabbit engine)
- Add Philips VG5000 (with mame)
- Add MAME to odyssey2 - videopac
- Add Mattel Aquarius
- Add libretro:yabasanshiro (SATURN)
- Add libretro:gpsp (GBA)
- Add yabasanshiro for Saturn
- Add kronos for Saturn
- Add holani core (lynx)
- Add noods core
- Add philips p2000t with libretro:m2000
- Add mandarine for 3ds
- Add Perfect Dark port (requires the right roms)
- Add bizhawk for intellivision
- Add bizhawk for channelf
- Add b2 core for BBC Micro
- Add citron emulator
- Add vitaquake2-zaero, vitaquake2-rogue and vitaquake2-xatrix (select automatically the right core based on rom path)
- Add ardens core (arduboy)
- Add Steam system
- Add DoubleCherryGB (gb/gbc)
- Add corsixth (theme hospital port)
- Add dhewm3 (doom3)
- Add cdogs
- Add libretro core doukutsu_rs (Cave Story)
- Add ps4 (shadPS4)
- Bump ScummVM to 2.9.0
- Bump CEMU to 2.5
- Bump BIGPEMU to 1.18
- Bump citra to latest pablomk7 version
- Bump JGenesis generator for compatibility with version 0.8.2
- Bump PCSX2 to version 2.3.83
- Bump Vita3K
- Bump xemu
- Bump Lime3DS to 2119.1
- Bump melonds (standalone)
- Bump LRPS2 core
- Bump PPSSPP standalone and core
- Bump bizhawk
- Bump MAME64 and libretro-MAME to 0.273
- Add xenia-manager as emulator
- Set xenia-canary as default for xbox360

Fixes:
- BIGPEMU: fix sdl2 plugin when multiple controllers of same type (needs BigPEmu 1.18)
- BIZHAWK: fix RetroAchievements login (encrypt token)
- CEMU: disable gameprofiles when running Cemu from RetroBat
- DOLPHIN: fix configuration of Dualsense and switch pro controllers
- FLYCAST: fix guns on flycast standalone
- Libretro:Gambatte : fix auto colorization value
- MEDNAFEN: fix controller automapping for XInput controllers
- MODEL2: fix option for using shoulder buttons to accelerate/brake, fix controller when not xinput
- PCSX2: fix SDL order (enable SDL raw input)
- PCSX2: fix savestates folder to enable savestates in RetroBat interface
- RETROARCH: fix possibility to use Monitor Index 1
- RPCS3: previously, RPCS3 would use the game custom config file if it exists in the emulator config folder, now it always uses the default config per default, and a switch needs to be activated to use custom config
- RPCS3: fix Xinput controller mapping when using option to force SDL driver
- SOH : fix controls when controller does not have all buttons required
- STEAM : fix shortcuts and detection of executable when shortcut has a command line argument
- SUPERMODEL: fix sinden border appearing behind the bezel
- SWITCH (yuzu, suyu, sudachi): fix controller applet feature
- TEKNOPARROT : fix gamepath search for games without executables
- VPINBALL : fix location of zip roms (VPinMame) when using subfolders for tables
- XENIA: fix vsync option
- Gameboy & Gameboy Color : fix autodetection of model based on system
- Fix genesis-like controllers setting for 8BitDo M30 controller to make it work in both dpad and axis mode
- Fix Dolphin hotkeys when using "force SDL" option
- Fix Switch Pro controller in MESEN and MEDNAFEN
- Fix XBOX Series X controller mapping on BigPemu and Lime3DS
- Fix shaders not appearing in some cases in RetroArch (gba and nds)

Features:
- DEMUL: add hotkey to switch to fullscreen (Hotkey + L1) and hotkey for savestate
- DOLPHIN: added pad layout options to wii system when using gamecube controller emulation
- DOLPHIN: add "store xfb copies to texture only" setting
- FUTURE PINBALL: add pad2key when using BAM
- HYPSEUS: add ability to add command line arguments with a .commands file
- MAME standalone : add feature to invert player 1 and 2 (might fix some arcade setups in xinput)
- MAME standalone : add better management of existing .ini file (including mess autolaunch in .ini if ini is found)
- MELONDS standalone : add hotkeys
- MODEL2: add management of multi-gun with automation of demulshooter
- MUPEN64 and SIMPLE64: add possibility to override gamepad name in config file
- NAMCO 2x6 : add .m3u extension (to manage arcade games that don't use .zip)
- PC Engine : added feature to control audio volumes from RetroBat (Mednafen standalone and libretro mednafen)
- PCSX2 : add emulation speed feature
- PCSX2 : fix widescreen and no-interlace patches options with newer PCSX2 versions + add option to show emulator GUI
- PPSSPP: add language feature
- PROJECT64: add features and controller configuration
- REDREAM: add alpha-sorting option
- RETROARCH: add option to choose mouse index for guns
- RPCS3: added option to run games from m3u file specifying GAMEID
- RPCS3: add option to show or hide GUI
- RPCS3: add .lnk extension
- SCUMMVM standalone : add better detection of games through --auto-detect command line when .scummvm file is not found or empty
- SNES9X: add shortcuts and rewind feature
- TEKNOPARROT: finally implemented controller & guns autoconfiguration (please test !)
- TEKNOPARROT: add automation of sinden border with reshade (the yml database file needs to be community-filled !)
- TEKNOPARROT: add demulshooter with outputs option
- XENIA : add feature to not break on unimplemented instructions
- Add option to force gamepad index for model2, MAME standalone & ZINC

Other stuff:
- Add demulshooter and mamehooker management for guns for few emulators
- Refactored way of managing wheels for Flycast, PCSX2, Model2 and Model3 : users can now map their wheel through a yml file
- Renamed folder and system boom3 to doom3
- Remove citra-canary and yuzu-early-access
- Add generator for winarcadia (not yet added as available emulator)
- Added groups for many systems: windows, nes, gb, gba, snes, megadrive, wswan, pcengine, neogeo, neogeo pocket, n64, jaguar, apple2
- Add ability to set RetroBat to work without the new shader effects in the interface (with OpenGL 2.1 compatibility)
- Bump SDL version to 2.30.9
- Remove Xenia Manager from download store and add it as an emulator option
- Test a lot of controllers and validate they are working in most emulators (see spreadsheet)
Télécharger RetroBat v7.0
Site Officiel de RetroBat
 
 Messinfo.dat v0.273 (14.01) 
Dimanche 26/01/25 à 16:10 par Firebrand
Le cycle de mises à jour des fichiers additionnels de ProgettoSNAPS se termine pour MAME v0.273 avec ce fichier donnant des informations sur les machines non-arcade:
2025/01/00 14.01: Aligned files to 0.273 version.
2025/01/15 14.00: Revised whatsnew.txt file (date format and internal version numbering).
Télécharger Messinfo.dat v0.273 (14.01)
Site Officiel de Messinfo.dat
 
 clrmame v0.2 
Mardi 21/01/25 à 18:00 par Firebrand
Cette réécriture de ClrMAME Pro a été ajouté à nos sections à l'occasion de sa mise à jour. Voici ce qu'elle propose:
UI:
- added: #thread selector
- added: scanner, Clipboard->Copy Machine Names option
- fixed: rebuilder log Copy To Clipboard misses linefeed

Core:
- added: you can define a thread pool size which is used for parallel scanning rebuilding/etc. Either you keep auto (default value) or pick the number of threads used for the pool yourself. "auto" picks a high value when you work with compressed files and a low value when using decompressed ones. A low value is better when you run into file seek overhead issues. If you're not happy with auto, you can try to tweak it yourself.
- fixed: scanner and rebuilder ignore output path, mergemode, pattern changes when xml data hasn't changed
- misc: more effective reimplementation of thread pools and thread queueing
- misc: prefetching sha1s on an archive if needed (speed increase, espically for archives with lots of files)
- misc: rebuilder: major update / reworked internal logic, less complex, way smaller memory footprint especially for dats out of hell (dats with thousands of dupe files), faster.
- misc: scanner, smaller memory footprint and speed update for "dats out of hell"
- fixed: scanner, accidently getting a crc32 on sub folders showing an error
- fixed: scanner, detection of unnneeded empty sub folders failed
- fixed: scanner, using old archive name when trying to remove some unneeded files causing can't remove files/can't access messages
- misc: updated bit7z to 4.0.9
- misc: updated pugixml to 1.15
- misc: use "-" instead of "_" for replacing illegal file chars (cmpro align)
- misc: monitoring hash folder for -listsoftware exports. In case of a change, cached data is ignored and a new export is generated. This is more for users which update their hash folders during the development phase of MAME on a regular basis and don't want to recompile the binary.
- misc: use one version number, fixed a tooltip typo ;-)
Télécharger clrmame v0.2
Site Officiel de clrmame
 
 Negatron v1.0.0 
Mercredi 15/01/25 à 16:39 par Firebrand
Les mises à jour de NegaMAME sont mensuelles, mais celles de son frontend associé, Negatron, sont beaucoup plus rares. Voici les changements de la dernière mouture qui vient d'arriver:
The initial plan was to version it as v0.200.0 following the trend of MAME numbering system but macOS doesn't allow to version anything as v0.x.x. As this release fixes a lot of little annoying bugs and thus makes Negatron quite smoother to use in every aspect, here we are, out of the beta loop.
Since the last release of 2020, the retrogaming community at Pleasuredome.org.uk has moved to a Discord channel. They still provide new MAME EXTRAs packs with each version of MAME (at least as long as AntoPISA will provide pack updates) and those packs are now available from https://pleasuredome.github.io/pleasuredome/mame/index.html.

The main hightlights of this release are the following:
- Since the last release, the content of the MAME EXTRAs packs has changed a bit. Notably, the history.dat file provided by https://www.arcade-history.com has been migrated to become an xml file and there is a new command.dat file. Negatron now supports those 2 dat files, albeit command.dat is supported in a very basic fashion for now.
- Since the last release, MAME has deprecated its old bezel layer formats and some lua script functions in favour of a new format and new functions. When running a game, MAME promptly reports those old formats and functions as warning messages that were directly relayed by Negatron as annoying warning popups. Now, Negatron logs those warnings in a new logging panel, which is forcefully displayed only when MAME reports actual errors. No popups anymore!
- This version fixes an important bug where Negatron couldn't properly manage cartridge ports that are also used to plug hardware extensions into machines. That was mainly an issue for emulated computers like the Commodore 64 but, with the latest versions of MAME, this had also become an issue with popular consoles like the Super Nintendo, preventing from playing popular games from Negatron. Well, now those issues are all gone.
- Negatron has always been provided with native installers for Windows and macOS. An attempt to provide Linux native installers (.deb and .rpm) was done with v0.99.4 but failed miserably: Negatron actually could not work within the imposed folder architecture of installed applications on Linux... Well, now it works.
- Finally, now Negatron fully supports dual stick gamepads as a mean to navigate the different panes and panels. This is done by redirecting gamepad inputs to emulate mouse and keyboard interactions.
The native installers for macOS and Linux don't embed VLC anymore. For macOS, this is because I stripped VLC from every file not strictly needed for local video play and this OS doesn't allow to tamper with the application integrity. The alternative would be to embed the full VLC pack but, in this case, it's better to let users install VLC from official sources. For Linux, it's simply proper to let users install VLC from official sources and it is often already installed by default anyway.
I do not provide a native installer for Mac devices on Apple Silicon (M series) simply because I don't own one and so I cannot generate and test a native installer for them.

Gamepad inputs are retrieved by using SDL3. This means a new dependency that must be downloaded from https://libsdl.org/. The native packs all already embed a version of SDL 3.1.8. My test results are the following:
- All the gamepads I own work well on Windows 10. This means gamepads for Xbox 360, Xbox One, Xbox Series, PlayStation 3 (with third-party drivers), PlayStation 4 and PlayStation 5, also the Nintendo Switch Pro controller and PDP Realmz wired controllers for Nintendo Switch.
- On macOS Monterey 12, Xbox family controllers are not recognised, the Nintendo Switch Pro controller is recognised but inputs are ignored, PDP Realmz controllers make Negatron to crash hard and PlayStation family controllers work quite well. The issue with Xbox controllers is well known on Mac devices and a third-party driver must be downloaded to fix this. I suppose that those other compatibility issues can also be ironed out with third-party drivers.
- All those gamepads also works on Linux but there are 2 issues:
*The input mapping for those Realmz controllers is totally wrong, I need to come up with a system to easily remap those buttons.
*The left stick is supposed to emulate the movements of a mouse pointer. But on Linux, the pointer as a graphical element doesn't move at all while the OS does register the pointer movements... Visual cues and actual input management are completely desynchronised.
- This last bug on Linux is due to the fact that Java uses X11 on top of Wayland and the layer linking those 2 desktop systems, XWayland, has a bug when emulating mouse movements. I reported this to Oracle but they won't fix it. They do have long-term plans to fix this eventually. But in the meantime, I found a workaround that is not ideal because it will put the burden of maintaining gamepad interactions on Linux on me. To simplify things, currently the software stack on Linux is like this: Negatron > Java framework > X11 > XWayland > Wayland > Libevdev > Kernel. The idea is to get a shortcut and completely ignore the Java framework in this way: Negatron > Libevdev > Kernel. Doing this takes time and a new release for Negatron is quite overdue. So, I should deliver this workaround for the next release, hopefully not in 5 years...
Télécharger Negatron v1.0.0 (Windows)
Télécharger Negatron v1.0.0 (MacOS)
Télécharger Negatron v1.0.0 (Linux)
Site Officiel de Negatron
 
 GameEx v18.99 
Mercredi 08/01/25 à 18:33 par Firebrand
Une nouvelle version de ce frontend multi-systèmes a été publiée mais les changements ne sont pas connus.
Télécharger GameEx v18.99
Site Officiel de GameEx
 
 RetroArch v1.20.0 
Lundi 06/01/25 à 17:42 par Firebrand
Cet ensemble de noyaux d'émulateurs réunis sous une même interface a été mis à jour. Voici la liste des améliorations, mais vous avez des explications plus détaillées et illustrées sur le site officiel:
- AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
- AUDIO: Include missing audio filters on some platforms
- AUDIO/PIPEWIRE: Add PipeWire audio driver
- AUDIO/PIPEWIRE: Add PipeWire microphone driver
- APPLE: Hide threaded video setting
- APPLE: Use mfi joypad driver by default
- APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
- CHEEVOS: Add rarity and points to achievement unlock widget
- CHEEVOS: Add rank to leaderboard submission notification
- CHEEVOS: Update to rcheevos 11.5
- CHEEVOS: Update to rcheevos 11.6
- CHEEVOS: Show rcheevos game image in Discord rich presence
- CHEEVOS: Use translated strings for achievement messages
- CLOUDSYNC: Allow saves and configs to be synced optionally
- CLOUDSYNC: Add iCloud cloud sync driver
- CLOUDSYNC: Speed up by upload/download in parallel
- CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
- CLOUDSYNC: Enable CloudSync on Android (non-SSL)
- CLOUDSYNC: Add more logs in failure situations
- CLOUDSYNC: Fixes for reauthentication and parallel sync
- CLOUDSYNC: Fixes for file resurrection
- CLOUDSYNC: Enable CloudSync on Windows
- CRT/SWITCHRES: Update switchres to 2.2.1
- GENERAL: Support for mbedtls v3
- GENERAL: Automatic Frame Delay refactor
- GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
- GENERAL: Wrap around auto increment save state indexes when amount of states is limited
- GENERAL: Enable CHD hashing for Switch and DOS
- GENERAL: Enable auto save state when new content is loaded
- GENERAL: Improve Preemptive Frames when pointing device is used
- GENERAL: Fix building with menu disabled
- HAIKU: Restore Haiku build
- INPUT: Allow to select a preferred/reserved device for each player
- INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
- INPUT: Autoconfig extension with alternative name/vid/pid
- INPUT: Fix autoconfig profile saving when device is not in the default port
- INPUT: Change classic turbo mode to work independently of which key was pressed first
- INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
- INPUT/DINPUT: Fix detection of quick shift key presses
- INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
- INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
- INPUT/Remaps: Sort and apply remaps based on the specific connected controller
- INPUT/UDEV: Enable mouse buttons 4 and 5
- INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
- INPUT/WAYLAND: Simulate lightgun input for cores
- INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
- INPUT/X11: Enable mouse buttons 4 and 5
- iOS: Enable vibration by default
- iOS: Better handling of physical mice/magic keyboard trackpad
- iOS: Mouse grab fixes
- iOS: Fix mouse cursor movement when button is held down
- iOS: Fix microphone support request and entitlement
- iOS: Enable compilation back to iOS 12
- iOS: Fix OpenGL ES context usage on iOS 9
- iOS/TVOS: Add Opera to App Store build
- iOS/TVOS: Bring NEON defines in line with ARM64
- iOS/TVOS: Flush save files on backgrounding
- LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
- LIBRETRO: Support “/” as a file extension for loading a directory as content
- FFMPEG: Fix crash when playing back a file with 96 kHz audio
- MACOS: New display server, including support for ProMotion 120Hz V-Sync
- MACOS: Create App Store build
- MACOS: Generate key up events for command keys
- MIDI: Fix long messages (SysEx) in WinMM driver
- MIDI: Fix lingering notes on close in Alsa driver
- MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
- MENU: Delete also savestate thumbnails when savestates are garbage collected
- MENU: Option to disable analog stick menu navigation
- MENU: Fix pause toggle to not clear fast forward state
- MENU: Fix search playlist index in XMB/Ozone
- MENU: Fix renamed entry display
- MENU: Filter unknown extensions also inside zip files
- MENU: Add icons for present / missing firmware on core info page
- MENU: Ignore other hotkeys when menu toggle is pressed
- MENU: Fix menu jumping when using L3+R3 combo
- MENU: System Information now only shows features relevant for the platform
- MENU/GLUI: Make Show Sublabels options effective
- MENU/GLUI: Icon fixes
- MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
- MENU/OZONE: Add Selenium theme for Ozone
- MENU/OZONE: Touchscreen improvements
- MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
- NETPLAY: Add East Asian relay server
- OVERLAY: Add option to load overlay based on system name
- PS2: Fix several broken cores depending on pthread
- QT: Enable building with Qt6
- QT: Fix input panel
- RECORDING: New WAV recording driver (audio only)
- REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
- REMOTE RETROPAD: Add pointer test screen
- REPLAY: Replay format extended to support external tools
- TVOS: Support bluetooth keyboards on tvOS
- TVOS: Fixes to run correctly on TVOS13
- TVOS: Better handling of Siri remote
- TVOS: WebDAV server for adding files more easily
- TVOS: Add Settings.app option to reset retroarch.cfg
- TVOS: Bring minimum tvos version down to 13.0
- VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
- VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
- VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
- VIDEO: Use shader path from CLI for shader cycling
- VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
- VIDEO: Add upscale 1.66x filter
- VIDEO/D3D: Fix GPU screenshots
- VIDEO/KMS: Force fullscreen when KMS is used
- VIDEO/OpenGLES: Improve version directive granularity
- VIDEO/SHADERS: Fix memory leak when shader parameter step is 0.0
- VIDEO/SHADERS: Add 2 uniforms, OriginalAspect and OriginalAspectRot.
- VIDEO/SHADERS: Add CoreFPS and FrameTimeDelta uniforms.
- VIDEO/SLANG: Support optional includes
- VIDEO/VULKAN: Fix Vulkan window freezes when swapchain becomes suboptimal
- VIDEO/VULKAN: Prefer IMMEDIATE mode without vsync
- VIDEO/X11: Support inhibit of Xss screensaver
- VITA: Enable analog L2/R2 triggers when a DS3 controller is used with PS Vita
- WAYLAND: Fix segfault when relative pointer is not supported
- WAYLAND: Use reverse DNS name for desktop file and icon
- WAYLAND: Commit viewport resizes for more responsive display when resizing window
- WINDOWS: Fix restart if path to executable contains non-ASCII symbols
- WINDOWS: Hide directories starting with $ from file browser
Télécharger RetroArch v1.20.0 (32-bit) (Windows)
Télécharger RetroArch v1.20.0 (64-bit) (Windows)
Télécharger RetroArch v1.20.0 (Intel 64-bit) (MacOS)
Télécharger RetroArch v1.20.0 (Apple Silicon/Intel) (MacOS)
Télécharger RetroArch v1.20.0 (Linux)
Télécharger RetroArch v1.20.0 (Nintendo GC)
Télécharger RetroArch v1.20.0 (Nintendo Wii)
Télécharger RetroArch v1.20.0 (Nintendo WiiU)
Télécharger RetroArch v1.20.0 (.3dsx) (Nintendo 3DS)
Télécharger RetroArch v1.20.0 (.cia) (Nintendo 3DS)
Télécharger RetroArch v1.20.0 (Nintendo Switch)
Télécharger RetroArch v1.20.0 (PlayStation 2)
Télécharger RetroArch v1.20.0 (PSP)
Télécharger RetroArch v1.20.0 (PS Vita)
Site Officiel de RetroArch
 
 NegaMAME v0.273-1 
Mercredi 01/01/25 à 17:17 par Firebrand
Ce build de MAME prévu pour être utilisé avec le frontend Negatron a été mis à jour vers MAME v0.273.
Télécharger NegaMAME v0.273-1 (Windows)
Télécharger NegaMAME v0.273-1 (MacOS)
Télécharger NegaMAME v0.273-1 (Linux)
Site Officiel de NegaMAME
 
 GameEx v18.96 
Dimanche 29/12/24 à 16:06 par Firebrand
Ce frontend multi-systèmes a été mis à jour. La seule information disponible est la correction d'un écran noir lors de la sortie d'un jeu pour retourner vers le frontend avec la v18.96.
Télécharger GameEx v18.96
Site Officiel de GameEx
 
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